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September 26, 2010 // 8:37 pm - Today PSGroove has shared details courtesy of inf1 on how to run PS3 games which contain 4+GB files from an external PlayStation 3 FAT32 HDD.

Those interested can check out the guide below, and be sure to share your results in our PS3 JailBreak Game Compatibility List.

To quote: Due to FAT32 limitations users needed to run these games from internal hard drive only. However, it seems that isn't the only option anymore. Many games utilize a file format known as PSARC (*.psarc).

These files ending in .psarc are archive files similar to zip or rar files on PC. By extracting these large archive files and using the smaller files that are inside, users can get stay under the 4GB limit.

This method has been tested on Uncharted II, and will only work on games utilizing the psarc file format.

1) Download PSARC.zip PlayStation Archive Utility (or the PARC GUI v0.1 or the PARC GUI v0.2 update by TeamKidneyBean if you prefer).
2) Extract zlib.net.dll and PSARC.exe to any folder.
3) Find any files more than 4Gb for example /PS3_GAME/USRDIR/build/main/pak22.psarc (5,596,444,529 bytes)
4) Copy pak22.psarc into zlib.net.dll and PSARC.exe directory.
5) Extract pak22.psarc (just drag-n-drop pak22.psarc to PSARC.exe)
6) Now copy pak22 folder with extracted files to gamefolder /PS3_GAME/USRDIR/build/main
7) Now you can delete pak22.psarc.
8) Copy PS3_GAME folder with game to your external fat32 usb hdd GAMEZ/Uncharted2/
9) Use Backup Manager to load game, should work fine.

Guide: How to Run PS3 Games with 4+GB Files from External HDD

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#47 - myakove - September 27, 2010 // 1:42 pm
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I'm getting error:

[Register or Login to view code]


Windows 7 X64 run CMD as Administrator

#46 - tjay17 - September 27, 2010 // 1:11 pm
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God of war collection works what you do is replace the psarc file with the folders that were in it.

#45 - luker - September 27, 2010 // 11:21 am
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It still does not work with MotorStorm 2

#44 - drnishee - September 27, 2010 // 9:02 am
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yes this tool did not work for killzone 2 and gives a error (out of size array and something like that) i think its hardcoded for a fix size limit and on the other hand if someone can make it to extract and place the folders by itself then its a good work done and a way around 4gb+ fat32 limit.

#43 - GrandpaHomer - September 27, 2010 // 8:42 am
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Quote Originally Posted by ahasverus View Post
Will this be useful in Final Fantasy 13 ? I guess not because the +4GB file in ff13 is a video.

Somebody with this game can confirm ?

Well - as you've said already - this will not help with large video files. The only workaround at the moment would be either to replace the video file with another smaller one or have some re-encoding / resampling utility to squeeze the size below 4 GB. The question is still though how exactly the code used to playback the video later on withing the game itself works and if it's not dependant on the absolute addressing of the file.

#42 - TeamKidneyBean - September 27, 2010 // 8:21 am
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No problem, nothing a quick replace wouldn't solve

#41 - Shabang22 - September 27, 2010 // 8:19 am
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Ahhhh much better, thanks very much, all is working as it should now.

Fantastic job, thanks for the quick update!

#40 - TeamKidneyBean - September 27, 2010 // 8:09 am
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Quote Originally Posted by Shabang22 View Post
Fantastic job. However, you've made it so that the program only recognises '.parc' files, not '.psarc' files.

Simple coding typo, looking forward to seeing it fixed in the next revision.

How embarrassing lol here's an updated version, hopefully it should work

Check out version 0.2 - I've fixed this issue

#39 - Shabang22 - September 27, 2010 // 7:41 am
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Quote Originally Posted by TeamKidneyBean View Post
I've created a Gui to do this automatically, and recompiled to use .Net 2 rather than .Net 4

It's still untested as im awaiting my JB device, but in theory should work!


Fantastic job. However, you've made it so that the program only recognises '.parc' files, not '.psarc' files.

Simple coding typo, looking forward to seeing it fixed in the next revision.

Cheers!

#38 - PS4 News - September 27, 2010 // 7:30 am
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Quote Originally Posted by TeamKidneyBean View Post
I've created a Gui to do this automatically, and recompiled to use .Net 2 rather than .Net 4

Thanks TeamKidneyBean, I added it to the first post now and +Rep!