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GroovyManager PS3 File Manager Proof Of Concept is Available


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232w ago - I've created my first POC (proof of concept) version of my PS3 file manager called GroovyManager, with Groovy Installer now also added below as the first update!

This version is VERY basic. I was more concerned with functionality than beauty in this version.

Download: GroovyManager PS3 File Manager Proof Of Concept / Groovy Installer

The main screen is very plain:

Your only option is entering the IP address of your PS3 and then starting the scan.

Note: You must have the PS3 FTP Server running before you start the program.

The program will scan the internal hard drive as well as ALL attached USB hard drives

When it finds a game it copies the PARAM.sfo file and the ICON0.txt file locally to your machine. When all games have been found it parses the PARAM.sfo, creates a txt file of the PARAM.sfo values named Title_ID.txt, renames the PARAM file to TitleID_Drive_PARAM.sfo and the ICON0 file to TitleID_Drive_ICON0.png.

The programs not perfect but most of the issue occur because the PS3 FTP server isn't stable. I still have to do quite a bit with error trapping, reading local drives and of course making it look pretty.

I've a link to the program - there's a good chance that I'll release the source code as well (I need to clean up my code first )

I'm not trying to take any credit away from the Gamezplorer creator and I'm just a bored programmer looking for something to do :lol:

Please let me know what you think and if I should continue moving forward.

GroovyManager PS3 File Manager Proof Of Concept is Available

GroovyManager PS3 File Manager Proof Of Concept is Available

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Comments 28 Comments - Go to Forum Thread »

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#28 - wlcina - 231w ago
wlcina's Avatar
Is possible to implement network function to play JB game from external HDD attached to network ? I have 1GB network at home, my external NAS speed is about 70MB/sec (which is about 3 times faster than USB hdd). Is possible to use NAS to store JB games by using map disk / mount feature ?

(NAS - Network Attached Storage = a disk which is connected directly to network, for example Synology 209 (use google))

there are multiple advantages of using NAS:

a) speed - the speed is minimum 3 times faster than USB2.0 harddrive (my standard speed is about 70MB/sec)
b) max file size - the connecting to NAS you dont need to solve the 4GB file problem, the NAS system is taking care over it, you can just the backup your game, no more space error
c) capacity - the NAS can have capacity over 512GB which is FAT32 limit, you dont care about to have 4TB storage for your PS3 (movies/pictures/music/games and other stuff? , wait ? what other stuff ? )
d) sharing - do you have 2 PS3's at home, NAS dont care, connect multiple PS3 to your storage
e) NAS is not USB - you dont need to remove anything from your PS3 before JB. Just turn it on and activate JB, then run the Backup Manager with NAS support (which is my dream yet)

PS3 has 10/100/1000 lan port

#27 - PS4 News - 231w ago
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Quote Originally Posted by namdlo View Post
I also took some time to work on the interface - I really need to just get a finalize version done and then worry about how it looks... and yes - I have changed the color scheme.

My boss is in town all week so I'm not sure when I'll get it completed but it doesn't appear that there is much interest in this project anyways.

I'm including a screen shot of the FTP directory copy in progress - as you can see I'm getting almost 30mb/sec with my new code.

Nice, I like the speedo hehe!

I hear ya about the lack of interest though, with so much coming out it seems like each release gets about a day's worth of attention and then people move on to the "next greatest thing" unfortunately.

The best advice I can offer is to work on it when time and desire permit, and as it progresses hopefully people will simply find themselves using it more often and word will spread from there.

#26 - namdlo - 231w ago
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Due to illness and a lack of interest in the this project I've slowed down but I haven't given up.

I spent most of the day yesterday trying to work out the differences between the original CJPC version and the new BlackBox version. I've been getting better results with the Blackbox version so I've decided to go down that path.

I had to completely re-write the FTP portion of the code with this decision. Rather than break my existing code I wrote a seperate program to handle the FTP - now I just need to integrate it into the original.

I also took some time to work on the interface - I really need to just get a finalize version done and then worry about how it looks... and yes - I have changed the color scheme.

My boss is in town all week so I'm not sure when I'll get it completed but it doesn't appear that there is much interest in this project anyways.

I'm including a screen shot of the FTP directory copy in progress - as you can see I'm getting almost 30mb/sec with my new code.

#25 - namdlo - 232w ago
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NOTE: I'm having issues running this with the new FTP 10b server - I'll have to research more tomorrow.

who needs sleep -- pleanty of time to sleep when I die...

I think I found the issue... my program is running too fast for the new FTP software... it's changing directories so quickly that it's causing the server to respond with an "unable to change directory".

I'll have to look into slowing the program down.

#24 - barbnjason - 232w ago
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Quote Originally Posted by namdlo View Post
Please give me feedback!

Really wish I could, my dog ate my crossover cable

I like what you doing here I love the WBFS Manager for Wii and this is looking like a great version for the PS3 so keep up the good work.

#23 - PS4 News - 232w ago
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Quote Originally Posted by namdlo View Post
Here's the update I promised...

Thanks namdlo, I have added it to the first post and +Rep as well!

#22 - namdlo - 232w ago
namdlo's Avatar
Tip of the night: Backup your code before making major changes -- this includes cleaning up icons.

I lost 3+ hrs tonight to "recovering" to a backup from yesterday. Here's the update I promised...

This is being released as a "beta" - I've tested it on 2 machines with no issues but I am in no way saying it's perfect. It was tested using wired and wireless connections with no issues.

This version is missing a few things:

  • No file management - no move, copy or delete
  • Genre is not completely working yet

Both of those will be completed by the end of the weekend. I've tested the functionality I just haven't fully implemented it into the code yet.

The install requires Microsoft .NET Framework 4 Client Profile - the program will attempt to download it for you. It might require a reboot too.

When it boots the first time it's going to ask you to set up the the IP address for your PS3. You should then go to "Settings" and setup any local drives/folders that contain games. Scan the system...

Please give me feedback!

#21 - namdlo - 232w ago
namdlo's Avatar
Quote Originally Posted by Senaxx View Post
Is there a way i can test your prog?


I'm hoping to release a version tonight (I'm EST) - it will depend how much I get done.

I'm only getting a few hours a night to work/test it.

I want to test it on another machine (my laptop) before putting it out.

#20 - Senaxx - 232w ago
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Is there a way i can test your prog?

#19 - PS4 News - 232w ago
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Quote Originally Posted by namdlo View Post
I'm still hoping to release this sometime during the weekend. I'm including my newest screen shots with two of the views.

Nice to hear namdlo and +Rep for your continued efforts with this app.

 

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