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December 2, 2010 // 8:14 pm - Today (linked above) reports that shinhalsafar is developing on a Dolphin-PS3 (GameCube/Wii) WIP Emulator for PS3 JailBreak users.

To quote, roughly translated: "shinhalsafar the original developer of porting fceu (NES emulator) and VBA (Game Boy emulator, Game Boy Color and Game Boy Advance) continues its momentum in the Ports of Nintendo emulators for our greatest pleasure.

In fact he has just created a google code page on his new project, porting dolphin emulator on PS3 and Wii GameCube.

You can follow progress on the project HERE.

Of course there will be compelling information, we will not fail you connect."

Graf Chokolo Releases PS3 SELF Decrypter PSGroove Payload

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#17 - PS4 News - December 9, 2010 // 8:31 am
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Resume discussion here:

#16 - jwc2003 - December 6, 2010 // 8:44 pm
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i hope this gets released soon, i wanna get decrypting eboots.

#15 - PS4 News - December 5, 2010 // 3:03 am
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More comment updates:

graf_chokolo says:

Another example

No i don’t have my devboard yet It have to be imported from the USA so i guess it will take long, sorry.

Hey guys, the Jedi returned But now decrypted

I cannot decrypt 3.50 selfs yet. One step after another guys

Split Second is fine

Guys, GT5 won’t decrypt on 3.41. I have to decrypt it manually by loading appldr from 3.50. I guess it’s the next step then

I already tested NFS and it won’t decrypt.

But i will test it so maybe we have our peace here finally

Eternal Sonata is also OK

I’m not an expert in GameOS but valid ELF file could be build from decrypted games and run on jailbreaked GameOS.

GT5 and NFS could not be decrypted by me as i said.

#14 - blitzsnake - December 4, 2010 // 7:18 pm
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This day is crazy. It's like the entire scene chooses to unleash their might at once. Sony must be crapping themselves.

#13 - EiKii - December 4, 2010 // 7:04 pm
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nice, gah i don't understand all the fuzz about GT5 :S imho i doubt GT5 is the main reason for progress lol ^^ its getting a little boring reading GT5 in EVERY single thread that about any progress for the scene hehe, ah well hopefully the hysteria will settle as soon it's working

Awesome work devs, really exciting news comming

#12 - kylepsp - December 4, 2010 // 6:08 pm
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GT5 from so many angles!

#11 - Mantagtj - December 4, 2010 // 5:56 pm
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we are soo not worthy

#10 - cfwprophet - December 4, 2010 // 5:39 pm
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And it will be even better.

Just wait, we the Team Jesters License, will release in a few hours some nice infos.

Progress every where.

#9 - Mantagtj - December 4, 2010 // 4:53 pm
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Reading xorloser's blog tonight this has just appeared:
graf_chokolo says:

Guys, i'm able now to decrypt games, EBOOT.bins I will make my findings public very soon

Here is a snippet of a game i decrypted:

Guys, how can i install NP-DRMs on my PS3, i have no clue

This weekend is just sooo good Congratulations Dude

#8 - PS4 News - December 4, 2010 // 2:10 am
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More graf_chokolo updates:

The hardware doesn’t use these ProtectionPages. It’s used only by HV.
There is still a page table for HV procs that is used by hardware when HV procs accesses memory.

HV uses these ProtectionPages to copy data to/from HV procs, to translate HV proc address to physical memory addresses because HV procs use virtual memory. HV doesn’t use HTAB of LPAR 1, it’s only used by hardware.

HV procs use HV syscalls and pass LPAR 1 addresses to HV. But HV use a different memory address apce, so it have to translate passed addresses in order to be able to use it.

It’s just like copy_from_user on Linux Or copyin and copyout on BSD. Unix rules

I also extracted all segments from HV dump and imported them at right addresses into IDA.

The RTOC can be found very easily in code
E.g. Process 6, look at this snippet of code, RTOC is loaded here

[Register or Login to view code]

I don’t know if you know it or not but you can set RTOC in IDA and IDA calculates all the references automatically for you