PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!

Home PS4 News - Latest PlayStation 4 and PS3 News

272w ago - Today GeoHot has posted a few pictures (below) with the title "Custom Themes?" on the latest PlayStation 3 blog entry, however, no other useful details are available of the PS3 hack demonstration.

To speculate, it appears to illustrate modifying the PS3 GameOS XMB memory areas, but this was already known over a month ago when word first spread of the PS3 Hypervisor lv2 being dumped and reversed.

It's an RCO file edit, just like RCO edits on the PSP (almost same format too). RCO files are resource files for VSH plugins, live in the dev_flash, and aren't signed. To edit them on your system, patch your hypervisor to allow encrypted access to the partition (flash on old systems, hd on new), and mod ps3pf_storage. dev_flash is just a FAT partition, mount it in Linux and change what you'd like.

Nevertheless, it looks like progress is indeed being made editing and replacing an RCO in /dev_flash/vsh/resource/, although it would be nice if the information was made public so that other PS3 Devs in the scene could join in the fun.

From NDT: Le foto sono vere al 100% Ha modificato gli RCO dal dump della ram ma dato che non sono signed questo significa proprio poco. Si vede che stava cercando anche lui qualcosa da postare.

Rough translation: The photos are real 100% Changed the RCO by dump ram but since they have not signed this means just a little. One can see that he was looking for something to post.

Mathieulh: It's real, it has nothing to do with custom backgrounds, what he did was replace a rco file in dev_flash with one he edited (with a custom text in it).

To do that he had to mount dev_flash as rw because it is normally read only. You can do that if you know how to using his exploit under otheros.

As always, more details to come as they are available!

GeoHot PS3 Custom Themes Hack Demonstration Arrives

GeoHot PS3 Custom Themes Hack Demonstration Arrives

Follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 CFW forums for the latest PlayStation 3 scene and PS4 Hacks & JailBreak updates with PlayStation 4 homebrew PS4 Downloads.




#42 - TheFLCLGuy - 269w ago
TheFLCLGuy's Avatar
I will wait and see if he actually keeps his promise and even if he does make a CFW sony will try to kill it ASAP.

#41 - PS4 News - 271w ago
PS4 News's Avatar
Quote Originally Posted by Wonderkik View Post
Didn't he say that he won't share any details? That's the main reason I don't like him (the "why" he won't share) and I'd be more than happy to change my mind.

I don't recall GeoHot stating he would never provide any details, but aside from what was shared with Mathieulh he simply hasn't done so yet. Sooner or later others are bound to figure it out and post details how publically, although it could be months or years versus weeks before that happens is all.

While this decision delays progress, GeoHot isn't in a rush so I imagine most are waiting until himself, Mathieulh's crew or even someone such as simone or xorloser releases more than pictures like the RCO Edit ones at which point the scene will move forward again.

#40 - Wonderkik - 271w ago
Wonderkik's Avatar
Quote Originally Posted by PS3 News View Post
The most known about METLDR to date is located here: http://www.ps4news.com/forums/ps3-hacks/how-load-metldr-spu-isolation-mode-playstation-3-a-110199.html

Beyond that, the Devs are waiting for the missing details from GeoHot on how to dump lv2 using it. Once it's dumped, it can be shared with others who can begin documenting the calls, reversing it, etc and move forward.

Didn't he say that he won't share any details? That's the main reason I don't like him (the "why" he won't share) and I'd be more than happy to change my mind.

Let's hope a way is found to edit and/or replace more files, especially core flags and such ^^

#39 - PS4 News - 271w ago
PS4 News's Avatar
Quote Originally Posted by mushy409 View Post
I know it's a little more complicated than that, surely one of the devs can say?

The most known about METLDR to date is located here: http://www.ps4news.com/forums/ps3-hacks/how-load-metldr-spu-isolation-mode-playstation-3-a-110199.html

Beyond that, the Devs are waiting for the missing details from GeoHot on how to dump lv2 using it. Once it's dumped, it can be shared with others who can begin documenting the calls, reversing it, etc and move forward.

#38 - mushy409 - 271w ago
mushy409's Avatar
From what I've read on the metldr, isn't it possible to encrypt the data using an SPU?

I know it's a little more complicated than that, surely one of the devs can say?

#37 - lerobotnono - 271w ago
lerobotnono's Avatar
Quote Originally Posted by Wonderkik View Post
You can't speak in Psp terms. We probably never see CFW for Ps3, as I said in another thread before, we'll have CHW (Custom HyperVisor) before CFW, if we ever see CFW... This is not the main objective.

Really, tell me if I'm wrong. Ps3 will be hacked, a few months (or worse ^^ ) from here, but we can't ask for more.

Our job, to me, right now, is to prove that we aren't that dumb compared to Egohot. We can do better than modify an unsigned file. Keep up the good work everyone. I have trust in you.

To prove that you are not dumb ... We don't care.... The aim point is to work together more than to be able to say to yours friends I can do it too.

Lot of works is done since 1.5 month and publically communiting is not the best thing to do....

Cheers

#36 - Wonderkik - 271w ago
Wonderkik's Avatar
You can't speak in Psp terms. We probably never see CFW for Ps3, as I said in another thread before, we'll have CHW (Custom HyperVisor) before CFW, if we ever see CFW... This is not the main objective.

Really, tell me if I'm wrong. Ps3 will be hacked, a few months (or worse ^^ ) from here, but we can't ask for more.

Our job, to me, right now, is to prove that we aren't that dumb compared to Egohot. We can do better than modify an unsigned file. Keep up the good work everyone. I have trust in you.

#35 - chipsy - 271w ago
chipsy's Avatar
Just one question, could this lead to a vsh menu as we know it from the psp scene and if Geohot does make one wouldn't the hypervisor restrict him from doing certain things like change the boot up screen??

#34 - lerobotnono - 271w ago
lerobotnono's Avatar
Quote Originally Posted by Wonderkik View Post
Retails won't be able to use unsigned files. However, if I understand what's going on, the main goal is to turn Retail into full Debug.

That way, no need for CFW, since unsigned files will run natively.

I personally do still run a JAP 1.31 Firmware with PS2 proc inside and will be really happy to be able to turn it into Debug.

Waiting to read the good news soon.

#33 - Wonderkik - 271w ago
Wonderkik's Avatar
Retails won't be able to use unsigned files. However, if I understand what's going on, the main goal is to turn Retail into full Debug.

That way, no need for CFW, since unsigned files will run natively.