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FBANext PS3 r424 MC68000 / Z80 Arcade Emulator is Released


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208w ago - Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:

CHANGELOG (r424)

  • (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg, waterpaint-highcontrast-scanline.cg shaders
  • (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween r423 and the custom versions
  • (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out little endian functions in blargg_endian.h to get SNC to work
  • (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions and the try-catch blocks for both GCC and SNC increased performance.
  • (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance increases and lag reduction.
  • (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one out of every three frames - commented that out. There were tons of other branches in the interface code that are unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual function call overhead.
  • (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and holding directional keys.
  • (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This allows us to offload some more calculations from the fragment shader which leads to increased performance.
  • (PS3) Added back ability to go to Service menu by pressing R3 button.
  • (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword statement was left out.
  • (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best speed I currently get with GCC for some odd reason.
  • (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect your SDK version automatically.
  • (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will be running in the background which you can telnet into - in this mode, you can track variables and/or dump screenshots on the HDD.
  • (PS3) Better speed, far less lag as a result of all of the above. PS. Every change above only affects the PS3 version.





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Comments 171 Comments - Go to Forum Thread »

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#91 - OriginalXOR - 214w ago
OriginalXOR's Avatar
Sorry to sound so dumb, but how do I apply these patches please?

#90 - itwalksamongus - 214w ago
itwalksamongus's Avatar
Please add a default path to USB:/FBAROMS or something, it's just one extra line in the .xml and it'll save a lot of people screwing around with ftp's and pc's.

#89 - thematty13 - 214w ago
thematty13's Avatar
please help, cp roms ok but i can't get neo geo or anything else to work. i'm on kemos 3.55 im useing 3.41 emulator i'll run neo geo roms and it says sfix error. what's wrong, and do i need to have a bios in the rom folder? please help, i'm new to arcade emulators. thanks

oh and i do run the 3.41 one right? what about these patch ones..

#88 - squarepusher2 - 214w ago
squarepusher2's Avatar
Nope, nothing got changed on that front (depends what previous version you were working with, though).

The only thing I can think of that might have happened is that the XML config file got overwritten when updating. You might need to set up the ROM paths again with a text editor.

BTW - this is a huge pain in the collective you-know-what - I'm going to try hacking a 'Set ROM path feature' into FBA and have FBA save it.

#87 - busta phillips - 214w ago
busta phillips's Avatar
Same here, my CPS3 roms were all working on an earlier version. Now 3rd strike and JoJo are missing files I guess... I guess the roms got updated. Can anyone confirm?

#86 - FernanditoJr - 214w ago
FernanditoJr's Avatar
can't seem to find a Street Fighter 3rd Strike rom that works for me. Anybody care to share?

ps: is it normal for the emulator to work without using the dongle (on 3.41)?

#85 - toholassud - 214w ago
toholassud's Avatar
version 1.92 is good. Thanks for the update squarepusher2

(I return to the underworld...)

#84 - squarepusher2 - 214w ago
squarepusher2's Avatar
FBANext PS3 - Custom build 2v2 - r422 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55)


CHANGED since 442:
- 1.92 PKG should work now.
- Turned on triple buffering - led to a helpful speed increase. Especially noticeable in Street Fighter 3rd Strike

#83 - squarepusher2 - 214w ago
squarepusher2's Avatar
I just noticed that the PARAM.SFO was made in such a way that the minimum required firmware was 3.40.

Therefore, here is a short interim release - r422 - all of my patches have become part of the official version (post-417).

FBANext - PS3 - r422 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

I want to implement some more stuff - but that will have to wait until later.

#82 - toholassud - 214w ago
toholassud's Avatar
Thanks for the wip update but the file fbanext-ps3-custom-v2-r417-fw1.92-fixed.pkg in the v2-r417 is no good for 3.15. After installing it requires at least version 3.40

I'm on 3.15 ofw and i don't want to change my fmw.. Thanks if you update your wip for people who using 3.15 ofw ^^

 

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