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191w ago - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: FBANext PS3 Emulator Port r490 / FBANext r490 Changelog / FBANEXT_4.21.rar / SVN

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami
  • Sega
  • Megadrive (savestates are not supported)

Finally, from SNK (via maxmodding.it/threads/937/#post-8662) comes FBANext MXM Mod v1.0 with a demo video below:

Download: FBANEXT+MXM+1.0.rar

To quote, roughly translated: Under a user request I decided to make a change in the emulator FBANext Playstation 3. The emulator was initially made by the coder Squarepusher, this emulator has been amended several times by various users and Developers the PS3 scene, and under the version 1.0.0 we decided to make our changes.

When this emulator was released, I noticed in the various forums of the difficulty many people are able to use it, according to the criticism that at the time they were allocated, I decided to make the process much simpler and easy to use. Let's see in detail the changes...

Features

  • Made from version 1.0.0.
  • Added support for the start of the ROM.
  • Place different directory to start the ROM.
  • Added directory for compatibility with multiMAN from the column back.
  • Replaced ICON0.PNG and PIC1.PNG.
  • Several changes and additions in fbanext-ps3.XML.
  • Compatible with MAME ROM and NEO GEO.




Emulated Arcade Types

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Neo Geo
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan
  • Taito F2, X, Z and others
  • Psikyo 68EC020
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • PGM
  • Toaplan 1
  • Toaplan 2
  • Miscellaneous drivers for lots of other hardware

Changes and use:

  • Fixed black screen before the first time: The first time you start the emulator gave black screen forcing the user to restart the console, if at least one ROM was not included in a directory the problem could not be resolved and therefore we have solved this problem. This generated an XML file (options) that serves to launch the ROM and the configuration menu. We solved this problem by making sure that the file of the setup menu is already there, ready to take you into the emulator menu where you can start your ROM.
  • Changed the icons on display in XMB.
  • Place different directory for placement of ROM.

How to Load the ROM From Internal HDD

"/ Dev_hdd0 / roms" This directory can be exploited to the start of the ROM menu FBANext.

You have to create the folder "roms" in lower case, and upload the folder "/ dev_hdd0 /". You can do this from Filezilla or other FTP server by creating it directly.

"/ Dev_hdd0 / ROMS / fba" This directory can be exploited for the boot ROM of the column back to multiMAN, you must position the ROM folder "fba".

You have to create the folder "ROMS" in uppercase and the folder "fba" in tiny inside "ROMS" folder "fba" you can load your ROM .zip.

From external HDD or USB

Create a folder "roms" in an external HDD or USB, you are going to charge your ROM .zip. This will launch the ROM menu FBANEXT.
We tried to create the directory to start the ROM from multiMAN through external devices but these were not seen we will try to better understand why and if we do another version.

WARNING !!

All ROM MAME and NEO GEO must be loaded in .zip format, it is to be noted that the best compatibility we found for the ROM MAME, in any case many ROM could prove not compatible or even some are not even views from ' emulator. This is not a problem but the emulator itself well by the manufacturer of the ROM, we found greater compatibility from manufacturers such as: Taito corporation, Tecnos Japan, Capcom, Sega, SNK, Namco, Konami and Tad, other manufacturers do not seem to be compatible emulator FBANext.


FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

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#112 - simonsays42 - 216w ago
simonsays42's Avatar
FBANEXT is awesome! Big thanks to everyone involved!!!!

However I'm still missing 16:10 support (damn samsung screens) and I also wonder if developers could get demon front (PGM) running too. Eh and what about "in the Hunt"? Both games are just insane....

For anyone having trouble with ROMs that are known to work I recommend the fba pack (7gb)..

#111 - Hustla77 - 218w ago
Hustla77's Avatar
Quote Originally Posted by Bishoff View Post
Nice work. I love playing the classics on this emulator.

Same man i wish i could just get marvel vs capcom 1 to work the fba says that files are missing =( but it's all good, one day i'm sure they will fix that bug i'm patient and happy that punch x3 and kick x3 is here now.

#110 - Bishoff - 218w ago
Bishoff's Avatar
Nice work. I love playing the classics on this emulator.

#109 - Hustla77 - 218w ago
Hustla77's Avatar
Thank You, now i can go all out on Inf combos on Xmen vs Streetfighter..

Thank You Again!

#108 - PS4 News - 219w ago
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Today the FBANext PS3 emulator was updated to r438 which adds macro input for PlayStation 3 Custom Firmware (CFW) users.

Download: FBANext PS3 r438 Emulator

To quote, roughly translated: The emulator FBANext (based on the source code of the final burn) has just updated his PS3 version, and therefore passes in review R438.

Remember that these are interim releases, which may contain still lots of bugs.

As a reminder, this is a multi-console emulator, that is to say, he is able to emulate our beloved PS3 consoles following:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3Cave
  • Neo Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH
  • PGM
  • Konami
  • Sega Megadrive (the savestates are not supported)

Installation:

  • Place your roms in the folder: / dev_hdd0/game/FBAN00000/USRDIR/roms /
  • The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. Ce fichier stock vos options. This file your stock options.
  • If you want to change the path of your roms, edit fbanext-ps3.xml.
  • .Zip/.7z/.rar Extensions are supported.

In Game:

  • L2 + R1 + R2 Break / Back to menu
  • R3 Service Mode
  • L3 Current Reset Rom

Changelog:

FBANext PS3 R438:

  • Added macros input (x3 Punch/x3 Kick etc.)

FBANext PS3 R435:

  • Some minor performance improvements and reduced lag (CPS3/Sega System 16) other drivers may also show similar improvements.
  • Fixed bug when switching to widescreen on the game Street Fighter III: Second Impact
  • The navigation D-pad moves one position down / up as before.
  • DIP switches now configurable in the menu in-game.


More PlayStation 3 News...

#107 - facelift - 220w ago
facelift's Avatar
anyone know if robocop ever worked ? the game was a MC68000

#106 - Hustla77 - 220w ago
Hustla77's Avatar
Hey Square is it possible to add a Punch x3 button and a Kick x3, it's a must in Xmen vs Streetfighter also in marvel vs capcom man if i had them buttons then Fba would be complete to me.

#105 - PS4 News - 220w ago
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PlayStation 3 developer squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r435 today, which includes some performance improvements among the changes outlined below.

Download: FBANext PS3 - r435 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) / FBANext PS3 - r435 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (Mirror)

FBANext PS3 r435 changelog is as follows:

FBANext PS3 - r435 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

CHANGELOG:

  • (PS3) Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
  • (PS3) Street Fighter III: Second Impact widescreen toggling has been fixed
  • (PS3) D-pad navigation moves one position down/up like before
  • (PS3) Dip switches now configurable in in-game menu


More PlayStation 3 News...

#104 - limnique - 221w ago
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Guys, i try to play in Westlemania Arcade and Ultimate Mortal Kombat 3 but emu doesn't see this games, why?

#103 - SuperSaiyen - 221w ago
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Nice Work! Just out of curiosity, as i see it compiles under GCC. I'm sure it would see a perfomance hit, but would it be possible to compile a version that works under the Other OS Linux?