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FBANext PS3 Emulator Port Updated to r490 for PS3 CFW


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179w ago - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: FBANext PS3 Emulator Port r490 / FBANext r490 Changelog / FBANEXT_4.21.rar / SVN

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami
  • Sega
  • Megadrive (savestates are not supported)


FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

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#151 - superkamenrider - 109w ago
superkamenrider's Avatar
Nice! I have to check this out.

#150 - mahidi - 109w ago
mahidi's Avatar
on rebug 4.30.1 when i press X to lunch any rom, its hit me back to xmb?? anybody has similar problem??

too bad this emu doesn't work on rebug 4.30.1

#149 - PS4 News - 109w ago
PS4 News's Avatar
Following up on the recent PS3 RetroArch v0.9.8 release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX users with details below.

Download: FB_Alpha_RL_1.00_[20130130].pkg (8.5 MB) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror #2)

To quote: Hiyas everyone, today I come with something that I've been working for the last few days, please read the documentation before using it, I know that some people don't usually like to read, but please take a minute to read and see what FB Alpha RL offers.

Note: I verified the problems with emulation of CPS-1, and it seems it is only happening on libretro port, not on the Windows official release of FB Alpha. I tried to see if I could find the issue, but I couldn't identify it.

Information:

As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Even when I don't know how to implement a fancy GUI for the PS3 system with textures and all the complicated stuff, I managed to use my previous application core (gamePKG core) to create this nice frontend for RetroArch's FB Alpha core.

I know that RetroArch is already a frontend, but I like to keep things simple and straight to the point.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone). Tested at 1080p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28. Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

FB Alpha RL will scan the following directories for ZIP files:

Specific directories:

/dev_hdd0/game/ROMS00000/USRDIR
/dev_hdd0/game/ROMS00000/USRDIR/fba
/dev_hdd0/game/SSNE10000/USRDIR/cores/roms

Generic directories:

/dev_*/roms
/dev_*/roms/fba

Devices scanned are:

dev_hdd0 (PS3 Internal HDD)
dev_usb000 (External USB)
dev_usb001 (External USB)
dev_usb002 (External USB)
dev_usb003 (External USB)
dev_cf (Compact Flash)
dev_sd (SD Card)
dev_ms (Memory Stick)

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.

Usage:

  • Use UP and DOWN to select Games.
  • Press (X) to Load the selected Game.
  • Press (O) to Quit and return to XMB.
  • Press [SELECT] to Load "RetroArch" (FB Alpha Core).

Features:

  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • Full game name display for easier navigation.
  • Direct loading of ROM(s).
  • Simple GUI & nice application logos(LMAO xD).

WIP / Coming on future releases:

  • Set System Input preset on Game Load (Ex. NeoGeo.cfg / Shooters.cfg / etc).
  • Simple Input Mapping feature.
  • Display Extended ROM information by pressing (/\).

Changelog:

  • 1.00 (January 30, 2013) Initial Release

Thanks to:

[*]My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team

#148 - teckonebws - 124w ago
teckonebws's Avatar
Excellent!!!

#147 - jackalexander - 124w ago
jackalexander's Avatar
What version of fbanext do you have? I think mine is version r492 & all metal slug games, so far, have been working just fine. Since these are neo-geo games, make sure you have the right neo-geobios.zip (1.3+ mb ver.) placed in the same folder as your metal slug games. Or you can download the newer retroarch 0.9.7 emulator since neo-geo games runs well on them too.

#146 - hcktom - 124w ago
hcktom's Avatar
How to play MetalSlug 1, 2, 3, 4, 5, X in my PS3 3.55 Kmeaw?

Any help please? With FBANext emulator runs only MetalSlug 2 ...

#145 - jackalexander - 132w ago
jackalexander's Avatar
Thank you very much for the advice friend. Greatly appreciate it. Here's hoping that someone could provide me the link to where I can download the r492 version 'coz I can only find the r490. I'm sure there are also others like me w/ the same problem & would be very happy if they could also download the r492 version. Again, I say thank you.

#144 - archangelz - 132w ago
archangelz's Avatar
This has to do with the a bug in the FBANext emulator. Most versions of it have problems if the roms folder located in the game/FBAN000000/something.xml (don't quite remember what it is right now off the top of my head, but the path should be right) isn't present, FBA will black screen. This happens from r439 on and gets fixed in r492 when they started using a text file instead of a xml file.

You can try to find a copy of r492 to fix the problem/make the path in the xml file or you can try the more up to date retroarch. Though I have a lot of problems loading FBANext/neogeo games on there without it hanging. All the other emulators are fine. Anyone else have this problem?

#143 - jackalexander - 132w ago
jackalexander's Avatar
Hello, I was installing emulators this past few days on my ps3 & everything was going along just fine. I was able to install snes, vba, genesis, & FCEU emulators without any hitch. That was until I installed the fbanext emulator & my headaches began. When I try to launch it, all I get is a black screen & I'm forced to turn my console off to restart it. Could someone please help me find a way to fix this problem?

I tried searching but can't seem to find any satisfactory solutions. Please help me. Any help or advice would be greatly appreciated. Thank you.

#142 - dhennick99 - 150w ago
dhennick99's Avatar
Yep... still no change NTA.

 

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