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September 28, 2011 // 1:44 pm - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: FBANext PS3 Emulator Port r490 / FBANext r490 Changelog / FBANEXT_4.21.rar / SVN

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami
  • Sega
  • Megadrive (savestates are not supported)

Finally, from SNK (via maxmodding.it/threads/937/#post-8662) comes FBANext MXM Mod v1.0 with a demo video below:

Download: FBANEXT_MXM_1.0.rar / FBANEXT_MXM_1.0.rar (Mirror)

To quote, roughly translated: Under a user request I decided to make a change in the emulator FBANext PlayStation 3. The emulator was initially made by the coder Squarepusher, this emulator has been amended several times by various users and Developers the PS3 scene, and under the version 1.0.0 we decided to make our changes.

When this emulator was released, I noticed in the various forums of the difficulty many people are able to use it, according to the criticism that at the time they were allocated, I decided to make the process much simpler and easy to use. Let's see in detail the changes...

Features

  • Made from version 1.0.0.
  • Added support for the start of the ROM.
  • Place different directory to start the ROM.
  • Added directory for compatibility with multiMAN from the column back.
  • Replaced ICON0.PNG and PIC1.PNG.
  • Several changes and additions in fbanext-ps3.XML.
  • Compatible with MAME ROM and NEO GEO.




Emulated Arcade Types

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Neo Geo
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan
  • Taito F2, X, Z and others
  • Psikyo 68EC020
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • PGM
  • Toaplan 1
  • Toaplan 2
  • Miscellaneous drivers for lots of other hardware

Changes and use:

  • Fixed black screen before the first time: The first time you start the emulator gave black screen forcing the user to restart the console, if at least one ROM was not included in a directory the problem could not be resolved and therefore we have solved this problem. This generated an XML file (options) that serves to launch the ROM and the configuration menu. We solved this problem by making sure that the file of the setup menu is already there, ready to take you into the emulator menu where you can start your ROM.
  • Changed the icons on display in XMB.
  • Place different directory for placement of ROM.

How to Load the ROM From Internal HDD

"/ Dev_hdd0 / roms" This directory can be exploited to the start of the ROM menu FBANext.

You have to create the folder "roms" in lower case, and upload the folder "/ dev_hdd0 /". You can do this from Filezilla or other FTP server by creating it directly.

"/ Dev_hdd0 / ROMS / fba" This directory can be exploited for the boot ROM of the column back to multiMAN, you must position the ROM folder "fba".

You have to create the folder "ROMS" in uppercase and the folder "fba" in tiny inside "ROMS" folder "fba" you can load your ROM .zip.

From external HDD or USB

Create a folder "roms" in an external HDD or USB, you are going to charge your ROM .zip. This will launch the ROM menu FBANEXT.
We tried to create the directory to start the ROM from multiMAN through external devices but these were not seen we will try to better understand why and if we do another version.

WARNING !!

All ROM MAME and NEO GEO must be loaded in .zip format, it is to be noted that the best compatibility we found for the ROM MAME, in any case many ROM could prove not compatible or even some are not even views from ' emulator. This is not a problem but the emulator itself well by the manufacturer of the ROM, we found greater compatibility from manufacturers such as: Taito corporation, Tecnos Japan, Capcom, Sega, SNK, Namco, Konami and Tad, other manufacturers do not seem to be compatible emulator FBANext.


FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

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#152 - PS4 News - February 15, 2013 // 12:16 am
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Following his previous release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.01 followed by patch update v1.01a and v1.02 for PS3 CFW 3.40 / 3.55 / 4.XX users with details below.

Download: FB_ALPHA_RL_1.01_[20130215]_CEX340.rar (56 MB) / FB_ALPHA_RL_1.01_[20130215]_CEX355.rar (56 MB) / FB_ALPHA_RL_1.01a_[20130215]_CEX340_UPD.rar (2.43 MB) / FB_ALPHA_RL_1.01a_[20130215]_CEX355_UPD.rar (2.43 MB) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror #2) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror #3) / GIT

This is a Beta release and has not been tested on cfw 3.55 / 3.40, only confirmed working by me on rogero cfw 4.30 v2.05. Please, if you find issues running this release on specific cfw and / or you know how to sign them properly, post a reply or pm me, thanks!

What is FB Alpha?

FB Alpha is an arcade emulator supporting the following platforms;

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • Konami
  • Neo-Geo
  • Pacman based hardware
  • PGM
  • Psikyo 68EC020 and SH-2 based hardware
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan 1
  • Toaplan 2
  • Taito F2, X, Z and others
  • Miscellaneous drivers for lots of other hardware

FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis and also PC-Engine/TurboGrafx 16/SuperGrafx.

FB Alpha (for Windows), can currently be obtained from barryharris.me.uk.

What is FB Alpha Retro Loader ?

FB Alpha RL is a PS3 homebrew application coded from scratch, and not based in any other public source code by other developers. It is a result of many hours of dedication and research.

It is in no way a dirty hack of RetroArch or something similar. By the contrary, FB Alpha RL serves as a independent frontend to RetroArch and provides features not incorporated in it.

I did had to make a modified RetroArch core to be included along my application, so it could process the arguments or new commands that FB Alpha RL will be sending to it.

Objective of FB Alpha RL (Retro Loader):

As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone).
Tested at 1080p / 720p / 480p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28.

Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.

Usage:

  • Use UP / DOWN to navigate Game List.
  • Use Left Analog UP / DOWN to navigate Game List.
  • Press L1 / R1 to toggle game system filter.
  • Press L2 / R2 for quick Game List navigation.
  • Press [ ] to view ZIP information.
  • Press /\ to view ROM Information.
  • Press to Load the selected Game.
  • Press [SELECT] to return to Main Menu.
  • Press [START] to Rescan ROM(s).

Features:

  • ROMs paths directory browser.
  • Input Preset CFG file browser.
  • Game List cache feature.
  • Missing games listing.
  • Alternate key combo to access RetroArch core menu.
  • 1080p / 720p / 480p display modes supported.
  • Game Preview display feature (hover a game to see its preview).
  • Game System Filtering for easier game selection.
  • Custom Game System Filtering available in the options menu.
  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning / re-scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • ZIP Content Information display.
  • Full game name display for easier navigation.
  • Game Information (Year, Company, etc...).
  • Direct loading of ROM(s).
  • Support for Screenshots (press and look in XMB photo column).
  • GUI based on OpenGL / PSGL textures (Thanks to Squarepusher / Twinaphex for the tips).
  • More... (read the change logs for more features)

WIP / Coming on future releases:

  • Display Extended ROM information by pressing .
  • MAME history DAT parsing support.
  • Title / Flyers image display feature.

Changelog:

1.01 (February 15, 2013) (BETA)

  • Added information text display for selected options.
  • Added ROMs path directory browser.
  • Added Input Preset CFG file browser.
  • Added confirmation dialog when exiting FB Alpha RL.
  • Added feature to display Missing Games.
  • Added Game List Cache feature to avoid having to rescan ROMs every time FB Alpha RL is launched.
  • Added option to use alternate key combo to access RetroArch core menu, Main Menu(SELECT + TRIANGLE) and In-Game Menu (SELECT + SQUARE).
  • Updated + Modded latest RetroArch commits (Feb 10, 2013)
  • Updated fba-libretro core with latest commits (Feb 10, 2013)
  • Added Custom System Filter (go to options and select the systems to filter in that category).
  • Added support for 1080p / 720p / 480p display modes (all tested).
  • Added Game Preview display feature (hover a game to see its preview).
  • Included most game previews with package (thanks to Sturn and JacKc at NeoSource forums)
  • Added new Options Menu.
  • Added module to save / read settings to "FBA_RL.ini".
  • Added Option to configure 12 custom directories to scan for ROMs, you decide where you want FB Alpha RL to look for ROMs .
  • Added Option to set / change Input presets for all systems, you just need to do this once.
  • Added Option to Automatically Create basic Input preset configurations for all supported systems.
  • Added Option to enable / disable Auto Aspect Ratio selection on game launch.
  • Added Game System Filter (Press L1 / R1 to toggle game system filters).
  • Added ROM(s) re-scanning module (Press [START] to re-scan ROM(s)).
  • Rewrote FB Alpha RL to make better use of PSGL, now it supports a better GUI based on texture rendering (Thanks to Squarepusher/Twinaphex for the tips).
  • FB Alpha RL will check for important directories needed by RetroArch on launch, and will create them as needed. If you have the official RetroArch installed and it have missing directories as well for some reason, they will be created to make sure everything work fine.
  • Incremented number of displayed games.
  • Added quick list navigation by pressing L2 / R2.
  • Added Analog Stick support to navigate lists.
  • Added Main menu with various useful items.
  • Added ZIP Info feature (press [ ] to view ZIP info).
  • Updated FB Alpha (libretro) core.
  • (FBA core) Fixed graphic problems in CPS-1 driver.
  • (FBA core) Fixed Diagnostic Menu Lock-up in some games.
  • Added Screenshot feature (press and look in Photo XMB column).
  • Improved application core overall and fixed some bugs.
  • FB Alpha RL will not process WIP drivers from now on until compatibility is better(Megadrive, PCE, SNES).

1.00 (January 30, 2013)

  • Initial Release

Thanks to:

[*]My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team

#151 - superkamenrider - February 4, 2013 // 7:38 pm
superkamenrider's Avatar
Nice! I have to check this out.

#150 - mahidi - February 1, 2013 // 5:59 am
mahidi's Avatar
on rebug 4.30.1 when i press X to lunch any rom, its hit me back to xmb?? anybody has similar problem??

too bad this emu doesn't work on rebug 4.30.1

#149 - PS4 News - January 30, 2013 // 10:59 pm
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Following up on the recent PS3 RetroArch v0.9.8 release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX users with details below.

Download: FB_Alpha_RL_1.00_[20130130].pkg (8.5 MB) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror #2)

To quote: Hiyas everyone, today I come with something that I've been working for the last few days, please read the documentation before using it, I know that some people don't usually like to read, but please take a minute to read and see what FB Alpha RL offers.

Note: I verified the problems with emulation of CPS-1, and it seems it is only happening on libretro port, not on the Windows official release of FB Alpha. I tried to see if I could find the issue, but I couldn't identify it.

Information:

As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Even when I don't know how to implement a fancy GUI for the PS3 system with textures and all the complicated stuff, I managed to use my previous application core (gamePKG core) to create this nice frontend for RetroArch's FB Alpha core.

I know that RetroArch is already a frontend, but I like to keep things simple and straight to the point.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone). Tested at 1080p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28. Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

FB Alpha RL will scan the following directories for ZIP files:

Specific directories:

/dev_hdd0/game/ROMS00000/USRDIR
/dev_hdd0/game/ROMS00000/USRDIR/fba
/dev_hdd0/game/SSNE10000/USRDIR/cores/roms

Generic directories:

/dev_*/roms
/dev_*/roms/fba

Devices scanned are:

dev_hdd0 (PS3 Internal HDD)
dev_usb000 (External USB)
dev_usb001 (External USB)
dev_usb002 (External USB)
dev_usb003 (External USB)
dev_cf (Compact Flash)
dev_sd (SD Card)
dev_ms (Memory Stick)

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.

Usage:

  • Use UP and DOWN to select Games.
  • Press (X) to Load the selected Game.
  • Press (O) to Quit and return to XMB.
  • Press [SELECT] to Load "RetroArch" (FB Alpha Core).

Features:

  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • Full game name display for easier navigation.
  • Direct loading of ROM(s).
  • Simple GUI & nice application logos(LMAO xD).

WIP / Coming on future releases:

  • Set System Input preset on Game Load (Ex. NeoGeo.cfg / Shooters.cfg / etc).
  • Simple Input Mapping feature.
  • Display Extended ROM information by pressing (/\).

Changelog:

  • 1.00 (January 30, 2013) Initial Release

Thanks to:

[*]My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team

#148 - teckonebws - October 22, 2012 // 8:12 am
teckonebws's Avatar
Excellent!!!

#147 - jackalexander - October 21, 2012 // 2:25 pm
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What version of fbanext do you have? I think mine is version r492 & all metal slug games, so far, have been working just fine. Since these are neo-geo games, make sure you have the right neo-geobios.zip (1.3+ mb ver.) placed in the same folder as your metal slug games. Or you can download the newer retroarch 0.9.7 emulator since neo-geo games runs well on them too.

#146 - hcktom - October 21, 2012 // 1:03 pm
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How to play MetalSlug 1, 2, 3, 4, 5, X in my PS3 3.55 Kmeaw?

Any help please? With FBANext emulator runs only MetalSlug 2 ...

#145 - jackalexander - August 23, 2012 // 4:36 pm
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Thank you very much for the advice friend. Greatly appreciate it. Here's hoping that someone could provide me the link to where I can download the r492 version 'coz I can only find the r490. I'm sure there are also others like me w/ the same problem & would be very happy if they could also download the r492 version. Again, I say thank you.

#144 - archangelz - August 23, 2012 // 1:50 pm
archangelz's Avatar
This has to do with the a bug in the FBANext emulator. Most versions of it have problems if the roms folder located in the game/FBAN000000/something.xml (don't quite remember what it is right now off the top of my head, but the path should be right) isn't present, FBA will black screen. This happens from r439 on and gets fixed in r492 when they started using a text file instead of a xml file.

You can try to find a copy of r492 to fix the problem/make the path in the xml file or you can try the more up to date retroarch. Though I have a lot of problems loading FBANext/neogeo games on there without it hanging. All the other emulators are fine. Anyone else have this problem?

#143 - jackalexander - August 23, 2012 // 10:39 am
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Hello, I was installing emulators this past few days on my ps3 & everything was going along just fine. I was able to install snes, vba, genesis, & FCEU emulators without any hitch. That was until I installed the fbanext emulator & my headaches began. When I try to launch it, all I get is a black screen & I'm forced to turn my console off to restart it. Could someone please help me find a way to fix this problem?

I tried searching but can't seem to find any satisfactory solutions. Please help me. Any help or advice would be greatly appreciated. Thank you.