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February 15, 2013 // 12:29 am - Following his previous release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.01 followed by patch update v1.01a and v1.02 for PS3 CFW 3.40 / 3.55 / 4.XX users with details below.

Download: FB_ALPHA_RL_1.01_[20130215]_CEX340.rar (56 MB) / FB_ALPHA_RL_1.01_[20130215]_CEX355.rar (56 MB) / FB_ALPHA_RL_1.01a_[20130215]_CEX340_UPD.rar (2.43 MB) / FB_ALPHA_RL_1.01a_[20130215]_CEX355_UPD.rar (2.43 MB) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror #2) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror #3) / GIT

This is a Beta release and has not been tested on cfw 3.55 / 3.40, only confirmed working by me on rogero cfw 4.30 v2.05. Please, if you find issues running this release on specific cfw and / or you know how to sign them properly, post a reply or pm me, thanks!

What is FB Alpha?

FB Alpha is an arcade emulator supporting the following platforms;

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • Konami
  • Neo-Geo
  • Pacman based hardware
  • PGM
  • Psikyo 68EC020 and SH-2 based hardware
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan 1
  • Toaplan 2
  • Taito F2, X, Z and others
  • Miscellaneous drivers for lots of other hardware

FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis and also PC-Engine/TurboGrafx 16/SuperGrafx.

FB Alpha (for Windows), can currently be obtained from barryharris.me.uk.

What is FB Alpha Retro Loader ?

FB Alpha RL is a PS3 homebrew application coded from scratch, and not based in any other public source code by other developers. It is a result of many hours of dedication and research.

It is in no way a dirty hack of RetroArch or something similar. By the contrary, FB Alpha RL serves as a independent frontend to RetroArch and provides features not incorporated in it.

I did had to make a modified RetroArch core to be included along my application, so it could process the arguments or new commands that FB Alpha RL will be sending to it.

Objective of FB Alpha RL (Retro Loader):

As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone).
Tested at 1080p / 720p / 480p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28.

Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.

Usage:

  • Use UP / DOWN to navigate Game List.
  • Use Left Analog UP / DOWN to navigate Game List.
  • Press L1 / R1 to toggle game system filter.
  • Press L2 / R2 for quick Game List navigation.
  • Press [ ] to view ZIP information.
  • Press /\ to view ROM Information.
  • Press to Load the selected Game.
  • Press [SELECT] to return to Main Menu.
  • Press [START] to Rescan ROM(s).

Features:

  • ROMs paths directory browser.
  • Input Preset CFG file browser.
  • Game List cache feature.
  • Missing games listing.
  • Alternate key combo to access RetroArch core menu.
  • 1080p / 720p / 480p display modes supported.
  • Game Preview display feature (hover a game to see its preview).
  • Game System Filtering for easier game selection.
  • Custom Game System Filtering available in the options menu.
  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning / re-scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • ZIP Content Information display.
  • Full game name display for easier navigation.
  • Game Information (Year, Company, etc...).
  • Direct loading of ROM(s).
  • Support for Screenshots (press and look in XMB photo column).
  • GUI based on OpenGL / PSGL textures (Thanks to Squarepusher / Twinaphex for the tips).
  • More... (read the change logs for more features)

WIP / Coming on future releases:

  • Display Extended ROM information by pressing .
  • MAME history DAT parsing support.
  • Title / Flyers image display feature.

Changelog:

1.01 (February 15, 2013) (BETA)

  • Added information text display for selected options.
  • Added ROMs path directory browser.
  • Added Input Preset CFG file browser.
  • Added confirmation dialog when exiting FB Alpha RL.
  • Added feature to display Missing Games.
  • Added Game List Cache feature to avoid having to rescan ROMs every time FB Alpha RL is launched.
  • Added option to use alternate key combo to access RetroArch core menu, Main Menu(SELECT + TRIANGLE) and In-Game Menu (SELECT + SQUARE).
  • Updated + Modded latest RetroArch commits (Feb 10, 2013)
  • Updated fba-libretro core with latest commits (Feb 10, 2013)
  • Added Custom System Filter (go to options and select the systems to filter in that category).
  • Added support for 1080p / 720p / 480p display modes (all tested).
  • Added Game Preview display feature (hover a game to see its preview).
  • Included most game previews with package (thanks to Sturn and JacKc at NeoSource forums)
  • Added new Options Menu.
  • Added module to save / read settings to "FBA_RL.ini".
  • Added Option to configure 12 custom directories to scan for ROMs, you decide where you want FB Alpha RL to look for ROMs .
  • Added Option to set / change Input presets for all systems, you just need to do this once.
  • Added Option to Automatically Create basic Input preset configurations for all supported systems.
  • Added Option to enable / disable Auto Aspect Ratio selection on game launch.
  • Added Game System Filter (Press L1 / R1 to toggle game system filters).
  • Added ROM(s) re-scanning module (Press [START] to re-scan ROM(s)).
  • Rewrote FB Alpha RL to make better use of PSGL, now it supports a better GUI based on texture rendering (Thanks to Squarepusher/Twinaphex for the tips).
  • FB Alpha RL will check for important directories needed by RetroArch on launch, and will create them as needed. If you have the official RetroArch installed and it have missing directories as well for some reason, they will be created to make sure everything work fine.
  • Incremented number of displayed games.
  • Added quick list navigation by pressing L2 / R2.
  • Added Analog Stick support to navigate lists.
  • Added Main menu with various useful items.
  • Added ZIP Info feature (press [ ] to view ZIP info).
  • Updated FB Alpha (libretro) core.
  • (FBA core) Fixed graphic problems in CPS-1 driver.
  • (FBA core) Fixed Diagnostic Menu Lock-up in some games.
  • Added Screenshot feature (press and look in Photo XMB column).
  • Improved application core overall and fixed some bugs.
  • FB Alpha RL will not process WIP drivers from now on until compatibility is better(Megadrive, PCE, SNES).

1.00 (January 30, 2013)

  • Initial Release

Thanks to:

  • My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team <3.
  • Thanks to Sturn and JacKc for the preview images at NeoSource (http://neosource.1emu.net/)
  • PS3 Scene websites (in no order) such as: PS3HAX / PSX-Scene / PS3Crunch / Etc, for you support
  • TheMaister / Twinaphex / Squarepusher / Company - Libretro/RetroArch is just amazing.
  • pete_uk - for your unofficial RetroArch builds.
  • STLcardsWS - for your support
  • aldostools - your ps3tools for windows are the best =)
  • deank - multiMAN helped me research / debug my application
  • fail0verfl0w, GeoHot, etc - for all you have done for the PS3 scene
  • Anonymous - for releasing Sony SDKs

Thanks to anyone else I forgot that in some way contributed to the PS3 scene and as a result I was able to do this homebrew application.

Known Issues (updated):

  • Fixed - Directory / CFG file browser doesn't list other devices, just "dev_hdd0", you can configure paths manually on the FBA_RL.ini for other devices until this is fixed.
  • Fixed - ROM rescan (pressing START on the game list) is not working fine.
  • ROM INFO (/\) was not implemented in this beta release, this is NOT a issue, but I forgot to mention it, so just in case xD.

UPDATE 1: In this current release missing games cannot be hidden, I will work on that soon, my bad. I will release a small update later with these known issues resolved.

UPDATE 2: Good news! USB Storage Devices are correctly scanned now, and I fixed the problem with the ROMs rescanning via START button. I just have to add a feature / option to disable the display of missing ROMs. This will be available as a small update patch later (v1.01a)

UPDATE 3: FB Alpha RL v1.01a is available with the following changes / fixes: 1.01a (February 15, 2013)(UPDATE)

  • Added option to Enable / Disable display if missing games.
  • Fixed USB Storage Device scanning, now they will be displayed correctly on the Directory / CFG file browser.
  • Fixed issue with ROMs rescan, now it will work fine by pressing START button on the Game List.

Source Code: NOTE: Source has not been posted on GitHub yet, but in the upcoming days I will release it as well.

UPDATE 4: Full v1.01a Source Code and documentation (README.md) is available at GitHub now!

Btw, I want to clarify, FB Alpha RL is a separate and completely different application than RetroArch, so this means that my EBOOT.BIN / RELOAD.SELF is a completely independent application with all code written from scratch by me. Now, fb_alpha.SELF is the RetroArch (FB Alpha) core, with simple modifications to receive commands sent via arguments from my application.

I wanted to clarify this so people understand that my work on this application is not a modified RetroArch but a separate frontend, that is why is called a "Loader". Even when FB Alpha RL is a separate application, I have to thank Squarepusher and company for making constant improvements on the RetroArch core, and for making it open source.

FB Alpha RL: github.com/CaptainCPS/FBAlphaRL

SeeYa!

Changelog:

1.02 (September 15, 2013)

  • Updated with latest FBA Libretro Core (v0.2.97.28), it should improve compatibility and emulation performance. If you had a game that presented emulation problems, try it now, it might be fixed on this release.

The makefile was updated and now it is so easy to build everything, with just one command.

To build + sign all:

[Register or Login to view code]

It will build in the following order:

1 - Libretro (ps3_libretro.a)
2 - RetroArch (fb_alpha.SELF)
3 - FB Alpha RL (EBOOT.BIN / RELOAD.SELF)

To clean (all cores):

[Register or Login to view code]

That simple!


FB Alpha RL (Retro Loader) v1.01 Beta for PS3 CFW 3.40 / 3.55 / 4.XX

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#102 - PS4 News - March 6, 2011 // 6:45 pm
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Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:

CHANGELOG (r424)

  • (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg, waterpaint-highcontrast-scanline.cg shaders
  • (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween r423 and the custom versions
  • (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out little endian functions in blargg_endian.h to get SNC to work
  • (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions and the try-catch blocks for both GCC and SNC increased performance.
  • (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance increases and lag reduction.
  • (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one out of every three frames - commented that out. There were tons of other branches in the interface code that are unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual function call overhead.
  • (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and holding directional keys.
  • (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This allows us to offload some more calculations from the fragment shader which leads to increased performance.
  • (PS3) Added back ability to go to Service menu by pressing R3 button.
  • (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword statement was left out.
  • (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best speed I currently get with GCC for some odd reason.
  • (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect your SDK version automatically.
  • (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will be running in the background which you can telnet into - in this mode, you can track variables and/or dump screenshots on the HDD.
  • (PS3) Better speed, far less lag as a result of all of the above. PS. Every change above only affects the PS3 version.


More PlayStation 3 News...

#101 - sharp30 - February 28, 2011 // 10:22 am
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it won't find the roms.. any help? how do i edit the xml file ?

#100 - Moolers - February 25, 2011 // 2:37 am
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Thanks squarepusher2, FBANext keeps getting better and better. Well done.

#99 - HieiYYH - February 24, 2011 // 11:20 pm
HieiYYH's Avatar
there will be cheat support?

#98 - PS4 News - February 24, 2011 // 8:55 pm
PS4 News's Avatar
I have promoted it to the main page now and +Rep for the update squarepusher2!

#97 - squarepusher2 - February 24, 2011 // 11:08 am
squarepusher2's Avatar
Here is a new build of FBANext r423 Custom v3 PS3 MC68000/Z80 Arcade Emulator which now includes a big lag reduction among the changes and fixes outlined below.

Download: FBANext r423 Custom v3 PS3 Emulator / Source Code

FBANext PS3 - r423 - Custom - v3

WHAT'S CHANGED SINCE V2:

  • Big reduction in lag - also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 - but overall all games should benefit from this.
  • A new shader - tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set 'Hardware Filter' to Linear and select a resolution lower than or equal to 1440x1080 to get the best results (if you have triple buffering on - else it's 960x1080 or lower for best results)
  • Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
  • Fixed: You can now go back and forwards in the list when selecting a shader - press Left to go back one entry in the shader list, and press Right to go forward.

As ever, I've included the diff file along with the pkg in the zip file. This includes all the patches I've done since the commit of r423 on Google Code. There will be a new release of SNES9x shortly with similar lag reduction (by doing the same thing - getting rid of virtual function call overhead).

This has proven to be a big win so far - the only thing so far that has actually shown a substantial improvement/difference while trying out several PPC in-order optimization 'tricks'.

More PlayStation 3 News...

#96 - pegasus19 - February 20, 2011 // 8:06 am
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You'll have to access it by FTP server or awesomefilemanager.

#95 - khwaldeh - February 19, 2011 // 4:11 pm
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how can i get the roms work? the program still says no rom found.. i think must copy the roms to dev_hdd0\game\fban00000\usrdir\roms but how can i do that?

#94 - PS4 News - February 18, 2011 // 12:50 pm
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As a follow-up to his recent SNES9x update that included an HD version with shaders, squarepusher2 has also updated the FBANext r423 Custom v2 PS3 Emulator which now includes a Custom HD Mode as well.

Download: FBANext r423 Custom v2 PS3 Emulator / Source Code

FBANext PS3 SVN r423 Changelog:

WHAT'S NEW:

  • Core - updated fm.c fmopl.c with to match latest mame.
  • PS3 - added triple buffer option (check options to toggle). Triple buffering
    will be stored in xml

CUSTOM CHANGES:

  • A much faster graphics driver - try CPS3 and CPS2 games and feel and see the difference in terms of speed. Most of the input lag noticed by experienced arcade players should be mostly gone now.
  • Triple-buffering is hardforced to be enabled by default - together with the new graphics driver makes the framerate very fast.
  • Sysutil OSD is used for some parts of the In-Game menu, such as saving a savestate, saving a button preset, or generating a clrmame.dat file, and so on.

Changelog for Custom r423:

  • New input code
  • HD shaders – as with SNES9x PS3, 4xSoft-HD looks the best

Included is a diff patch intended for Lantus – so these changes can be carried over into mainline FBA.

More PlayStation 3 News...

#93 - insomniaddict - February 6, 2011 // 8:56 am
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Yup. Install order is 3.41>3.55 OFW>3.55 CFW.

To be honest, I didn't try geohots. I installed Kmeaw and everything has been working great.