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113w ago - Following his previous release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.01 followed by patch update v1.01a and v1.02 for PS3 CFW 3.40 / 3.55 / 4.XX users with details below.

Download: FB_ALPHA_RL_1.01_[20130215]_CEX340.rar (56 MB) / FB_ALPHA_RL_1.01_[20130215]_CEX355.rar (56 MB) / FB_ALPHA_RL_1.01a_[20130215]_CEX340_UPD.rar (2.43 MB) / FB_ALPHA_RL_1.01a_[20130215]_CEX355_UPD.rar (2.43 MB) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror #2) / FB_ALPHA_RL_1.02_[20130915]_[CEX_340_4XX]_[BASE].rar (57 MB - Mirror #3) / GIT

This is a Beta release and has not been tested on cfw 3.55 / 3.40, only confirmed working by me on rogero cfw 4.30 v2.05. Please, if you find issues running this release on specific cfw and / or you know how to sign them properly, post a reply or pm me, thanks!

What is FB Alpha?

FB Alpha is an arcade emulator supporting the following platforms;

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • Konami
  • Neo-Geo
  • Pacman based hardware
  • PGM
  • Psikyo 68EC020 and SH-2 based hardware
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan 1
  • Toaplan 2
  • Taito F2, X, Z and others
  • Miscellaneous drivers for lots of other hardware

FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis and also PC-Engine/TurboGrafx 16/SuperGrafx.

FB Alpha (for Windows), can currently be obtained from barryharris.me.uk.

What is FB Alpha Retro Loader ?

FB Alpha RL is a PS3 homebrew application coded from scratch, and not based in any other public source code by other developers. It is a result of many hours of dedication and research.

It is in no way a dirty hack of RetroArch or something similar. By the contrary, FB Alpha RL serves as a independent frontend to RetroArch and provides features not incorporated in it.

I did had to make a modified RetroArch core to be included along my application, so it could process the arguments or new commands that FB Alpha RL will be sending to it.

Objective of FB Alpha RL (Retro Loader):

As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone).
Tested at 1080p / 720p / 480p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28.

Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.

Usage:

  • Use UP / DOWN to navigate Game List.
  • Use Left Analog UP / DOWN to navigate Game List.
  • Press L1 / R1 to toggle game system filter.
  • Press L2 / R2 for quick Game List navigation.
  • Press [ ] to view ZIP information.
  • Press /\ to view ROM Information.
  • Press to Load the selected Game.
  • Press [SELECT] to return to Main Menu.
  • Press [START] to Rescan ROM(s).

Features:

  • ROMs paths directory browser.
  • Input Preset CFG file browser.
  • Game List cache feature.
  • Missing games listing.
  • Alternate key combo to access RetroArch core menu.
  • 1080p / 720p / 480p display modes supported.
  • Game Preview display feature (hover a game to see its preview).
  • Game System Filtering for easier game selection.
  • Custom Game System Filtering available in the options menu.
  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning / re-scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • ZIP Content Information display.
  • Full game name display for easier navigation.
  • Game Information (Year, Company, etc...).
  • Direct loading of ROM(s).
  • Support for Screenshots (press and look in XMB photo column).
  • GUI based on OpenGL / PSGL textures (Thanks to Squarepusher / Twinaphex for the tips).
  • More... (read the change logs for more features)

WIP / Coming on future releases:

  • Display Extended ROM information by pressing .
  • MAME history DAT parsing support.
  • Title / Flyers image display feature.

Changelog:

1.01 (February 15, 2013) (BETA)

  • Added information text display for selected options.
  • Added ROMs path directory browser.
  • Added Input Preset CFG file browser.
  • Added confirmation dialog when exiting FB Alpha RL.
  • Added feature to display Missing Games.
  • Added Game List Cache feature to avoid having to rescan ROMs every time FB Alpha RL is launched.
  • Added option to use alternate key combo to access RetroArch core menu, Main Menu(SELECT + TRIANGLE) and In-Game Menu (SELECT + SQUARE).
  • Updated + Modded latest RetroArch commits (Feb 10, 2013)
  • Updated fba-libretro core with latest commits (Feb 10, 2013)
  • Added Custom System Filter (go to options and select the systems to filter in that category).
  • Added support for 1080p / 720p / 480p display modes (all tested).
  • Added Game Preview display feature (hover a game to see its preview).
  • Included most game previews with package (thanks to Sturn and JacKc at NeoSource forums)
  • Added new Options Menu.
  • Added module to save / read settings to "FBA_RL.ini".
  • Added Option to configure 12 custom directories to scan for ROMs, you decide where you want FB Alpha RL to look for ROMs .
  • Added Option to set / change Input presets for all systems, you just need to do this once.
  • Added Option to Automatically Create basic Input preset configurations for all supported systems.
  • Added Option to enable / disable Auto Aspect Ratio selection on game launch.
  • Added Game System Filter (Press L1 / R1 to toggle game system filters).
  • Added ROM(s) re-scanning module (Press [START] to re-scan ROM(s)).
  • Rewrote FB Alpha RL to make better use of PSGL, now it supports a better GUI based on texture rendering (Thanks to Squarepusher/Twinaphex for the tips).
  • FB Alpha RL will check for important directories needed by RetroArch on launch, and will create them as needed. If you have the official RetroArch installed and it have missing directories as well for some reason, they will be created to make sure everything work fine.
  • Incremented number of displayed games.
  • Added quick list navigation by pressing L2 / R2.
  • Added Analog Stick support to navigate lists.
  • Added Main menu with various useful items.
  • Added ZIP Info feature (press [ ] to view ZIP info).
  • Updated FB Alpha (libretro) core.
  • (FBA core) Fixed graphic problems in CPS-1 driver.
  • (FBA core) Fixed Diagnostic Menu Lock-up in some games.
  • Added Screenshot feature (press and look in Photo XMB column).
  • Improved application core overall and fixed some bugs.
  • FB Alpha RL will not process WIP drivers from now on until compatibility is better(Megadrive, PCE, SNES).

1.00 (January 30, 2013)

  • Initial Release

Thanks to:

  • My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team <3.
  • Thanks to Sturn and JacKc for the preview images at NeoSource (http://neosource.1emu.net/)
  • PS3 Scene websites (in no order) such as: PS3HAX / PSX-Scene / PS3Crunch / Etc, for you support
  • TheMaister / Twinaphex / Squarepusher / Company - Libretro/RetroArch is just amazing.
  • pete_uk - for your unofficial RetroArch builds.
  • STLcardsWS - for your support
  • aldostools - your ps3tools for windows are the best =)
  • deank - multiMAN helped me research / debug my application
  • fail0verfl0w, GeoHot, etc - for all you have done for the PS3 scene
  • Anonymous - for releasing Sony SDKs

Thanks to anyone else I forgot that in some way contributed to the PS3 scene and as a result I was able to do this homebrew application.

Known Issues (updated):

  • Fixed - Directory / CFG file browser doesn't list other devices, just "dev_hdd0", you can configure paths manually on the FBA_RL.ini for other devices until this is fixed.
  • Fixed - ROM rescan (pressing START on the game list) is not working fine.
  • ROM INFO (/\) was not implemented in this beta release, this is NOT a issue, but I forgot to mention it, so just in case xD.

UPDATE 1: In this current release missing games cannot be hidden, I will work on that soon, my bad. I will release a small update later with these known issues resolved.

UPDATE 2: Good news! USB Storage Devices are correctly scanned now, and I fixed the problem with the ROMs rescanning via START button. I just have to add a feature / option to disable the display of missing ROMs. This will be available as a small update patch later (v1.01a)

UPDATE 3: FB Alpha RL v1.01a is available with the following changes / fixes: 1.01a (February 15, 2013)(UPDATE)

  • Added option to Enable / Disable display if missing games.
  • Fixed USB Storage Device scanning, now they will be displayed correctly on the Directory / CFG file browser.
  • Fixed issue with ROMs rescan, now it will work fine by pressing START button on the Game List.

Source Code: NOTE: Source has not been posted on GitHub yet, but in the upcoming days I will release it as well.

UPDATE 4: Full v1.01a Source Code and documentation (README.md) is available at GitHub now!

Btw, I want to clarify, FB Alpha RL is a separate and completely different application than RetroArch, so this means that my EBOOT.BIN / RELOAD.SELF is a completely independent application with all code written from scratch by me. Now, fb_alpha.SELF is the RetroArch (FB Alpha) core, with simple modifications to receive commands sent via arguments from my application.

I wanted to clarify this so people understand that my work on this application is not a modified RetroArch but a separate frontend, that is why is called a "Loader". Even when FB Alpha RL is a separate application, I have to thank Squarepusher and company for making constant improvements on the RetroArch core, and for making it open source.

FB Alpha RL: github.com/CaptainCPS/FBAlphaRL

SeeYa!

Changelog:

1.02 (September 15, 2013)

  • Updated with latest FBA Libretro Core (v0.2.97.28), it should improve compatibility and emulation performance. If you had a game that presented emulation problems, try it now, it might be fixed on this release.

The makefile was updated and now it is so easy to build everything, with just one command.

To build + sign all:

[Register or Login to view code]

It will build in the following order:

1 - Libretro (ps3_libretro.a)
2 - RetroArch (fb_alpha.SELF)
3 - FB Alpha RL (EBOOT.BIN / RELOAD.SELF)

To clean (all cores):

[Register or Login to view code]

That simple!


FB Alpha RL (Retro Loader) v1.01 Beta for PS3 CFW 3.40 / 3.55 / 4.XX

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#111 - Hustla77 - 213w ago
Hustla77's Avatar
Quote Originally Posted by Bishoff View Post
Nice work. I love playing the classics on this emulator.

Same man i wish i could just get marvel vs capcom 1 to work the fba says that files are missing =( but it's all good, one day i'm sure they will fix that bug i'm patient and happy that punch x3 and kick x3 is here now.

#110 - Bishoff - 213w ago
Bishoff's Avatar
Nice work. I love playing the classics on this emulator.

#109 - Hustla77 - 213w ago
Hustla77's Avatar
Thank You, now i can go all out on Inf combos on Xmen vs Streetfighter..

Thank You Again!

#108 - PS4 News - 213w ago
PS4 News's Avatar
Today the FBANext PS3 emulator was updated to r438 which adds macro input for PlayStation 3 Custom Firmware (CFW) users.

Download: FBANext PS3 r438 Emulator

To quote, roughly translated: The emulator FBANext (based on the source code of the final burn) has just updated his PS3 version, and therefore passes in review R438.

Remember that these are interim releases, which may contain still lots of bugs.

As a reminder, this is a multi-console emulator, that is to say, he is able to emulate our beloved PS3 consoles following:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3Cave
  • Neo Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH
  • PGM
  • Konami
  • Sega Megadrive (the savestates are not supported)

Installation:

  • Place your roms in the folder: / dev_hdd0/game/FBAN00000/USRDIR/roms /
  • The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. Ce fichier stock vos options. This file your stock options.
  • If you want to change the path of your roms, edit fbanext-ps3.xml.
  • .Zip/.7z/.rar Extensions are supported.

In Game:

  • L2 + R1 + R2 Break / Back to menu
  • R3 Service Mode
  • L3 Current Reset Rom

Changelog:

FBANext PS3 R438:

  • Added macros input (x3 Punch/x3 Kick etc.)

FBANext PS3 R435:

  • Some minor performance improvements and reduced lag (CPS3/Sega System 16) other drivers may also show similar improvements.
  • Fixed bug when switching to widescreen on the game Street Fighter III: Second Impact
  • The navigation D-pad moves one position down / up as before.
  • DIP switches now configurable in the menu in-game.


More PlayStation 3 News...

#107 - facelift - 214w ago
facelift's Avatar
anyone know if robocop ever worked ? the game was a MC68000

#106 - Hustla77 - 214w ago
Hustla77's Avatar
Hey Square is it possible to add a Punch x3 button and a Kick x3, it's a must in Xmen vs Streetfighter also in marvel vs capcom man if i had them buttons then Fba would be complete to me.

#105 - PS4 News - 214w ago
PS4 News's Avatar
PlayStation 3 developer squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r435 today, which includes some performance improvements among the changes outlined below.

Download: FBANext PS3 - r435 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) / FBANext PS3 - r435 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (Mirror)

FBANext PS3 r435 changelog is as follows:

FBANext PS3 - r435 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

CHANGELOG:

  • (PS3) Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
  • (PS3) Street Fighter III: Second Impact widescreen toggling has been fixed
  • (PS3) D-pad navigation moves one position down/up like before
  • (PS3) Dip switches now configurable in in-game menu


More PlayStation 3 News...

#104 - limnique - 215w ago
limnique's Avatar
Guys, i try to play in Westlemania Arcade and Ultimate Mortal Kombat 3 but emu doesn't see this games, why?

#103 - SuperSaiyen - 215w ago
SuperSaiyen's Avatar
Nice Work! Just out of curiosity, as i see it compiles under GCC. I'm sure it would see a perfomance hit, but would it be possible to compile a version that works under the Other OS Linux?

#102 - PS4 News - 215w ago
PS4 News's Avatar
Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:

CHANGELOG (r424)

  • (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg, waterpaint-highcontrast-scanline.cg shaders
  • (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween r423 and the custom versions
  • (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out little endian functions in blargg_endian.h to get SNC to work
  • (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions and the try-catch blocks for both GCC and SNC increased performance.
  • (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance increases and lag reduction.
  • (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one out of every three frames - commented that out. There were tons of other branches in the interface code that are unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual function call overhead.
  • (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and holding directional keys.
  • (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This allows us to offload some more calculations from the fragment shader which leads to increased performance.
  • (PS3) Added back ability to go to Service menu by pressing R3 button.
  • (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword statement was left out.
  • (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best speed I currently get with GCC for some odd reason.
  • (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect your SDK version automatically.
  • (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will be running in the background which you can telnet into - in this mode, you can track variables and/or dump screenshots on the HDD.
  • (PS3) Better speed, far less lag as a result of all of the above. PS. Every change above only affects the PS3 version.


More PlayStation 3 News...

 











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