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January 30, 2013 // 11:10 pm - Following up on the recent PS3 RetroArch v0.9.8 release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX users with details below.

Download: FB_Alpha_RL_1.00_[20130130].pkg (8.5 MB) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror #2)

To quote: Hiyas everyone, today I come with something that I've been working for the last few days, please read the documentation before using it, I know that some people don't usually like to read, but please take a minute to read and see what FB Alpha RL offers.

Note: I verified the problems with emulation of CPS-1, and it seems it is only happening on libretro port, not on the Windows official release of FB Alpha. I tried to see if I could find the issue, but I couldn't identify it.


As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Even when I don't know how to implement a fancy GUI for the PS3 system with textures and all the complicated stuff, I managed to use my previous application core (gamePKG core) to create this nice frontend for RetroArch's FB Alpha core.

I know that RetroArch is already a frontend, but I like to keep things simple and straight to the point.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone). Tested at 1080p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28. Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

FB Alpha RL will scan the following directories for ZIP files:

Specific directories:


Generic directories:


Devices scanned are:

dev_hdd0 (PS3 Internal HDD)
dev_usb000 (External USB)
dev_usb001 (External USB)
dev_usb002 (External USB)
dev_usb003 (External USB)
dev_cf (Compact Flash)
dev_sd (SD Card)
dev_ms (Memory Stick)

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.


  • Use UP and DOWN to select Games.
  • Press (X) to Load the selected Game.
  • Press (O) to Quit and return to XMB.
  • Press [SELECT] to Load "RetroArch" (FB Alpha Core).


  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • Full game name display for easier navigation.
  • Direct loading of ROM(s).
  • Simple GUI & nice application logos(LMAO xD).

WIP / Coming on future releases:

  • Set System Input preset on Game Load (Ex. NeoGeo.cfg / Shooters.cfg / etc).
  • Simple Input Mapping feature.
  • Display Extended ROM information by pressing (/\).


  • 1.00 (January 30, 2013) Initial Release

Thanks to:

  • My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team <3.
  • PS3 Scene websites (in no order) such as: PS3HAX / PSX-Scene / PS3Crunch / Etc, for you support
  • TheMaister / Twinaphex / Squarepusher / Company - Libretro/RetroArch is just amazing.
  • pete_uk - for your unofficial RetroArch builds.
  • STLcardsWS - for your support
  • aldostools - your ps3tools for windows are the best
  • deank - multiMAN helped me research / debug my application
  • fail0verfl0w, GeoHot, etc - for all you have done for the PS3 scene
  • Anonymous - for releasing Sony SDKs

Thanks to anyone else I forgot that in some way contributed to the PS3 scene and as a result I was able to do this homebrew application.

Source Code:

  • FB Alpha RL -
  • RetroArch (Modded for FB Alpha RL) -
  • FB Alpha v0.2.97.28 (Modded to generate "burn_drivers.h")(Windows) - (coming soon, I'm organizing it)


Update: I been working with v1.01 of FB Alpha RL and I'm almost done with the tedious coding. I had to rewrite many things so I could handle data more easily. I personally like to keep the code clean and understandable.

Here is the current WIP (Work In Progress) for the next version (this list is not final, everything listed here has been already implemented, there are a few other things coming up before I release):


1.01 (February 3, 2013)

  • Incremented number of displayed games.
  • Added quick list navigation by pressing L2 / R2.
  • Added Analog Stick support to navigate lists.
  • Added Main menu with various useful items.
  • Added ZIP Info feature (press [ ] to view ZIP info).
  • Updated FB Alpha (libretro) core.
  • (FBA core) Fixed graphic problems in CPS-1 driver.
  • (FBA core) Fixed Diagnostic Menu Lock-up in some games.
  • Added Screenshot feature (press (PS) and look in Photo XMB column).
  • Improved application core overall.

And here you have some screenshots. Thanks for the feedback and detailed info, I will try to release a properly signed EBOOT next time, hopefully it will work for everyone SeeYa!

Now this is the format of the new FBA_RL.ini (configuration) file that will be created the first time you run the application:

[Register or Login to view code]

The Game list module has been updated with lot of stuff as well, and now as is mentioned on the change log, you will now be able to Filter games by System (CPS1, CPS2, NEOGEO, etc...) for easier navigation. The file browser is a WIP at this moment, but in a couple of days everything will be all working and ready for a beta release.

I am currently setting up the whole MAME 148 romset in place to make some extensive tests and see how the application handle the monster game list . Of course FB Alpha doesn't support all of them but it will definitely put some stress on the scanning process, so let's see. I'll be in touch soon with more details! thank you for your patience to those waiting for the next release.

I just added Game Preview display feature and made proper adjustments to the rendering code to support all common display modes: 1080p / 720p / 480p, I personally tested all resolution and they all work fine, the only note I would add is that I haven't tested on 4:3 TV / Monitor, but is rare for someone to be using a PS3 on one of those these days LOL.

The preview images will be always included on my releases, so you don't have to worry about looking for them . At this moment the collection is very complete, maybe some of them need to be re-named to match latest romsets, but I will take care of that with time.

For the record, Preview PNGs will be located in: /dev_hdd0/game/FBAL00123/USRDIR/cores/previews/

To give you an estimate time of release, probably in 2 or 3 days I will be ready to make a release with all working features if everything goes fine. SeeYa!

FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX Released

FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX Released

FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX Released

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#102 - PS4 News - March 6, 2011 // 6:45 pm
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Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:


  • (PS3) Added,,, shaders
  • (PS3) Optimized shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween r423 and the custom versions
  • (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out little endian functions in blargg_endian.h to get SNC to work
  • (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions and the try-catch blocks for both GCC and SNC increased performance.
  • (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance increases and lag reduction.
  • (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one out of every three frames - commented that out. There were tons of other branches in the interface code that are unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual function call overhead.
  • (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and holding directional keys.
  • (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This allows us to offload some more calculations from the fragment shader which leads to increased performance.
  • (PS3) Added back ability to go to Service menu by pressing R3 button.
  • (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword statement was left out.
  • (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best speed I currently get with GCC for some odd reason.
  • (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect your SDK version automatically.
  • (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will be running in the background which you can telnet into - in this mode, you can track variables and/or dump screenshots on the HDD.
  • (PS3) Better speed, far less lag as a result of all of the above. PS. Every change above only affects the PS3 version.

More PlayStation 3 News...

#101 - sharp30 - February 28, 2011 // 10:22 am
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it won't find the roms.. any help? how do i edit the xml file ?

#100 - Moolers - February 25, 2011 // 2:37 am
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Thanks squarepusher2, FBANext keeps getting better and better. Well done.

#99 - HieiYYH - February 24, 2011 // 11:20 pm
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there will be cheat support?

#98 - PS4 News - February 24, 2011 // 8:55 pm
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I have promoted it to the main page now and +Rep for the update squarepusher2!

#97 - squarepusher2 - February 24, 2011 // 11:08 am
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Here is a new build of FBANext r423 Custom v3 PS3 MC68000/Z80 Arcade Emulator which now includes a big lag reduction among the changes and fixes outlined below.

Download: FBANext r423 Custom v3 PS3 Emulator / Source Code

FBANext PS3 - r423 - Custom - v3


  • Big reduction in lag - also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 - but overall all games should benefit from this.
  • A new shader - tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set 'Hardware Filter' to Linear and select a resolution lower than or equal to 1440x1080 to get the best results (if you have triple buffering on - else it's 960x1080 or lower for best results)
  • Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
  • Fixed: You can now go back and forwards in the list when selecting a shader - press Left to go back one entry in the shader list, and press Right to go forward.

As ever, I've included the diff file along with the pkg in the zip file. This includes all the patches I've done since the commit of r423 on Google Code. There will be a new release of SNES9x shortly with similar lag reduction (by doing the same thing - getting rid of virtual function call overhead).

This has proven to be a big win so far - the only thing so far that has actually shown a substantial improvement/difference while trying out several PPC in-order optimization 'tricks'.

More PlayStation 3 News...

#96 - pegasus19 - February 20, 2011 // 8:06 am
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You'll have to access it by FTP server or awesomefilemanager.

#95 - khwaldeh - February 19, 2011 // 4:11 pm
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how can i get the roms work? the program still says no rom found.. i think must copy the roms to dev_hdd0\game\fban00000\usrdir\roms but how can i do that?

#94 - PS4 News - February 18, 2011 // 12:50 pm
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As a follow-up to his recent SNES9x update that included an HD version with shaders, squarepusher2 has also updated the FBANext r423 Custom v2 PS3 Emulator which now includes a Custom HD Mode as well.

Download: FBANext r423 Custom v2 PS3 Emulator / Source Code

FBANext PS3 SVN r423 Changelog:


  • Core - updated fm.c fmopl.c with to match latest mame.
  • PS3 - added triple buffer option (check options to toggle). Triple buffering
    will be stored in xml


  • A much faster graphics driver - try CPS3 and CPS2 games and feel and see the difference in terms of speed. Most of the input lag noticed by experienced arcade players should be mostly gone now.
  • Triple-buffering is hardforced to be enabled by default - together with the new graphics driver makes the framerate very fast.
  • Sysutil OSD is used for some parts of the In-Game menu, such as saving a savestate, saving a button preset, or generating a clrmame.dat file, and so on.

Changelog for Custom r423:

  • New input code
  • HD shaders – as with SNES9x PS3, 4xSoft-HD looks the best

Included is a diff patch intended for Lantus – so these changes can be carried over into mainline FBA.

More PlayStation 3 News...

#93 - insomniaddict - February 6, 2011 // 8:56 am
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Yup. Install order is 3.41>3.55 OFW>3.55 CFW.

To be honest, I didn't try geohots. I installed Kmeaw and everything has been working great.