PS4 News on Facebook! PS4 News on Twitter! PS4 News on YouTube! PS4 News RSS Feed!

Home PS4 News - Latest PlayStation 4 and PS3 News

116w ago - Following up on the recent PS3 RetroArch v0.9.8 release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX users with details below.

Download: FB_Alpha_RL_1.00_[20130130].pkg (8.5 MB) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror) / FB_Alpha_RL_1.00_[20130130].pkg (Mirror #2)

To quote: Hiyas everyone, today I come with something that I've been working for the last few days, please read the documentation before using it, I know that some people don't usually like to read, but please take a minute to read and see what FB Alpha RL offers.

Note: I verified the problems with emulation of CPS-1, and it seems it is only happening on libretro port, not on the Windows official release of FB Alpha. I tried to see if I could find the issue, but I couldn't identify it.

Information:

As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.

Even when I don't know how to implement a fancy GUI for the PS3 system with textures and all the complicated stuff, I managed to use my previous application core (gamePKG core) to create this nice frontend for RetroArch's FB Alpha core.

I know that RetroArch is already a frontend, but I like to keep things simple and straight to the point.

Please, read the technical info for more details.

Technical Info:

Signed for CFW 3.40 / 4.XX (should work for everyone). Tested at 1080p resolution via HDMI.

FB Alpha RL uses a custom "burn_drivers.h" header file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.

The header have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.28. Information such as:

  • Romset Name (Ex. kof2002)
  • Parent ROM (Ex. sf2)
  • Year
  • Manufacturer (Ex. Capcom)
  • System (Ex. Neo Geo)
  • Max players
  • Game Screen Resolution
  • Game Screen Aspect Ratio

Future release will have a custom generated header with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

FB Alpha RL will scan the following directories for ZIP files:

Specific directories:

/dev_hdd0/game/ROMS00000/USRDIR
/dev_hdd0/game/ROMS00000/USRDIR/fba
/dev_hdd0/game/SSNE10000/USRDIR/cores/roms

Generic directories:

/dev_*/roms
/dev_*/roms/fba

Devices scanned are:

dev_hdd0 (PS3 Internal HDD)
dev_usb000 (External USB)
dev_usb001 (External USB)
dev_usb002 (External USB)
dev_usb003 (External USB)
dev_cf (Compact Flash)
dev_sd (SD Card)
dev_ms (Memory Stick)

NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. So you can safely install the official RetroArch and it won't interfere.

Usage:

  • Use UP and DOWN to select Games.
  • Press (X) to Load the selected Game.
  • Press (O) to Quit and return to XMB.
  • Press [SELECT] to Load "RetroArch" (FB Alpha Core).

Features:

  • Auto configure screen Aspect Ratio on game load.
  • Quick ROM(s) scanning in extensive path locations.
  • Romset validation against FB Alpha v0.2.97.28 drivers library.
  • Checking for duplicate ROM(s).
  • Detailed info about listed ROM(s).
  • Full game name display for easier navigation.
  • Direct loading of ROM(s).
  • Simple GUI & nice application logos(LMAO xD).

WIP / Coming on future releases:

  • Set System Input preset on Game Load (Ex. NeoGeo.cfg / Shooters.cfg / etc).
  • Simple Input Mapping feature.
  • Display Extended ROM information by pressing (/\).

Changelog:

  • 1.00 (January 30, 2013) Initial Release

Thanks to:

  • My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team <3.
  • PS3 Scene websites (in no order) such as: PS3HAX / PSX-Scene / PS3Crunch / Etc, for you support
  • TheMaister / Twinaphex / Squarepusher / Company - Libretro/RetroArch is just amazing.
  • pete_uk - for your unofficial RetroArch builds.
  • STLcardsWS - for your support
  • aldostools - your ps3tools for windows are the best
  • deank - multiMAN helped me research / debug my application
  • fail0verfl0w, GeoHot, etc - for all you have done for the PS3 scene
  • Anonymous - for releasing Sony SDKs

Thanks to anyone else I forgot that in some way contributed to the PS3 scene and as a result I was able to do this homebrew application.

Source Code:

  • FB Alpha RL - github.com/CaptainCPS/FBAlphaRL
  • RetroArch (Modded for FB Alpha RL) - github.com/CaptainCPS/RetroArch
  • FB Alpha v0.2.97.28 (Modded to generate "burn_drivers.h")(Windows) - (coming soon, I'm organizing it)

SeeYa!

Update: I been working with v1.01 of FB Alpha RL and I'm almost done with the tedious coding. I had to rewrite many things so I could handle data more easily. I personally like to keep the code clean and understandable.

Here is the current WIP (Work In Progress) for the next version (this list is not final, everything listed here has been already implemented, there are a few other things coming up before I release):

Changelog:

1.01 (February 3, 2013)

  • Incremented number of displayed games.
  • Added quick list navigation by pressing L2 / R2.
  • Added Analog Stick support to navigate lists.
  • Added Main menu with various useful items.
  • Added ZIP Info feature (press [ ] to view ZIP info).
  • Updated FB Alpha (libretro) core.
  • (FBA core) Fixed graphic problems in CPS-1 driver.
  • (FBA core) Fixed Diagnostic Menu Lock-up in some games.
  • Added Screenshot feature (press (PS) and look in Photo XMB column).
  • Improved application core overall.

And here you have some screenshots. Thanks for the feedback and detailed info, I will try to release a properly signed EBOOT next time, hopefully it will work for everyone SeeYa!

Now this is the format of the new FBA_RL.ini (configuration) file that will be created the first time you run the application:

[Register or Login to view code]

The Game list module has been updated with lot of stuff as well, and now as is mentioned on the change log, you will now be able to Filter games by System (CPS1, CPS2, NEOGEO, etc...) for easier navigation. The file browser is a WIP at this moment, but in a couple of days everything will be all working and ready for a beta release.

I am currently setting up the whole MAME 148 romset in place to make some extensive tests and see how the application handle the monster game list . Of course FB Alpha doesn't support all of them but it will definitely put some stress on the scanning process, so let's see. I'll be in touch soon with more details! thank you for your patience to those waiting for the next release.

I just added Game Preview display feature and made proper adjustments to the rendering code to support all common display modes: 1080p / 720p / 480p, I personally tested all resolution and they all work fine, the only note I would add is that I haven't tested on 4:3 TV / Monitor, but is rare for someone to be using a PS3 on one of those these days LOL.

The preview images will be always included on my releases, so you don't have to worry about looking for them . At this moment the collection is very complete, maybe some of them need to be re-named to match latest romsets, but I will take care of that with time.

For the record, Preview PNGs will be located in: /dev_hdd0/game/FBAL00123/USRDIR/cores/previews/

To give you an estimate time of release, probably in 2 or 3 days I will be ready to make a release with all working features if everything goes fine. SeeYa!


FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX Released

FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX Released

FB Alpha RL (Retro Loader) v1.00 for PS3 CFW 3.40 / 4.XX Released

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


  • Sponsored Links




#111 - Hustla77 - 213w ago
Hustla77's Avatar
Quote Originally Posted by Bishoff View Post
Nice work. I love playing the classics on this emulator.

Same man i wish i could just get marvel vs capcom 1 to work the fba says that files are missing =( but it's all good, one day i'm sure they will fix that bug i'm patient and happy that punch x3 and kick x3 is here now.

#110 - Bishoff - 213w ago
Bishoff's Avatar
Nice work. I love playing the classics on this emulator.

#109 - Hustla77 - 213w ago
Hustla77's Avatar
Thank You, now i can go all out on Inf combos on Xmen vs Streetfighter..

Thank You Again!

#108 - PS4 News - 213w ago
PS4 News's Avatar
Today the FBANext PS3 emulator was updated to r438 which adds macro input for PlayStation 3 Custom Firmware (CFW) users.

Download: FBANext PS3 r438 Emulator

To quote, roughly translated: The emulator FBANext (based on the source code of the final burn) has just updated his PS3 version, and therefore passes in review R438.

Remember that these are interim releases, which may contain still lots of bugs.

As a reminder, this is a multi-console emulator, that is to say, he is able to emulate our beloved PS3 consoles following:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3Cave
  • Neo Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH
  • PGM
  • Konami
  • Sega Megadrive (the savestates are not supported)

Installation:

  • Place your roms in the folder: / dev_hdd0/game/FBAN00000/USRDIR/roms /
  • The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. Ce fichier stock vos options. This file your stock options.
  • If you want to change the path of your roms, edit fbanext-ps3.xml.
  • .Zip/.7z/.rar Extensions are supported.

In Game:

  • L2 + R1 + R2 Break / Back to menu
  • R3 Service Mode
  • L3 Current Reset Rom

Changelog:

FBANext PS3 R438:

  • Added macros input (x3 Punch/x3 Kick etc.)

FBANext PS3 R435:

  • Some minor performance improvements and reduced lag (CPS3/Sega System 16) other drivers may also show similar improvements.
  • Fixed bug when switching to widescreen on the game Street Fighter III: Second Impact
  • The navigation D-pad moves one position down / up as before.
  • DIP switches now configurable in the menu in-game.


More PlayStation 3 News...

#107 - facelift - 214w ago
facelift's Avatar
anyone know if robocop ever worked ? the game was a MC68000

#106 - Hustla77 - 214w ago
Hustla77's Avatar
Hey Square is it possible to add a Punch x3 button and a Kick x3, it's a must in Xmen vs Streetfighter also in marvel vs capcom man if i had them buttons then Fba would be complete to me.

#105 - PS4 News - 214w ago
PS4 News's Avatar
PlayStation 3 developer squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r435 today, which includes some performance improvements among the changes outlined below.

Download: FBANext PS3 - r435 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) / FBANext PS3 - r435 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) (Mirror)

FBANext PS3 r435 changelog is as follows:

FBANext PS3 - r435 (FW 1.92/FW 3.15/FW 3.41/CFW 3.55)

CHANGELOG:

  • (PS3) Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) - other drivers can show similar improvements as well
  • (PS3) Street Fighter III: Second Impact widescreen toggling has been fixed
  • (PS3) D-pad navigation moves one position down/up like before
  • (PS3) Dip switches now configurable in in-game menu


More PlayStation 3 News...

#104 - limnique - 215w ago
limnique's Avatar
Guys, i try to play in Westlemania Arcade and Ultimate Mortal Kombat 3 but emu doesn't see this games, why?

#103 - SuperSaiyen - 215w ago
SuperSaiyen's Avatar
Nice Work! Just out of curiosity, as i see it compiles under GCC. I'm sure it would see a perfomance hit, but would it be possible to compile a version that works under the Other OS Linux?

#102 - PS4 News - 215w ago
PS4 News's Avatar
Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:

CHANGELOG (r424)

  • (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg, waterpaint-highcontrast-scanline.cg shaders
  • (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween r423 and the custom versions
  • (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out little endian functions in blargg_endian.h to get SNC to work
  • (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions and the try-catch blocks for both GCC and SNC increased performance.
  • (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance increases and lag reduction.
  • (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one out of every three frames - commented that out. There were tons of other branches in the interface code that are unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual function call overhead.
  • (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and holding directional keys.
  • (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This allows us to offload some more calculations from the fragment shader which leads to increased performance.
  • (PS3) Added back ability to go to Service menu by pressing R3 button.
  • (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword statement was left out.
  • (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best speed I currently get with GCC for some odd reason.
  • (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect your SDK version automatically.
  • (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will be running in the background which you can telnet into - in this mode, you can track variables and/or dump screenshots on the HDD.
  • (PS3) Better speed, far less lag as a result of all of the above. PS. Every change above only affects the PS3 version.


More PlayStation 3 News...

 











Advertising - Affiliates - Contact Us - PS4 Downloads - PS4 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 4 News