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January 4, 2014 // 1:54 pm - Following up on the previous update, PlayStation 3 developer MaDetho has now released CCAPI (ControlConsole API) Debugger 2.1 followed by v2.2 and ControllConsoleAPI v2.50 alongside CCAPI v2.00 Mod [4.46-4.65 CEX/DEX] by Joonie with the changes outlined below.

Download: CcApi_2.00_package.rar by Enstone / CCAPIDebugger2_1.rar / CCAPIDebugger2_2.rar / ControllConsoleAPI v2.50 (CcApi_package_2.50.rar) / CCAPI_2.00_for_4.46-4.65.rar Mod by Joonie

This application will let you debug the PS3 memory and search values/changes.


  • Connection via CCAPI (CEX) and TMAPI (DEX - Not tested).
  • Set/Get offset value (1 byte, 2 bytes, 4 bytes and text).
  • Debugging: Show current PS3 memory, starting at a specific address.
  • Auto update PS3 Memory in a specified interval time (Changes will be shown red in Hex).
  • Search for a value (Hex or Dec) in a specific range of memory. Results will be shown in a table. Refresh searched results to get current values of memory.
  • Search in Result for specific changes like ammo changing from 345 to 344.
  • Single click on result: Offset and current value will be shown in Offset Box to edit. Double click: Same as single click + PS3 memory at clicked offset will be shown.
  • Dump memory: Dumps PS3 Memory in specific range to a binary file.
  • Find Offset ranges for your game.


  • CTRL + D - Dump memory
  • F6 - Reload debug PS3 memory
  • F5 - Refresh search results


Version 2.2

  • Bugfix: "[...] is not a parameter-less method, property or field of type '????????'"
  • Bugfix: small searching performance fix

Version 2.1

  • Optimized the layout for people with lower resolutions.
  • Finding game ranges (Credits to Dnawrkshp).
  • Search in Result performance update (For 53,000 results: Old algorithm = 9:48 mins / New algorithm = 39 secs!).
  • Added time counter for Search/Refresh

Version 2.0

  • Added search features.
  • Added a dump feature.
  • Added shortcuts.

Version 1.1

  • When a byte is clicked in hex view, it will automatically set the offset + byte to the inputs and focus on them, so it€™s very close to live editing.

Version 1.0

  • Thanks ccarlsen for the design.
  • Initial release.


  • ccarlsen Design Concept and Thread
  • byDaan for testing
  • Enstone CCAPI
  • iMCSx PS3Lib
  • Dnawrkshp NetCheat idea

Update: ControllConsoleAPI v2.50 - Adds 4.53/4.55 CFW Support

What is CCAPI?

ControlConsoleAPI is an API for PS3 and PC similar to TMAPI on DEX console. But this one "CCAPI" works for CEX and DEX. It will give you features listed below.

Compatible firmwares:

CFW - 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55 CEX or DEX. Not compatible with "Cobra" firmwares.

CCAPI Features:

  • Compatible CEX/DEX/SEX/(TOOL ?)
  • Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
  • Debug kernel in real time(lv2_kernel.self and lv1.self)
  • Classic functions (RTE on CEX + DEX): getProcessMemory, setProcessMemory, shutdown/reboot, work with Wireless connection, bypass exec pages writing restriction, bypass lv2 memory protection

New functionalities like:

  • peek/poke lv1 and lv2
  • setConsoleID at anytime/anywhere
  • setConsoleLed
  • ringBuzzer
  • getTemperature
  • VSH module loading
  • notify



  • Added 4.53/4.55 support
  • Added a console list


  • Reduced memory use
  • DLL (C++ / C#) released to build programs for ccapi


  • Original version

VSH module loading:

Create a directory in your /dev_usb000/ called plugins and put all your sprx plugins into, it should be:


All of the sprx that are present in this folder, will be loaded at ps3 boot.

Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run this pkg on your ps3.CcApi_2.50_package. It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Is it risky?

No, in the worst case, you could need to reinstall your firmware.


  • iMCSx
  • flukes1

How to convert a 2.00 tool -> 2.50 tool:

1) Delete any CCAPI.dll in the same folder than the software
2) Put the PS3Lib 4.3 in the same folder than the software
3) Use the installer to install CCAPI 2.50 on your PC (you may need to reboot your pc at the end)
4) Install the CCAPI 2.50 pkg on your PS3

If you still don't understand how to install it, you can follow this tutorial:

CCAPI 2.50 Installation tutorial:

Finally, below is a LeakNeon Console Manager v2.01 for CCAPI (CEX) by Team Neon (via with details as follows:

Download: LeakNeon Console Manager Setup.msi

To quote, roughly translated (via In Section PS3 File Manager you will have the opportunity to connect the console via the FTP client and transfer files through it, in the Connection section, you can directly connect the console to the PC and be able to extrapolate some information that may relate to the firmware or the temperature of the cell and the RSX.

In Processes can change the offset, all will run in the RTM (Real Time), the offsets will change to include some cheat, tricks to do as we have seen in the program Eboot Hacker Developer flynhigh09 which, however, required to replace the eboot file amended.

In Extra's can intervene on the settings of the LED and a possible shutdown of the console, last in the downloads section you will find a number of custom firmware, tools and various eboot debugged.

Update #2: CCAPI v2.00 mod [4.46-4.65 CEX/DEX] Supported

Download: CCAPI_2.00_for_4.46-4.65.rar Mod by Joonie

I’m not so sure why no one has ported this, This was done by less than one minute.

Vapour has been looking for this , I just thought of that cheap hex edit port of 2.00 , and I did the same thing for this.

You just have to decrypt the eboot.bin and search the strings where it defines all the supported FW version, unfortunately without its source code supported FWs are limited due to its nature of elf file itself.

I will soon to try to port that 2.50 version as well, newer netCheat supports 2.50 CCAPI library, so this tool won’t work with recent RTE / RTM tool, but it works fine with the pc app that was provided with 2.00 dll library file.

Tested on 4.65 CEX/DEX.

CCAPI Debugger 2.1 By MaDetho for PlayStation 3 is Released

CCAPI Debugger 2.1 By MaDetho for PlayStation 3 is Released

CCAPI Debugger 2.1 By MaDetho for PlayStation 3 is Released

PlayStation Follow us on Twitter, Facebook and join us at our new site WWW.PSXHAX.COM!

#101 - PS4 News - May 14, 2015 // 1:24 am
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There is a link to some source code on Github in the main article that may be of use.

Resume CCAPI discussion in the new thread below:

PS3 CCAPI v2.60 Rev 5 (ControlConsoleAPI) Out, Supports 4.75 PS3 CFW

#100 - buntstift - May 13, 2015 // 7:38 pm
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is there somewhere source for compiling for linux?

#99 - Malixxx - May 10, 2015 // 7:25 pm
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this tool looks nice ^^

#98 - bababe - April 12, 2015 // 11:18 am
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this is the super tool as i always like to know how hot my PS3 is

#97 - striderhiryu - April 9, 2015 // 3:09 am
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This seems like a great utility to use. My PS3 was able to identify it, but I could not figure out how to add the codes for certain cheats.

It would probably work even better than Brute Force or the Game Genie, but I guess I don't have the skill to use it. Are there any tutorials here?


#96 - cursorsauce - April 8, 2015 // 11:55 pm
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how can i unban my console with this? Do i need a psid from another unbanned console?

#95 - Tence - April 8, 2015 // 4:47 pm
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Okay this actually is very useful for me , I will try it out.

Hopefully it works and I can connect it.

#94 - racer0018 - April 8, 2015 // 3:27 pm
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Quote Originally Posted by ethernity4ever View Post
Very nice, but how do you connect your ps3 to the comp?

I use a windows 7 computer and a cat5 cable for this. You have to install this to the PS3 and the computer.

I have tried but it won't work on a windows xp system. Well the connecting works but the rtm tools won't work. I use assassins creed rtm to have fun with the game. As well as others.

Instead of modding the eboot, you can use this and not change a thing. Thanks.

#93 - onehandsomemutt - April 8, 2015 // 10:10 am
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never got my head around this and sony keep wave banning a lot recently

#92 - ethernity4ever - April 7, 2015 // 6:59 pm
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Very nice, but how do you connect your ps3 to the comp?