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October 12, 2011 // 4:14 pm - Today is a good day for Atelier-series fans! Similar to Disgaea 4 PS3 translation patch released earlier, Tidusnake666 on PS3 News has updated his work in progress and now shared a PS3 translation v0.1 of the Japanese version of Atelier Totori: The Alchemist of Arland 2.

Few thing to note before reading on:

  • Translation was done with Microsoft Translator API based program, so sometimes it, frankly saying, doesn't make sense. But, story messages are natively (officially) English, although there're some padding problems, but they do make sense.
  • Pretty much everything (skills, side-dialogues, locations, names, items, ingredients, even bestiary and much more) was parsed in translation, but approx.10% of text remained untranslated with original Japanese words. But I'm sure you can figure it out
  • Voice acting will be in Japanese (cons of Japanese EBOOT)
  • The game is fully untested, so there may be crashes, although I checked everything byte-by-byte.
  • If you don't like it, do it better!


0. Obtain both JP (BLJM60241) and US (BLUS30735) version dumps of the game. Delete any game data on PS3 you have (you can leave your saves) We'll be using US version as a base.
1. Replace US folder "PS3_GAME\USRDIR\Res\Sound" with the equivalent Japanese one.
2. Replace US PARAM.SFO with Japanese one
3. Replace US EBOOT.BIN with patched Japanese one: Atelier Totori: The Alchemist of Arland 2 PS3 Translation v0.1 EBOOT (pass:
4. Copy US version game on your ext./int. HDD, enjoy and play!


Atelier Rorona: The Alchemist of Arland PS3 Translation v0.1 Out

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#27 - Tidusnake666 - October 12, 2011 // 1:36 pm
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It's common code for regular japanese Atelier Totori - Alchemist of Arland 2

#26 - qqq111 - October 12, 2011 // 1:30 pm
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you are the king your fan No.1

can't find BLJM60241 anywhere

#25 - Tidusnake666 - October 12, 2011 // 12:32 pm
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oh, forgot that:

Приємного користування

#24 - Dimkaua - October 12, 2011 // 12:29 pm
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What's the password?

#23 - qqq111 - October 11, 2011 // 3:44 pm
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nicest !!

And I am like a fan of yours now ^^ other people look all 5 min on facebook ; I look this thread ^^

#22 - Tidusnake666 - October 11, 2011 // 2:21 pm
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Thanks for the kind warm words

Currently, my home-made translator is parsing 200kb text chunk, there's 2 more - one is around 20kb, other is near 5-7 kb.
In overall, I've translated nearly a 1 Mb of text!

It will be released soon (I hope, as I haven't tested it yet, but it should work). And maybe I'll release my program as well. Stay tuned.

Oh, and about the bug, thanks for info, I'll think I figured what caused this.

#21 - qqq111 - October 11, 2011 // 12:33 pm
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tidus if you get this I am your biggest fan ^^ ; I would be glad to help you , if you need anything. Hope I can help ^^

A GoogleTranst game would be all best

#20 - besth - October 10, 2011 // 6:13 pm
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I have tried swapping method mentioned earlier using the japanese USE DIR on US games as based. This seems to result in main dialog in english bu at the same time some events do not trigger causing the game unable to progress *for example, you cant proceed to ship building even you have the parts for it, totori father do not accept the parts...

#19 - Tidusnake666 - October 10, 2011 // 3:57 pm
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Stupid Google API stole a lot of time till I figured GTranslation API is now for $$$.

Hafta use Shtty MS Translator v2 API, where using SOAP caused XML crashes (who thought it would work, it's M$ here!), had to use HTTP requests.

Finally, after some hours of work, I've made an automatic translator. Now translationa can be done in hour tops.

But it's pretty late in here, gotta catch some sleep, hope tomorrow we'll have translated eboot (it really depends on me )!

#18 - mlmmt - October 10, 2011 // 1:16 pm
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As much as I enjoy having a PS3 with CFW on it, Totori looks really good, and I might just go back to OFW to play it (assuming JFW-DH doesn't come out (with their claimed 3.72+ support) by the time I get enough money to get the game)