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October 12, 2011 // 4:14 pm - Today is a good day for Atelier-series fans! Similar to Disgaea 4 PS3 translation patch released earlier, Tidusnake666 on PS3 News has updated his work in progress and now shared a PS3 translation v0.1 of the Japanese version of Atelier Totori: The Alchemist of Arland 2.

Few thing to note before reading on:

  • Translation was done with Microsoft Translator API based program, so sometimes it, frankly saying, doesn't make sense. But, story messages are natively (officially) English, although there're some padding problems, but they do make sense.
  • Pretty much everything (skills, side-dialogues, locations, names, items, ingredients, even bestiary and much more) was parsed in translation, but approx.10% of text remained untranslated with original Japanese words. But I'm sure you can figure it out
  • Voice acting will be in Japanese (cons of Japanese EBOOT)
  • The game is fully untested, so there may be crashes, although I checked everything byte-by-byte.
  • If you don't like it, do it better!


0. Obtain both JP (BLJM60241) and US (BLUS30735) version dumps of the game. Delete any game data on PS3 you have (you can leave your saves) We'll be using US version as a base.
1. Replace US folder "PS3_GAME\USRDIR\Res\Sound" with the equivalent Japanese one.
2. Replace US PARAM.SFO with Japanese one
3. Replace US EBOOT.BIN with patched Japanese one: Atelier Totori: The Alchemist of Arland 2 PS3 Translation v0.1 EBOOT (pass:
4. Copy US version game on your ext./int. HDD, enjoy and play!


Atelier Rorona: The Alchemist of Arland PS3 Translation v0.1 Out

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#107 - Portalcake - August 24, 2012 // 8:09 pm
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I've patched Meruru to run with English stuff. See here:

Tidusnake666, thanks for the initial work figuring out what language-specific files the game engine needs to run!

#106 - saito1234 - August 24, 2012 // 6:30 am
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Quote Originally Posted by TalesNJ View Post
saito please help to find a fix for Meruru

Meruru no Atelier: Arland no Renkinjutsushi 3 BLJM60348 3.55 FIX:

but as I've said this is a patch for the JP version, it would be nice to translate it somehow with the english release.

#105 - Portalcake - August 24, 2012 // 3:58 am
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Heads up: Atelier Totori has been EBOOT fixed, check the ps3news frontpage for the release by "NODRM".

#104 - Lusanagi - August 23, 2012 // 8:20 pm
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Hi TidusSnake666, now that the eboot for update 1.02 can be decrypted, would there be a way to "re-translate" so that DLC can be used?

#103 - Portalcake - August 23, 2012 // 5:32 am
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I'm pulling down the JPN copy of Meruru to get the files we need. The USA copy's file structure looks a lot like Totori's, with the exception of the voice folder which looks slightly neater. I'll try converting from the USA copy the same way, and see how far I can get.

#102 - TalesNJ - August 19, 2012 // 3:16 pm
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saito please help to find a fix for Meruru

#101 - saito1234 - August 19, 2012 // 2:02 pm
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Now that the Japanese version of Atelier Meruru runs, even without a dongle, is there any chance for a similiar project?

It'd be great to be able to play it in english, just like with Totori!

#100 - JellyJian - August 19, 2012 // 5:53 am
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All the dialouges are out of place in my game is that normal? lol

#99 - saito1234 - June 30, 2012 // 11:40 am
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Is there a chance to play Atelier Meruru with the same way? The Japanese version is hacked, but not the english ver... which is already released for more than a month, I'd be very interested to play the game with the same method, the game structure is very similiar, so it should work!

#98 - lix1916 - June 21, 2012 // 9:57 pm
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Where is the patch link?