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VICE - C64 PLUS4 VIC20 Emulator for PS3 is Released!


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221w ago - Today Nintendo Wii hacker Waninkoko has released TKC Demo v0.1 at Spanish site TeknoConsolas.es (linked above), which is a PS3 demo for PlayStation 3 JailBreak users.

Download: TKC Demo v0.1 for PS3

To quote, roughly translated: Waninkoko has been working on developing PS3mlib, a high level library that provides application programming for PS3, including all types of basic features for video, audio, controls, camera, events, etc. This library will be released under GPL in a few days.

To demonstrate some of the functions supported by this library, he has created the application "TKC Demo 01", a technical demo for PS3 developed with the legal SDK "PSL1GHT."

This demo utilizes simple graphics drawing, playing sound files (using a SPU) and has support for the Playstation Eye (Eyetoy does not work yet.) You can interact with the application through the controller pad:

  • Up / Down: Increase / Decrease vertical speed TKC logo.
  • Left / Right: Increase / Decrease speed TKC horizontal logo.
  • START: Exit the application.

Finally, below is a picture and video courtesy of PSGroove.






VICE - C64 PLUS4 VIC20 Emulator for PS3 is Released!

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Comments 56 Comments - Go to Forum Thread »

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#6 - TimRex - 221w ago
TimRex's Avatar
Muny21, the joystick mapping could be due to some titles using joyport 1 and others using joyport 2. This was an often occurence on the 64.

There are two solutions to this problem
1 - Pick up a second controller and use that (clunky)
2 - Press 'SELECT' to swap joystick controls between joyport 1 and 2 (this feature is only available if a single pad is active, to avoid arguments).

The on-screen keyboard problem does appear to have regressed from a previous non-release build, I will take a look shortly.

Can you tell me what titles didn't work? There are certainly some that will not work even under VICE on other platforms. The solution is generally to turn off "warp-mode" for truly original loading times, if you're willing to wait that long. This will be a configurable option in a future release.

If there is a title that doesn't work on this release, but DOES work on the original Vice (on any other platform) - please let me know.

#5 - muny21 - 221w ago
muny21's Avatar
i can not get this to work. the on-screen keyboard does not even show up. the games i was able to load does not even move. the joystick is not mapped. i understand the dev wants to be the first over areascout but why release it claiming it works when it does not? good proof of concept but not functional yet. thanks for your effort. looking forward to the stable release.

#4 - AugustSKY - 221w ago
AugustSKY's Avatar
Will you continue to improve this project as well to add zip support or is this it?

Solid Release +1

#3 - elser1 - 221w ago
elser1's Avatar
OMG.. that takes my back.. i never had one.. i was stupid and had an amstrad cpc 464 instead.. LOL good stuff.

#2 - PS4 News - 221w ago
PS4 News's Avatar
Very nice work TimRex and +Rep! I have now moved this to the main page as well.

#1 - TimRex - 221w ago
TimRex's Avatar
Update: VICE (Versatile Commodore Emulator) for PS3 version 1.0.2 updates for C64, C128, PLUS4 and VIC20 are now available followed by version 1.0.3 complete with source code!

Today I have released VICE (Versatile Commodore Emulator) for PS3 release 1.0, which is a C64, PLUS4 and VIC20 emulator for PS3 JailBreak users.

Please note, this is not related to the forthcoming release by AreaScout. But a bit of competition never hurt anyone

Downloads: PS3 VICE C64 v1.0.0 / PS3 VICE PLUS4 v1.0.0 / PS3 VICE VIC20 v1.0.0

Currently supporting the C64, PLUS4 and C16.
C128 support in the next release.

Source code to be made available pending some serious cleanup and refactoring.

Build 1.0 (20-11-2010):
-----------------------

- Initial Release, based on Vice 2.2.7

  • Full-speed emulation
  • Audio enabled (FastSID)
  • Fullscreen support, 16:9, 4:3
  • Video filters, with preview
  • Autoload
  • Warp Mode (Achieves ~ 350-700% actual speed)
  • On-Screen Keyboard (partial support).
  • Keyboard Support (partially implemented).
  • Supports all known (uncompressed) formats (.d64 .d71 .d80 .d81 .d82 .g64 .g41 .x64 .t64 .tap .prg .p00)

Thanks go out to Squarepusher, Shinhalsafar, Cm0nkey, Airmaker for their hard work on the Snes9x PS3 port, and their cellFramework library. This work also incorporates their menu system and config UI. Also to the original VICE team for creating a solid and well maintained codebase to work with.

Menu Controls:
---------------

CROSS - Launches the emulator with the selected title set to fast autoload
TRIANGLE - Launches the emulator directly into C64 BASIC
SELECT - Settings / Configuration
START - Returns to the emulator

Vice Controls:
---------------

CROSS - Fire
D-PAD - Joystick

SELECT - Swap joysticks
START - Menu/Configuration

TRIANGLE - Mapped to keyboard for 'Y'
CIRCLE - Mapped to keyboard for 'N' - Doubly mapped to 'UP' (See note 1)
SQUARE - Mapped to keyboard for

L1 - Mapped to keyboard for 'F1'
L2 - Mapped to keyboard for 'F3'
R1 - Mapped to keyboard for 'F5'
R2 - Mapped to keyboard for 'F7'

R3 - On-Screen-Keyboard (partially supported)

L2 + R2 - Warp Mode

*1 The CIRCLE button has been doubly mapped to the joystick 'UP' direction. This is useful for platform style games where the UP direction indicates a JUMP action. Clearly a difference in design aesthetics between joysticks and control pads, this might be more desirable.

Known Issues
------------

- Compressed formats currently NOT supported (.zip .bz2 .gz .d6z .d7z .d8z .g6z .g4z .x6z)
- On-Screen-Keyboard is not fully mapped yet. Some keys will register incorrectly, if at all.
- Actual Keyboard support not fully implemented, but good enough for the minute.
- Does not save settings / configuration

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