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December 14, 2010 // 6:16 pm - Today TeaM-ACiD1C has released PS3 Acid CFW version 3.41.010, a Customised Retail-Debug-Hybrid PlayStation Firmware!

Download: PS3 Acid CFW v3.41.010 (pass: kbx.org) / PS3 Acid CFW v3.41.010 (pass: kbx.org) [Mirror] / PS3 Acid CFW Guide

Finally after lots of testing TeaM-ACiD1C are proud to announce the third official release of Acid Customised Firmware. For this 3.41.010 release we have mainly concentrated on enabling some debug console options and developing the new Haxx category.

This is only the small start of The Acid Custom Firmware WIP project and we have many more plans for the future. We wanted to get this stable version out there for more thorough testing in the wider community.

Especially as things have changed since we started this project, The Holy grail for Custom firmware Developers : Just today a new homebrew app was released for PS3 that enables full write access to the dev_flash on PS3′s internal flash memory.

Some of the changes you will notice in Acid CFW 3.41.010:

★ New Haxx Category next to game
★ Check option for all games, PS3saves and gamedata (greyed out – Not working yet)
★ Quick sign Up in Haxx
★ Titlestore preview in Haxx
★ Titlestore preview (in game) in Haxx
★ Install Packages in Haxx
★ App/home in Game and Haxx
★ Performance Bar
★ No memory limit
★ Quick preview
★ Clear Cache
★ Owner Information for gamedata
★ Various Icon and text mods – POC
★ SaveData Ps1/2 shows up in JB mode
★ Custom firmware version in System info
★ Some other cosmetic differences

We had a few more ideas we are working on and other things like the – No request event error -showing up which we left out for now until we can do more research and testing.

So Now that we have FULL write access to dev_flash with JaiCraB & ps3mrenigma’s new homebrew app – Mount Alejandro this means we can permanently install Acid Customised Firmware (AcidCFW) onto our Ps3s. Of course for those who dont want to permanently mod thier consoles thats fine too, just use JaiCraB’s other tool Firmloader 0.3 to run from USB. So now we have soft-mod solution and a permanently installable way of runnning AcidCFW.

TeaM-ACiD1C (Formerly Team Jesters Jicence): Cfwprophet, DeViL303, Nev, SK Group, B4rtj4h, LuckLuka.


A few important points to note if modifing your dev-flash permanently:

  • Using this new write-enabler tool could put your console at some risk as the firmware is fully writeable.
  • Only you are responsible for your console, Do not attemp to modify your flash if you do not fully accept the risks.
  • It works well if you understand how to use it, if your not sure ask here and myself (DeViL303) or Cfwprophet will help you anyway we can.
  • I have personally tested erasing over half of my firmware (entire vsh folder) and my PS3 and I had no problem in reinstalling Sony FW3.41 through recovery menu so it seems fairly safe.
  • Read the Acid CFW tutorial here before you do anything: http://www.ps4news.com/forums/ps3-guides-tutorials/simple-instructions-running-acid-ps3-cfw-usb-115750-2.html#post344990
  • WARNING : DO NOT ATTEMPT TO INSTALL ANY FILES THAT YOU HAVE MODDED YOURSELF ON REAL DEV_FLASH WITHOUT RIGOROUS TESTING FIRST USING FIRMLOADER, THIS WRITE-ENABLER COULD BE A HIGHLY DANGEROUS APP IN THE WRONG HANDS AND COULD BRICK YOUR CONSOLE IF YOU MAKE ANY MISTAKES WHILE COPYING FILES. IF YOU BRICK YOUR CONSOLE YOU CAN BLAME NO-ONE ONLY YOURSELF. APPS LIKE THIS NEW ARE ONLY EXPERIMENTAL AT THIS EARLY STAGE AND MAY NOT BE 100% STABLE ! SERVICE MODE MIGHT SAVE YOU BUT NO GUARANTEES.




PS3 Acid CFW 3.41.010 is Released By TeaM-ACiD1C!

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#122 - cfwprophet - December 18, 2010 // 10:32 am
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Not at all. Only the Tool have 2 hdd slots.The Debug/Test consoles are exact the same as the retail one. There even is a app for pc from sony that can convert a retail debug in conlution with a service jig and the special downgrader pup's which include a lv2diag.self and also a special lv2kernel code.

So everything that on a debug/test console work will also work on a retail if we can get the right code out of some other kernels and use it to patch our retail one with jb.

#121 - Jack Straw - December 18, 2010 // 9:04 am
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Is there an uninstall procedure? Or an upgrade path? I installed it on a friend's PS3 because I was under the impression it would eliminate the need for the USB dongle.

He just wants his PS3 back to normal. Do I just flash it with a retail PUP?

#120 - deank - December 18, 2010 // 9:03 am
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I'd love to see full BD EMU support like in the debug consoles. I enabled /dev_hdd1 in multiMAN, which uses the reserved partition, but it is currently limited to 2GB only.

I know there is a debug option to format the partition, but I have no idea what it will do on a retail console.

I also formatted an external USB HDD as BD EMU with 4 Image Slots, but I know of no way to make the PS3 accept it. The debug consoles have a second HDD slot for the /dev_hdd1, but that's not the case with the retail units.

Dean

#119 - FMAranda - December 18, 2010 // 8:50 am
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Good idea, i agree with you, i do need subtitles too.

#118 - deank - December 18, 2010 // 8:42 am
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I'm referring to an application which can be created for the PS3 (by me or anyone else).

Quote Originally Posted by FMAranda View Post
If is possible to create a homebrew that does this, definitely the problem will be solved, there is no complication to parse and mkv to ts for an example to use with this homebrew. I believe that will be less difficult than create mkv container support for the PS3.

It will require that the MKV is demuxed to .264 + .AC3 files and parsed to the application which only makes sense if you need subtitles (like I do)

Let's cut off the MKV stuff and discuss it in another thread.

Dean

#117 - FMAranda - December 18, 2010 // 8:18 am
FMAranda's Avatar
If is possible to create a homebrew that does this, definitely the problem will be solved, there is no complication to parse and mkv to ts for an example to use with this homebrew. I believe that will be less difficult than create mkv container support for the PS3.

#116 - oldpainless777 - December 18, 2010 // 8:16 am
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Yeah... beginning to wish I never bloody mentioned it... as my original post relates to CFW, and is not spam in any shape or form... but sorry for the mix up on tsmuxer.

You say at the moment - homebrew app?... is there a ps3 app that does this, or are you refering to the pc based ps3 media server app?

K

#115 - deank - December 18, 2010 // 8:09 am
deank's Avatar
Too bad the MKV spam spun off this topic. About tsMuxeR and your previous comment - it is NOT open source. There is a source of the GUI which is of no use.

The problem is not the playback capability of the PS3 but that someone has to write the MKV container parsing almost from scratch.

There is no problem at the moment to play MPEG2 or H264 elementary video streams + AC3 audio + SRT subtitles with a small homebrew application.

Dean

#114 - oldpainless777 - December 18, 2010 // 7:17 am
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I'm sure you already know... the PS3 already supports H.264 (3.41 and I'm sure other FW versions too), but in TS/vob containers.

Hence my suggestion on the previous page about porting tsmuxer to the PS3 that will parse on the fly an MKV to TS for the PS3.

K

#113 - Natepig - December 18, 2010 // 6:37 am
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It would be nice for some folk to be able to eliminate the need to convert or use a media server, but clearly not you.