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January 9, 2011 // 8:55 pm - Today riku.kh3 has shared the first Castlevania: Lords of Shadow (BLES01047) signed and packed EBOOT that works with the recently released GeoHot 3.55 PS3 Custom Firmware followed by 3D Dot Game Heroes.

Download: Castlevania: Lords of Shadow (BLES01047) Signed & Packed EBOOT / 3D Dot Game Heroes (BLES00875) Installable Package with Decrypted EBOOT

To quote from PSGroove: He has managed to run Castlevania: Lords of Shadow from his internal hard drive, while on Geohot's 3.55 Custom Firmware. He achieved this by patching the game's main executable file (EBOOT.BIN) and making the PS3 think it's a PSN game.

Originally Posted by riku.kh3
Castlevania: Lords of Shadow (BLES01047) signed & packed EBOOT (33.5MB)

1) Install PKG file.
2) Transfer contents of USRDIR folder, EXCEPT EBOOT.BIN, to /devhdd0/game/BLES01047/USRDIR/

Thats all! Tested! The game will work from XMB on retail nonJB 3.41, 3.55 and future versions.

OK, here's the guide to patch your own games:

1) Download and compile latest tools from Git (old versions of unself produce incorrect ELF)
2) Extract ELF from SELF
3) Hexedit ELF, find and replace dev_bdvd to correct path on dev_hdd0 (not all, but most games require this step)
4) Build NPDRM SELF using Geohot's tools
5) Build package using psn_package_npdrm
6) Patch your builded package using Geohot's tool (only for 3.55 firmware)

That's it. If you can't follow this guide, a more detailed guide won't help you.

This also works from 3.41, with no jailbreak dongle, video below (courtesy of TheRuler):

Next up, Wizdaz has made available PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.0 (MAC) followed by PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.1 (MAC) and PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.2 (MAC), to quote: "Just want to contribute a bit of software. Here is a Mac tool to automate EBOOT.BIN patching and making NDPRM package files with config.

You will still need to use "psn_package_npdrm" and "package_finalize" (for 3.55) to make a package file, because I can't find sources for "psn_package_npdrm"."


1.2 - 12/01/2011

  • Improved pattern search for "/dev_bdvd" -> "/dev_hdd0" patch
  • Patched bytes are displayed in text view

1.1 - 12/01/2011

  • Added PARAM.SFO/PS3_SYSTEM_VER display label
  • Added patch option to change PARAM.SFO/PS3_SYSTEM_VER to 3.41 version
  • Copy LICDIR along with TROPDIR to NPDRM package files
  • Fixed issues with saving more than one game backup packages from one application instance
  • Static libraries linking replaced with dynamic linking. GMP library doesn't work properly when linked as static.
    GMP dynamic library is included, so you don't need to install it to run application. If you want to build project from sources install GMP library headers to /opt/local/include.

Finally, a more detailed guide is below from Hazado as follows:

More Friendly Guide for Making PS3 BDVD EBOOTs into HDD/USB EBOOTs

Note: 80010007 error - You changed the path file to longer than it was originally changing the structure of the eboot.

Tools you need

Also need an FTP client or a way of moving the eboots and game files you have around on your PS3.

I've got windows so im writing this for windows. Linux people you should be savvy enough to figure out what you need from this.

1. Download and do a default install of cygwin.
2. Start cygwin up once, then close it. (Creates the file structure you need for the next part)
3. Download and extract Go to the folder you extracted and take every file except the folder .ps3 and put it in you c:/cygwin/bin/ folder (Assuming you did a default install, this is where the cygwin folder should be). Take the folder .ps3 and put it inside c:/cygwin/home/(Your Username Here)/
4. Download and extract the psn_package_npdrm.exe file to the same place.
5. Okay open up cygwin again.

6. Take an eboot.bin file you want to modify and put it inside the folder c:/cygwin/home/(Your Username Here)/.
7. Type unself eboot.bin eboot_modified.elf (You can call the .elf file whatever you want)
8. Open up your eboot_modified.elf inside a hex editor (I used HxD)
9. **Important** Any modifications you do cant change the file size of the elf. Okay go into your elf and change the dev_bdvd to dev_hdd0. This is where it takes some imagination. By changing the dev_bdvd to dev_hdd0, its going to look at the dev_hdd0 path (Your Ps3 Hard-drive) for the files. That means if it says /dev_bdvd/PS3_GAME/USRDIR/ when you change it to /dev_hdd0/PS3_GAME/USRDIR/ it will look at that place for the files it needs. So if they arnt there it wont work. Also if you add/subtract to the elf here, you will get the error 80010007 when you start up your game. Your just looking to do an exact replacement.

Example time - I just got FF13 to work for me, i changed the path from /dev_bdvd/PS3_GAME/ to /dev_hdd0/FF13GAME/. I then went and created the folder FF13GAME inside my dev_hdd0 on my PS3 and put all the appropriate files in there (For FF13 you just need the /USRDIR/white_data/ Folder.) Here is the FF13 file i made.

MRTC00003 - Final Fantasy XIII
For 3.41JB and down, If you are on 3.55 use geohots package_finalize.exe on it first.

Create the file structure below inside your PS3 and put "white_data" folder inside it.


10. Okay save your elf file with the modifications you made.
11. Type "make_self_npdrm.exe eboot.elf EBOOT.BIN UP0001-xxxxyyyyy_00-0000111122223333" (Without the quotes and the xxxxyyyyy being the game ID for your backup)
12. You now have your eboot.bin file you need.
13. Now you need to make your pkg file folder structure and associated files. First create a file called xxxxyyyyy.conf and place this inside it. (Where xxxxyyyyy is put your game id)

[Register or Login to view code]

14. Next create a folder called xxxxyyyyy and copy these files and folders into it.

[Register or Login to view code]

15. Open your param.sfo file inside your hex editor or sfo editor and change DG to HG. (DG = Disc Game, HG = Hard Drive Game)
16. Back to cygwin and type psn_package_npdrm xxxxyyyyy.conf xxxxyyyyy
17. You should now have a package file if you did everything correctly.
18. (3.55 Only) now type package_finalize.exe UP0001-xxxxyyyyy_00-0000111122223333.pkg
19. Copy the package file to a USB drive and go install it on your PS3.
20. Start up your ftp program and create or move the USRDIR files (Minus the eboot) to the directory you pointed at inside your modified eboot.

Castlevania PS3 Backup Works on 3.55 GeoHot Custom Firmware!

Castlevania PS3 Backup Works on 3.55 GeoHot Custom Firmware!

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#263 - dfennec - January 12, 2011 // 1:37 pm
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One thing I discovered doing this is just how picky the commandline stuff is, ESPECIALLY the signing app, you HAVE to use .pkg NOT .PKG or it will NOT sign it. And if you DO use .PKG the PS3 will not even *see* the package (This is 3.55 btw). I've been struggling since midnight and I think I have my first success, I'll know in about half an hour. It's a throwaway game so no big loss if it doesn't work, if it does I'll post the package here.

#262 - antalpromille - January 12, 2011 // 1:23 pm
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i have a question that someone might have the answer to. i was working on FUEL (bles30179?) yesterday, and in the eboot.elf i can only find one dev_bdvd like this "......dev_bdvd....." and no ps3_game at all. how should i modify this to work? if anyone already got a working eboot.elf for this game, please send me a picture of whats modified, or just a cut-out of the elf. i'm not out to get already done files, i wanna know how to fix my own games

#261 - skrapps - January 12, 2011 // 11:31 am
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AHHH gotcha. so ill try to install the full NBA JAM game tomorrow. its less than 2gb in entirety, and we'll see what happens

#260 - iskj3098ias - January 12, 2011 // 11:28 am
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Quote Originally Posted by skrapps View Post
this may be kind of a dumb question, but why cant the entire game just be dumped into a pkg, instead of using an FTP client to copy the rest of the game over to the ps3 hdd?

If the game is bigger than 4GB's (most are) then you wouldn't be able to get the file on the external USB. Should be possible with games with less than said 4GB's though.

#259 - skrapps - January 12, 2011 // 11:23 am
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this may be kind of a dumb question, but why cant the entire game just be dumped into a pkg, instead of using an FTP client to copy the rest of the game over to the ps3 hdd?

#258 - WoobiE - January 12, 2011 // 10:20 am
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Hey guys. I got Ninja Gaiden Sigma 2 pkg to install properly and I can get into the game with the company name intros but when I get to the "Loading" screen it just keeps loading without going anywhere. Any ideas?

Also with the eboot.bin, do I change all of the "dev_bdvd" to "dev_hdd0" or only the "dev_bdvd/PS3_GAME/USRDIR"?

#257 - moaz - January 12, 2011 // 10:16 am
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guys, i did it with black ops and its sall good i can play it and all, but i was wondering how to bypass the update patch and still be able to play. everytime i update it removes my game and i cant accesss it anymore, but when i don't patch i'm unable to play online and that's what i really wanted black ops for lol help plz

#256 - bugyboy - January 12, 2011 // 9:38 am
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I download this file UP0001-BLES00949_00-0000000000000000.pkg my game folder must be like this?

dev_hdd0/game/BLES00949/USRDIR or what is correct path for nfs

#255 - babycarlitos - January 12, 2011 // 6:00 am
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so I did dot heroes (i know is already done I wanted to make sure I knew how to do it) and it worked. So I decided to to SSF4 and once i did it it gave me a message saying corrupted data.. I did the same steps. Then I plugged the jack and tried it again and it said needed an update (the game didnt work b4 so I tried update anyways) and well, that didnt work either. I guess there's more to it for certain games??

#254 - spinzz - January 12, 2011 // 4:33 am
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I've done one game already, but when I do Assassins creed brotherhood at step 16 psn_package_npdrm it says get this error

>> !ERROR! : PARAM.SFO is required.
Illegal Package: PARAM.SFO and ICON0.PNG are required

Registration error.

I have param.sfo in the folder... Any help please?