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225w ago - Today riku.kh3 has shared the first Castlevania: Lords of Shadow (BLES01047) signed and packed EBOOT that works with the recently released GeoHot 3.55 PS3 Custom Firmware followed by 3D Dot Game Heroes.

Download: Castlevania: Lords of Shadow (BLES01047) Signed & Packed EBOOT / 3D Dot Game Heroes (BLES00875) Installable Package with Decrypted EBOOT

To quote from PSGroove: He has managed to run Castlevania: Lords of Shadow from his internal hard drive, while on Geohot's 3.55 Custom Firmware. He achieved this by patching the game's main executable file (EBOOT.BIN) and making the PS3 think it's a PSN game.

Originally Posted by riku.kh3
Castlevania: Lords of Shadow (BLES01047) signed & packed EBOOT (33.5MB)

1) Install PKG file.
2) Transfer contents of USRDIR folder, EXCEPT EBOOT.BIN, to /devhdd0/game/BLES01047/USRDIR/

Thats all! Tested! The game will work from XMB on retail nonJB 3.41, 3.55 and future versions.

OK, here's the guide to patch your own games:

1) Download and compile latest tools from git.fail0verflow.com Git (old versions of unself produce incorrect ELF)
2) Extract ELF from SELF
3) Hexedit ELF, find and replace dev_bdvd to correct path on dev_hdd0 (not all, but most games require this step)
4) Build NPDRM SELF using Geohot's tools
5) Build package using psn_package_npdrm
6) Patch your builded package using Geohot's tool (only for 3.55 firmware)

That's it. If you can't follow this guide, a more detailed guide won't help you.

This also works from 3.41, with no jailbreak dongle, video below (courtesy of TheRuler):






Next up, Wizdaz has made available PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.0 (MAC) followed by PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.1 (MAC) and PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.2 (MAC), to quote: "Just want to contribute a bit of software. Here is a Mac tool to automate EBOOT.BIN patching and making NDPRM package files with config.

You will still need to use "psn_package_npdrm" and "package_finalize" (for 3.55) to make a package file, because I can't find sources for "psn_package_npdrm"."

Changelogs:

1.2 - 12/01/2011

  • Improved pattern search for "/dev_bdvd" -> "/dev_hdd0" patch
  • Patched bytes are displayed in text view

1.1 - 12/01/2011

  • Added PARAM.SFO/PS3_SYSTEM_VER display label
  • Added patch option to change PARAM.SFO/PS3_SYSTEM_VER to 3.41 version
  • Copy LICDIR along with TROPDIR to NPDRM package files
  • Fixed issues with saving more than one game backup packages from one application instance
  • Static libraries linking replaced with dynamic linking. GMP library doesn't work properly when linked as static.
    GMP dynamic library is included, so you don't need to install it to run application. If you want to build project from sources install GMP library headers to /opt/local/include.

Finally, a more detailed guide is below from Hazado as follows:

More Friendly Guide for Making PS3 BDVD EBOOTs into HDD/USB EBOOTs

Note: 80010007 error - You changed the path file to longer than it was originally changing the structure of the eboot.

Tools you need


Also need an FTP client or a way of moving the eboots and game files you have around on your PS3.

I've got windows so im writing this for windows. Linux people you should be savvy enough to figure out what you need from this.

1. Download and do a default install of cygwin.
2. Start cygwin up once, then close it. (Creates the file structure you need for the next part)
3. Download and extract ps3tools.zip. Go to the folder you extracted and take every file except the folder .ps3 and put it in you c:/cygwin/bin/ folder (Assuming you did a default install, this is where the cygwin folder should be). Take the folder .ps3 and put it inside c:/cygwin/home/(Your Username Here)/
4. Download and extract the psn_package_npdrm.exe file to the same place.
5. Okay open up cygwin again.

6. Take an eboot.bin file you want to modify and put it inside the folder c:/cygwin/home/(Your Username Here)/.
7. Type unself eboot.bin eboot_modified.elf (You can call the .elf file whatever you want)
8. Open up your eboot_modified.elf inside a hex editor (I used HxD)
9. **Important** Any modifications you do cant change the file size of the elf. Okay go into your elf and change the dev_bdvd to dev_hdd0. This is where it takes some imagination. By changing the dev_bdvd to dev_hdd0, its going to look at the dev_hdd0 path (Your Ps3 Hard-drive) for the files. That means if it says /dev_bdvd/PS3_GAME/USRDIR/ when you change it to /dev_hdd0/PS3_GAME/USRDIR/ it will look at that place for the files it needs. So if they arnt there it wont work. Also if you add/subtract to the elf here, you will get the error 80010007 when you start up your game. Your just looking to do an exact replacement.

Example time - I just got FF13 to work for me, i changed the path from /dev_bdvd/PS3_GAME/ to /dev_hdd0/FF13GAME/. I then went and created the folder FF13GAME inside my dev_hdd0 on my PS3 and put all the appropriate files in there (For FF13 you just need the /USRDIR/white_data/ Folder.) Here is the FF13 file i made.

MRTC00003 - Final Fantasy XIII
For 3.41JB and down, If you are on 3.55 use geohots package_finalize.exe on it first.
http://www.multiupload.com/NBGD9WFLQY

Create the file structure below inside your PS3 and put "white_data" folder inside it.

/dev_hdd0/FF13GAME/USRDIR/

10. Okay save your elf file with the modifications you made.
11. Type "make_self_npdrm.exe eboot.elf EBOOT.BIN UP0001-xxxxyyyyy_00-0000111122223333" (Without the quotes and the xxxxyyyyy being the game ID for your backup)
12. You now have your eboot.bin file you need.
13. Now you need to make your pkg file folder structure and associated files. First create a file called xxxxyyyyy.conf and place this inside it. (Where xxxxyyyyy is put your game id)

[Register or Login to view code]


14. Next create a folder called xxxxyyyyy and copy these files and folders into it.

[Register or Login to view code]


15. Open your param.sfo file inside your hex editor or sfo editor and change DG to HG. (DG = Disc Game, HG = Hard Drive Game)
16. Back to cygwin and type psn_package_npdrm xxxxyyyyy.conf xxxxyyyyy
17. You should now have a package file if you did everything correctly.
18. (3.55 Only) now type package_finalize.exe UP0001-xxxxyyyyy_00-0000111122223333.pkg
19. Copy the package file to a USB drive and go install it on your PS3.
20. Start up your ftp program and create or move the USRDIR files (Minus the eboot) to the directory you pointed at inside your modified eboot.


Castlevania PS3 Backup Works on 3.55 GeoHot Custom Firmware!

Castlevania PS3 Backup Works on 3.55 GeoHot Custom Firmware!

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#283 - dfennec - 225w ago
dfennec's Avatar
Does your directory look similar to this?

TROPDIR (Not all games have this directory)
USRDIR
ICON0.PNG
PARAM.SFO
PIC1.PNG
PS3LOGO.DAT
SND0.AT3 (Not all games have this file)

It has to look like that. As well, you have to name your conf file BLES00909.conf if I'm not mistaken.

#282 - Chinese1904 - 225w ago
Chinese1904's Avatar
it is USRDIR, not USDIR. Try that

Somethings wrong with the folder or you used the wrong command.

#281 - shrub77 - 225w ago
shrub77's Avatar
here's what i typed:

$ psn_package_npdrm.exe´╗┐ BLES00909-conf.conf BLES00909

cygwin said: No target directory: "BLES00909/USDIR

help? ya the EbOOT.bin file is in USDIR folder

#280 - dfennec - 225w ago
dfennec's Avatar
Super Street Fighter IV USA (for me at least) is a no-go, I've tried multiple methods and get 'The Game Data is Corrupted' on boot. I believe it has to do with the LICENSEDIR in the game NOT being copied over to the package when it's compiled, is there a way to force this directory?

#279 - ps3rossi - 225w ago
ps3rossi's Avatar
i wonder if leaving PS3_GAME as it is in the boot.elf and make PS3_GAME folder on your hdd0 and xfer USRDIR into that.

#278 - Chinese1904 - 225w ago
Chinese1904's Avatar
Hey guys,

I have got a question, what do I need to do if there is no "dev_bdvd" (that I would need to switch to "dev_hdd0") included within the "EBOOT.ELF" file? And where do I need to save the backup on hdd0 if the "EBOOT.ELF" doesn't include "PS3_GAME", so that I could rename it and create a fitting folder?

Thanks guys,
Chinese

#277 - spinzz - 225w ago
spinzz's Avatar
I keep getting an error when making the psn_package. says param.sfo doesnt exist... i have done this before and it worked and now for the life of me i cant get it to work... does it matter if i just opened the param.sfo with notepad to make the change from DG to HG?

#276 - bew - 225w ago
bew's Avatar
From the first post it seems that we can have the game on a USB drive, but everything talks about having the game on the PS3 Hard drive...

So if my external is USB003, should I point it to Dev_USB003 (From which I've been reading is too long) or just USB003? (Which is short)

Any programs for the pc that would make this simpler like the Mac seems to have?

#275 - Krachwas - 225w ago
Krachwas's Avatar
Sounds great!

How did you do that on the update files from NFS? Aren't they NP-DRM Protected? Sorry asking again. But that would be awesome if you share your infos!

#274 - haze67 - 225w ago
haze67's Avatar
thx for the guide! small question though: i use latest tools, and trying NBAJAM, also getting the xxxx07 error while booting game

is it correct that the eboot.elf is a little smaller in size then eboot.bin?, i have 3 diff unself versions, and the first one 130kb MD5: f4d2467e1c583b22925e9b9ace118403

i noticed makes the same size elf as eboot.bin, could anyone pls post the md5 from good unself? thx!!