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January 9, 2011 // 8:55 pm - Today riku.kh3 has shared the first Castlevania: Lords of Shadow (BLES01047) signed and packed EBOOT that works with the recently released GeoHot 3.55 PS3 Custom Firmware followed by 3D Dot Game Heroes.

Download: Castlevania: Lords of Shadow (BLES01047) Signed & Packed EBOOT / 3D Dot Game Heroes (BLES00875) Installable Package with Decrypted EBOOT

To quote from PSGroove: He has managed to run Castlevania: Lords of Shadow from his internal hard drive, while on Geohot's 3.55 Custom Firmware. He achieved this by patching the game's main executable file (EBOOT.BIN) and making the PS3 think it's a PSN game.

Originally Posted by riku.kh3
Castlevania: Lords of Shadow (BLES01047) signed & packed EBOOT (33.5MB)

1) Install PKG file.
2) Transfer contents of USRDIR folder, EXCEPT EBOOT.BIN, to /devhdd0/game/BLES01047/USRDIR/

Thats all! Tested! The game will work from XMB on retail nonJB 3.41, 3.55 and future versions.

OK, here's the guide to patch your own games:

1) Download and compile latest tools from Git (old versions of unself produce incorrect ELF)
2) Extract ELF from SELF
3) Hexedit ELF, find and replace dev_bdvd to correct path on dev_hdd0 (not all, but most games require this step)
4) Build NPDRM SELF using Geohot's tools
5) Build package using psn_package_npdrm
6) Patch your builded package using Geohot's tool (only for 3.55 firmware)

That's it. If you can't follow this guide, a more detailed guide won't help you.

This also works from 3.41, with no jailbreak dongle, video below (courtesy of TheRuler):

Next up, Wizdaz has made available PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.0 (MAC) followed by PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.1 (MAC) and PS3 BDVD EBOOT to HDD/USB BackUp EBOOT Converter v1.2 (MAC), to quote: "Just want to contribute a bit of software. Here is a Mac tool to automate EBOOT.BIN patching and making NDPRM package files with config.

You will still need to use "psn_package_npdrm" and "package_finalize" (for 3.55) to make a package file, because I can't find sources for "psn_package_npdrm"."


1.2 - 12/01/2011

  • Improved pattern search for "/dev_bdvd" -> "/dev_hdd0" patch
  • Patched bytes are displayed in text view

1.1 - 12/01/2011

  • Added PARAM.SFO/PS3_SYSTEM_VER display label
  • Added patch option to change PARAM.SFO/PS3_SYSTEM_VER to 3.41 version
  • Copy LICDIR along with TROPDIR to NPDRM package files
  • Fixed issues with saving more than one game backup packages from one application instance
  • Static libraries linking replaced with dynamic linking. GMP library doesn't work properly when linked as static.
    GMP dynamic library is included, so you don't need to install it to run application. If you want to build project from sources install GMP library headers to /opt/local/include.

Finally, a more detailed guide is below from Hazado as follows:

More Friendly Guide for Making PS3 BDVD EBOOTs into HDD/USB EBOOTs

Note: 80010007 error - You changed the path file to longer than it was originally changing the structure of the eboot.

Tools you need

Also need an FTP client or a way of moving the eboots and game files you have around on your PS3.

I've got windows so im writing this for windows. Linux people you should be savvy enough to figure out what you need from this.

1. Download and do a default install of cygwin.
2. Start cygwin up once, then close it. (Creates the file structure you need for the next part)
3. Download and extract Go to the folder you extracted and take every file except the folder .ps3 and put it in you c:/cygwin/bin/ folder (Assuming you did a default install, this is where the cygwin folder should be). Take the folder .ps3 and put it inside c:/cygwin/home/(Your Username Here)/
4. Download and extract the psn_package_npdrm.exe file to the same place.
5. Okay open up cygwin again.

6. Take an eboot.bin file you want to modify and put it inside the folder c:/cygwin/home/(Your Username Here)/.
7. Type unself eboot.bin eboot_modified.elf (You can call the .elf file whatever you want)
8. Open up your eboot_modified.elf inside a hex editor (I used HxD)
9. **Important** Any modifications you do cant change the file size of the elf. Okay go into your elf and change the dev_bdvd to dev_hdd0. This is where it takes some imagination. By changing the dev_bdvd to dev_hdd0, its going to look at the dev_hdd0 path (Your Ps3 Hard-drive) for the files. That means if it says /dev_bdvd/PS3_GAME/USRDIR/ when you change it to /dev_hdd0/PS3_GAME/USRDIR/ it will look at that place for the files it needs. So if they arnt there it wont work. Also if you add/subtract to the elf here, you will get the error 80010007 when you start up your game. Your just looking to do an exact replacement.

Example time - I just got FF13 to work for me, i changed the path from /dev_bdvd/PS3_GAME/ to /dev_hdd0/FF13GAME/. I then went and created the folder FF13GAME inside my dev_hdd0 on my PS3 and put all the appropriate files in there (For FF13 you just need the /USRDIR/white_data/ Folder.) Here is the FF13 file i made.

MRTC00003 - Final Fantasy XIII
For 3.41JB and down, If you are on 3.55 use geohots package_finalize.exe on it first.

Create the file structure below inside your PS3 and put "white_data" folder inside it.


10. Okay save your elf file with the modifications you made.
11. Type "make_self_npdrm.exe eboot.elf EBOOT.BIN UP0001-xxxxyyyyy_00-0000111122223333" (Without the quotes and the xxxxyyyyy being the game ID for your backup)
12. You now have your eboot.bin file you need.
13. Now you need to make your pkg file folder structure and associated files. First create a file called xxxxyyyyy.conf and place this inside it. (Where xxxxyyyyy is put your game id)

[Register or Login to view code]

14. Next create a folder called xxxxyyyyy and copy these files and folders into it.

[Register or Login to view code]

15. Open your param.sfo file inside your hex editor or sfo editor and change DG to HG. (DG = Disc Game, HG = Hard Drive Game)
16. Back to cygwin and type psn_package_npdrm xxxxyyyyy.conf xxxxyyyyy
17. You should now have a package file if you did everything correctly.
18. (3.55 Only) now type package_finalize.exe UP0001-xxxxyyyyy_00-0000111122223333.pkg
19. Copy the package file to a USB drive and go install it on your PS3.
20. Start up your ftp program and create or move the USRDIR files (Minus the eboot) to the directory you pointed at inside your modified eboot.

Castlevania PS3 Backup Works on 3.55 GeoHot Custom Firmware!

Castlevania PS3 Backup Works on 3.55 GeoHot Custom Firmware!

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#303 - blazeking - January 13, 2011 // 10:56 am
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I've ran across some .self's that had "GD" instead of "DG". Nothing worked anyway.

#302 - spinzz - January 13, 2011 // 8:15 am
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Quick question, what about my old save files? Loaded up infamous/devil may cry 4 and it says there are no save files...

#301 - Munkee915 - January 13, 2011 // 8:03 am
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Well I went ahead and modded the .self files as well and still no luck. same thing, goes through first couple animations, then when the title screen should come up, goes back to the xmb. i'm done for the night but if anyone has any advice it would be nice.

#300 - babycarlitos - January 13, 2011 // 7:53 am
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I just started this 2 days ago.. to make sure I understood I did dot heroes and sonic coll and they both work (did them myself to learn not the ones that are uploaded)

so then I tried doing SSF4 and right at boot up it asked for an update I said no and it says game is corrupted. I did it 4 different ways and same thing.. Does that mean that with this method SSF4 wont work as a hard drive game? or did I do something wrong? ( meaning there is more to it).

if anyone has the game, can you give it a try (or I can post the eboot and sfo). BTW I'm in 3.41 and I have 2 hard drives, on the other hard drive the game works using multiman so the game itself is not corrupted.

#299 - spinzz - January 13, 2011 // 6:48 am
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Wondering if you can help... I get an error when trying to use psn_package_npdrm... I have the param.sfo in the folder and have done 2 games already. does it matter that in the param.sfo it says version 1.01 instead of version 1.0?

Parse error: BCES00609/PARAM.SFO
>> !ERROR! PARAM.SFO is required.
Illegal Package : PARAM.SFO and ICON0.PNG are required.

Registration error.

#298 - zzaz3 - January 13, 2011 // 5:19 am
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The error is because the program isn't changing the PARSM.SFO from DG to HG.

You need to use a hex editor and do it manually until it's fixed.

#297 - Munkee915 - January 13, 2011 // 5:17 am
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I have a question. I'm trying to do this to GoW Collection (BCUS98229) but the eboot doesnt have have any reference to dev_bdvd. In fact the only thing i find close to what the guide mentions is /PS3_package/NPUA80009/USRDIR/pico/, which is strange because this isn't even a directory on the game disc. I went ahead and went through the rest of the tutorial anyway w/o editing the file and the package installs and boots and plays the studio animations, but when it gets to the point where the title screen should come up it just exits back to the XMB.

There is another file in USRDIR called GAMESEL.self that has multiple references to dev_bdvd. I'm wondering if i should try editing this instead to see if it gets the game to boot?

#296 - stej4u - January 13, 2011 // 4:56 am
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Quote Originally Posted by flashpc View Post
Is there a way to decrypt an EBOOT edited by someone using the failoverflow files and cygwin, I am trying to work out what I did wrong on NFS so I can start working on my own games, I followed the instructions and created a working version of a US Castlevania, but NFS seems a little more complex regarding bdvd calls.

Many Thanks Guys

exactly what i was about to say, it would make it easier to learn what to edit.

#295 - darkpaladin - January 13, 2011 // 2:46 am
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Well, after a few hours of testing, I can verify that there is something different about BLES-00927 Vanquish (European version) - everything seems good, package is in, game data is at /dev/hdd0/PS3_GAME, package compiles and is installed into the PS3 without any problems -

And then when I go to actually play it, it just goes to a black screen. So it seems there's something else going on for this game.

#294 - flashpc - January 13, 2011 // 2:20 am
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Is there a way to decrypt an EBOOT edited by someone using the failoverflow files and cygwin, I am trying to work out what I did wrong on NFS so I can start working on my own games, I followed the instructions and created a working version of a US Castlevania, but NFS seems a little more complex regarding bdvd calls.

Many Thanks Guys