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May 16, 2012 // 11:59 pm - Following up on the PS3 Preloader Advance v3.1 by JaicraB, today Spanish PlayStation 3 developers at DemonHades have released Service Pack 1.3 for PS3 JFW-DH 3.56 MA CFW, Tools for MAD by Chekco, a ConfEditor by Vakaloka, a tutorial by siema44 and a PSX and Dynarec ISO demo video below!

To quote, roughly translated: New PS3 JFW-DH 3.56 MA CFW Service Pack 1.3

Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.

  • System Administrator unlocked for use with 50 functions including only HV can run in service mode (*).
  • Total compatibility with games, games that gave failures now work OK.
  • Support Ministry of PSP, and PSN games now run and debugged all.
  • Compatibility with PS2 corrected.

What's New TheGrid

  • TheGrid patching the boot
  • Region Free BD
  • Patched new checks
  • Payloads support
  • Linux
  • Dynarec load support in the LV2 (emulators support more advanced 3d)
  • Dynamic patch is not required to install or replace, and nothing more.

New options to start with EGEA detecting flags to perform new tasks:

[Register or Login to view code]

These flags or files are placed in the root of usb / dev_usb000 only have to create an empty document even from the context menu of windows and these names and ready, you can invoke the boot and call to fulfill a task as their names pre-written.

As you see you can avail of basic features including the Preloader from the very start just using FLAGS. Write access to the flash from the start, no dev_fast, etc.. It follows the runtime load EGEA.SELF at startup. Improvised use of new syscalls 15,16,20 (lv2 memcpy, memset lv2 and lv1 CallGate).

Details: Using MatherOS direct start to load directly into the console linux without going through the VSH. XploraMAs improved the display of units and contents. MultiTheme included in their own zip.

Position of the patches:

In this first version of TheGrid in MA we are 6 options or patches are:

  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time).
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).

(*) You can use the soft regulator of the cooler fan speed in administrator mode.

Download links

Improvements over the sp1.2.1 ....

From now you ought to use this version of Iris prepared with the SP Manager 1.3, as always thanks to D_Skywalk to have this manager:

  • Need not be used more compatible 36 or 35 +8 +8 managers to use than the iris manager.
  • You do not need the profile of support for minis and games like GT5 or from dust that was frozen.
  • No change of region, as this patch to put the reader region free.
  • Be able to boot linux from bypassing the xmb.

FAQ ...

I need to install an SP before this?
- No, the SP has all the old and new

I have to put in service mode to install the SP?
- No, use Aegean to install it.

It comes all included in the RAR?
- If including the new Dynamic MultiTheme

Managers Supported

  • Iris Manager 3.56
  • H Manager 1.5
  • Solar Rogero Edition 8.5
  • Multiman 2.008.05

That is the XploraMAs?
- It is a port of the xmb plus but not required PKGs and is much faster displaying content.

It is also necessary to emphasize that the writing on the flash is activated from the start of MA, I mean you have to not use any type mounting system dev_fast etc, just copy and paste the same flash as you have all permits in MA.

Thanks to Rokiski, JaiCraB, blackdeath, Adriansfc92, chickenpox, chekco, kike, and all the devils SolidHades93 community DHorg.


Post Experiences with JFW 3.56 SP 1.3 DH-MA

Well as the title says this post is created for people who have installed the SP 1.3 discuss their experiences and to be failures and others. Also go up Thegrid.cfg with different combinations.

Known bugs:

In some PS3 when you turn on the PS3 Dynarec starts.

CGFS of Thegrid:

CFG with only 36 active syscall:
CFG with activated MAtherOS syscall 36 and BD region Free:
CFG alone with MAtherOS:
CFG with 36 and Dynarec activated syscall:
CFG with all patches disabled:

The failure of Mortal Kombat is not due to SP 1.3 in different cfw already presented the same fault in some cases solved, uninstalling and reinstalling everything again and finally the fix as you know.

You can not use the SC 36 and SC 35 at a time, the PS3 is unnecessary and not ripped it all depends on what you need at all times.

From now you ought to use this version of Iris prepared with the SP Manager 1.3, as always thanks to D_Skywalk to have this manager:

Will be updated with more CFGs.

Installation method of CFGs:

To install create a folder called CFGs GRID_UPDATER at the root of the pen and there you put the CFG, and now you put the Pen in the USB00 and start the PS3, and there you will have installed. You should not have any Aegean in the usb.

ConfEditor by Vakaloka, Create Your Custom Conf

Good friends, our friend has created a tool vakaloka to the PC with which we can create our own TheGrid.cfg, method of use is very simple ..

1) Unzip the contents of the rar
2) We will have an executable and patcher
3) Run the program and see that we have the name of the patches and not or whether to enable or disable the patch
4) Once selected we want to give to save settings, we will ask you say a name TheGrid
5) The establishment of a TheGrid.cfg that you will have to put in a root folder called USB GRID_UPDATER, we put in the cfg
6) Insert the USB pen in the closest to the reader and turn on the ps3 normally, it automatically saves your new cnf

And this, so simple, as it brings patcher.txt point the application, but future patches can expand by simply adding each new name under the following

Download the new version 1.2 (fixes a bug in the previous version):

Thanks to vakaloka 1saludo

Dynarec And Play ISOS PS1, PSOne Emu (Beta) Tutorial

Good demons, as are you? While not? for ale.. END OF POST. Nah just kidding.. In this post I will explain how to use the PSone Emu for retro-lovers

First, download this pack:

Inside is everything you need to activate dynarec and play with the emu.

1. Unzip and put all folders in usb. Connect it to usb000.
2. (The one next to the reader)
3. turn on the PS3 to update your cfg TheGrid with dynarec
4. Install PKG Emu
5. Without removing the pen of usb000, tear
6. vice, vice, vice, vice much hahahahahaha

You can configure it with shaders, which itself includes emu for better viewing of your games. The games are in the folder PSX ISO or BIN format (recommended ISO) and the memory cards in MC. Here a video playing Xena:

PS: as already said in another post, some PS3, turning Dynarec not start, so you will have to create or download one of the cfg's in that post and put it in GRID_UPDATER to update and restart. Well gentlemen to enjoy!


Thanks to all the Team for their currazo and bring Dynarec to MA!

Video: PS3 JFW-DH 3.56 MA CFW SP 1.3, ConfEditor & PSX ISO Demo

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#905 - StanSmith - January 17, 2013 // 7:58 am
StanSmith's Avatar
Nice update. Now all my games have covers. BTW, That update is now Iris Manager v1.49.2 followed by v1.49.3 as outlined above.

Thats what it installed as for me.

#904 - PS4 News - January 16, 2013 // 1:15 pm
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Following up on the previous updates, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.49.1 followed by 1.49.2 and v1.49.3 with the changes detailed below.

Download: Iris Manager v1.49.1 / v1.49.2 / v1.49.3 for v4.XX PS3 CFW / Iris Manager 1.49.1 PKG (Animated Icon) by faxtron / Portuguese (BR) Language.ini Translation by LoboGuara

To quote, roughly translated: Well, then here goes: I have included notes (many) so you have any idea what I've played and that: basically control power off by temperature (90 seconds above 79 degrees) and idle time (60 minutes without touching the pad and provided they are not doing file transfers that we can touch morality) is in routine pad.c reading pad

I think it basically means operation: for not being overloaded reading, I do that every 16 tics read the timer and temperature using syscall, do the necessary checks and if the old timer is not zero and go overtime, catapum Chimpun ( without a word))

I've grouped all that well is not lost [+ laughs]. And now the explanation for users:

  • Now to have an hour of downtime in Iris console off
  • As I said, in Iris temperature alarm: 90 seconds without the temperature drops below 80 C in either CPU or RSX and the console is turned off.
  • The addition of the callback Disc allows're not constantly checking whether there is a disc in and it allows the reader to rest.
  • Added support for redirection libfs.sprx: copy by ftp or via usb (usb :/ gets into iris) libfs_patched.sprx, which is generated by patch_libfs.bat (do not forget to put keys in the data folder!) And games like COD4: MW to operate from internal BD-Emu mount
  • In Tools (press START) the "Copy from / dev_usb / Iris to Iris folder" will make life easier to move things to the installation directory of Iris Manager. For example, if you put "covers" of Multiman within the USB folder, you copy your own content or libfs_parched.sprx we talked about. The option uses asynchronous copying to gain speed.

IMPORTANT: This new option may damage the Iris Manager installation if not used with head, for logical reasons.

NOTE: Obviously, there is no option to delete anything that is copied, except by FTP or pulling or uninstalling other programs (which will render the games settings, etc.) Enjoy it!

v1.49.1 Changelog (translation by aldostools):

  • After one hour of inactivity in Iris the console is turned off
  • Temperature alarm in Iris: if temperature remains above 80 C for 90 seconds in either CPU or RSX, the console is turned off.
  • Added support for redirection of libfs.sprx: copy by ftp or via usb (to usb:/iris) the libfs_patched.sprx generated using patch_libfs.bat (don't forget to put the keys file in the data folder!) and games like COD4: MW will play from internal HDD with the BD-Emu mounted.
  • Added a callback for Disc check, that prevents constant polling if the disc is inserted or not, giving a rest to the BR drive reader.
  • In Tools (press START) the option "Copy from / dev_usb / Iris to Iris folder" will make life easier letting to move things to the installation directory of Iris Manager. For example, if you put "covers" of multiMAN or the libfs_parched.sprx we talked about within the USB folder, Iris will copy the content its folder. The option uses asynchronous copying to gain speed.

IMPORTANT: This new option may damage the Iris Manager installation if not used with head, for logical reasons.

v1.49.2 Chagelog (translation by aldostools):

  • Fixed a bug mounting the BD-Emu when certain disk changes occur (for example, inserting certain PSX games, eject then put a BR disc).
  • Removed patched libfs load when BD-Emu is used from external disc (COD black screen 4: MW similar to that which occurred from internal)
  • Added warning messages in shutdown functions (in one case can be cancelled, in the other is non-cancelable for obvious reasons: if there is overheating, we must be forced to turn off the PS3)

v1.49.3 Changelog (via

  • If you load a game for PS3 (not PSN, a disc game), some data are stored in a file (lastgame). Holding down L1 on startup, when Iris Manager is loading again, it will load automatically the last game, unless their presence is not detected or error.
  • If in the root directory of the game (where usually the PS3_DISC_SFB is found), you put a file name containing ps2disc.txt with the destination path (eg. /dev_usb000/dataps2 or /dev_hdd/GAME/dataps2), that folder is mounted as /dev_ps2disc.

This feature can be useful for games like Sing Star, that can read tracks from PS2 discs.

More PlayStation 3 News...

#903 - R34P3R - January 9, 2013 // 2:03 pm
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Glad to see an update from these guys. Been using Iris Manager for a while now. Not too shabby How's MultiMan different? Sorry for asking, I'm new to all of this

Been using Game Backup System to backup my games, proven to be quite a killer combination with Iris Manager

#902 - sly1986 - January 4, 2013 // 4:16 pm
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Don't work on CFW Dex 4.21 PS3ITA, freeze all games and PS3 dont turn off.

#901 - BluRay - January 4, 2013 // 3:38 pm
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MultiMan works perfectly on all of Rebug's CFWs. I don't know how you guys are having perfomance issues with it, the latest upgrades were there to improve that, it's faster than ever.

#900 - PS4 News - January 4, 2013 // 11:21 am
PS4 News's Avatar
Except for DEX stuff, this is the ongoing Iris Manager thread we use... however, in an upcoming release I will start a new dedicated thread for it per your suggestion. It appears they are kicking Iris Manager development into high gear lately so it probably won't be too long.

#899 - Anger007 - January 4, 2013 // 11:19 am
Anger007's Avatar
don't know if i should point this out but as this thread should be dead by now, and the convo is most certainly off topic, can't we move the convo to a new thread?

erm just ignore this post i just went through it and realised the iris creator is to do with dh so... i'm a dumbass today.

#898 - Azrial - January 4, 2013 // 11:03 am
Azrial's Avatar
I've updated my MM yesterday to latest version, still as nippy as ever for me, did go a bit clunky at around v4.14, but all that seems to have sorted itself out.

#897 - fantopoulos - January 4, 2013 // 10:39 am
fantopoulos's Avatar
Quote Originally Posted by StanSmith View Post
As MultiMan is becoming bloatware I'll give this a go.

Just tried it on 4.21REX and it says "Unsupported firmware" and quits.

i totally agree deank put so much uneeded crap into mm it slowed it down i haven't updated since 14.04 myself it is slow and only get slower folks iris is the new manager go Estwald, i consider both friends and talented but i got to give this one to iris you cant even hook up 2 usb on mm iris you can

#896 - PS4 News - January 4, 2013 // 8:12 am
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Following up on the previous revision, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.45 followed by v1.46, v1.46.2 and v1.46.3 with the changes outlined below.

Download: Iris Manager v1.45 for v4.XX PS3 CFW / Iris Manager v1.46 for v4.XX PS3 CFW / Iris Manager v1.46.2 for v4.XX PS3 CFW / Iris Manager v1.46.3 for v4.XX PS3 CFW / Iris Manager v1.46.3 for v4.XX PS3 CFW (Source Code)

To quote, roughly translated: Well, Version 1.45 at this rate, we will update the rhythm of Multiman [+ laughs]. No, really: unless it is something of God, I have no intention to update more

In firmware version 3.41 is added: all works, as I have above and arranged the 3.55, which brought us to head for a stupid mistake [+ laughs], but also had a problem with one of the "pokes" I had to solve. And those of us in 4.30, what?.

Then I thought about the whiners: D_Skywalk is who has control of the versions after all and I have no guilt if you do not like the "flicker" that put the icon or the colors I choose [qmparto]. So the best we can do is "fool" and minimally modify the GUI to accomplish the following:

Now there are 8 colors to choose, the first four, as always, with the fading light of the selected icon appears D_Skywalk likes, but others we mola Unless, that is "not seen" so fast.

The next four activate the "flicker" that got me, you fat and shrinks the icon. The first is the "Beautiful Blue" that some claims in a while [qmparto] [plasma], the second is the same as the default (gray-beige) and the third a blue-violet and the fourth new rosita for girls D_Skywalk including [haha].

The reason for two-color copy of the original, is that I know: some will want to use those colors but with the "blink" again (or worse: want the new colors but how D_Skywalk) [Toctoc]. So this time we win and I think we keep D_Skywalk happy to, because the changes I had to do to all that are minimal and respect both.

By the way, Mr. D_Skywalk: this time if I left a brief note. Some changes you may seem trivial, but I assure you that in the absence of 3.55 parenthesis in a function petaba poke me the entire application. There are things that are done in a certain way, that's how it seems to work and not on a whim. Take this into consideration [+ laughs]


1.45 Changelog:

  • Support for firmware 3.41, 3.55 fixed, 21.4 adds DEX
  • Fixes installer PKG
  • Added new background colors with automatic selection of "flicker" or not. These changes are minor and I hope that you accept as is. Basically, if you use the first four colors is selected icon as you let him, but if you select the 4 new (2 are the same as those you use your) changes to flashing mode so clever

Salgo minor bug or market, this is the last change I have thought to do that is not related with the ISOS.

v1.46 Changelog:

  • Added the patch for 4.30 Rebug LV1 CEX to prevent the "panic shutdown" bug from occurring
  • Improved recognition of PSX discs

v1.46.2 Changelog:

  • PSX / PS1 disc games bug fix

Rough translation (via Good Estwald, Since I'm "tester" because I'm indicating hehe . Following the same tests as I said in another post, it seems that still does not work and the original directly, or the backup (unless another hard target if recognized earlier and then force the restart of play) [buuuaaaa].

Well, as always follow your progress and encouragement. Regards and happy hehe kings. I just uploaded a new version that fixes that. The modification basically consists of adding this, for which you are interested.
if(find_device==11) sprintf(filename, "/dev_bdvd");
else if(find_device==0) sprintf(filename, "/dev_hdd0");
else sprintf(filename, "/dev_usb00%c", 47+find_device);

DIR *dir;
dir = opendir (filename);

if (dir) {
closedir (dir);

if(find_device >= 0 && find_device < 11) move_bdemubackup_to_origin(1