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January 6, 2013 // 7:29 pm - Below is an Unofficial ReActPSN v2.23b fix update for any Rebug 4.XX PS3 CFW users whose USB device is named dev_usb006. I had this issue but managed to patch the ReActPSN ELF.

Download: ReActPSN_v2.23b_Rebug421-430.rar

After failing to get v2.23 ReActPSN working on 4.30.1 and 4.21.2 Rebug's, I found out that the ReActPSN ELF had hardcoded dev_usb000 paths.

Since my usb path (and I would assume others too, since it's referenced by Rebug themselves) is dev_usb006, ReActPSN wouldn't work.

I have tried this on Rebug 4.21.2 only, but as long as your usb device is named dev_usb006, and your vsh.self is patched, I see no reason this wouldn't work on other 4.x CFW's.

The same issues as with v2.23 remain. I.e. a message that the system was shut down improperly and that it has to repair filesystem after ReActPSN reboots the PS3.


Of course you install and run this on your own risk. Credits go to the original creators.

Enjoy the party!

Finally, in related PSN homebrew news today below are some PlayStation Network leaks courtesy of sinsizer aka LoOzers (via and, as follows:

v1.1 Changelog:

  • Submit works (changed script)
  • New Newstab
  • Autoupdate (for the Tool)
  • New database
  • Small changes

v1.2 Changelog:

  • Some bugfixes
  • Already downloaded PKG files will be recognized
  • Added Searchbar and Filter

v1.3 Changelog:

  • Minor codechanges and bugfixes
  • Progressbar cleanup

You need this Version to load the new database! Start v1.2 and wait for update message pop up!

v1.4 Changelog:

  • Added 3 new types (Wallpaper, Demo, Video)
  • Added Cancel option for download
  • Added Clickable links in newstab
  • Added Package integrity check [Package(MD5) vs. ETag(MD5)]
  • PSN links can be copied with ALT+rightclick
  • Rap's can be saved easily with one click on the button

As you mentioned the db is now encrypted. This is related to many people who were upset to see their stuff posted on warez sites and other forums by other people. PSN Stuff is a community project, so you have still full access to all the data through the tool.

v1.5 Changelog:

  • fixed language/location Bug

Database should load fine now. You need this update to load the db!

v1.6 Changelog:

  • added new tab "Splitter"

v1.7 Changelog:

  • Rightclick context menu in listview (copy functions and Show Info)
  • pkgID integrated (can be found under submit tab)
  • Limited number of characters (Submit)

v1.8 Changelog:

  • added new tab "Game Updater"
  • pkgID is now accessible from every tab

v1.81 Changelog:

  • added PSP and PSVita support

v1.82 / v1.83 Changelog:

  • compressed db (saves space and bandwidth)

It's a mandatory update because the old server is offline.

v1.84 / v1.85 Changelog:

  • Removed About field used for debugging

PSNStuff v1.90 Changelog:

  • new tab "metacritic"
  • new tab "Chat"
  • Button timeout - if you click "save rap" or "copy psn link" you have to wait 5sec. till you can click again

Regarding metacritic: back = backspace, reload = F5. To load the html5 version of the chat make a new registry entry:

32bit system:

[Register or Login to view code]

64bit system:

[Register or Login to view code]

Or use one of these: reg_ie_html5.rar (change extension to *.rar )


From Elegant: It's basically official links from PSN the same any person would download on a PS3 from PSN. Then it has the rap files so you can activate it using ReactPSN. No, you cannot use this on retail as you can't run custom homebrew and most likely never will. And no this will NEVER have fixes. A rap file is a VERY SMALL hex string that is VERY easy to store along with it's PSN links. Fixes can range from 1MB to 20MB as opposed to basically less than 1KB for rap files, no one wants to host all your fixes on their server.

Finally, from element comes a PSN Stuff Linux Command Line utility with details below:

Download: readpsnstuff.exe

Hey, I wrote a little application which can read the current db from psnstuff. Hopefully it is useful:

[Register or Login to view code]

Now in db you have the plain text.

Unofficial ReActPSN v2.23b Update for Some Rebug 4.XX PS3 CFW Users

Unofficial ReActPSN v2.23b Update for Some Rebug 4.XX PS3 CFW Users

Unofficial ReActPSN v2.23b Update for Some Rebug 4.XX PS3 CFW Users

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#157 - lime75 - January 8, 2013 // 2:32 am
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#156 - tonyqc - January 7, 2013 // 11:17 pm
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Quote Originally Posted by Kiprian View Post
where to get a pack *. rap and *. edat files ?

Ctrl + F is your friend

#155 - primetime43 - January 7, 2013 // 2:05 pm
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Why would we need this, if the current firmware is 4.30, and if your on 4.30.1, you can just sign in, right?

#154 - ZerotakerZX - January 7, 2013 // 4:42 am
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Usually its near the content you have downloaded.

#153 - Kiprian - January 7, 2013 // 4:41 am
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where to get a pack *. rap and *. edat files ?

#152 - hlias88 - January 7, 2013 // 4:32 am
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Hi guys!'m from GREECE AND I have 4.30 v2,05 Rogero! ago month or so I put the reactpsn to play fifa 13 pro 13 but something is not understood correctly and never played, after a few days I went so go online and I got message from a sony that banned my console and account! however came out unban and went online again! that can play FIFA the pro or other games NEEDED online pass???

Did you put it again reactpsn? and if you banned again?

#151 - ZerotakerZX - January 6, 2013 // 7:39 pm
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There is no need to repair filesystem cause its not broken: PS3 said same things on 3.55, but it didn't have diskcheck feature on older FW.
Skip the message with circle button and save some time.

#150 - PS4 News - January 6, 2013 // 7:29 pm
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I have now promoted the fix to the main page and +Rep for sharing rewtnull!

#149 - haze67 - January 6, 2013 // 2:49 pm
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reactpsn 2.23+rex 4.21.2 works fine minus the "required" rebuild after reboot, ignoring the system not shutdown correctly by hitting "O" didn't boot into XMB, then again the rifs and reactpsn account are working/updated, the restore/rebuild put me off a little tho...

any tips on running it without any error would be great.. yhx!

#148 - rewtnull - January 6, 2013 // 2:25 pm
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Well, since I've managed to use reactpsn properly on previous firmwares this isn't really the case.


I think(tm) I figured it out. I'll do some testing and if it goes well, a fix for some (all?) rebug users will be up soon.