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149w ago - Following up on their previous updates, today the Spanish PlayStation 3 developers at DemonHades have made available the first plugins for TheGrid dubbed Dumper RAM and NoBD for PS3 JFW DH 3.56 MA Custom Firmware.

To quote, roughly translated:

First TheGrid plugins - Dumper RAM and NoBD

Hello again demons, as we all know when it was announced the JFW one of the first features was the ability to run plugins in the background, options such as having music while playing games, ftp in the background, and so endless possibilities in which only limits us one thing, the imagination of the devs to create plugins...

I come today to present the first 2 plugins for our revered JFW3.56MA functional, we begin with the dumper.ram
a plugin ideal for researchers and curious, originally created by JaiCraB for JFW 3.41 and worn by our great friend blackdeath for JFW3.56 MA.

Dumper.RAM

This is a plugin that allows us to dump the 256MB of ram at any time, the instructions are simple prior to everything, the first is to install 2.0.

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

I give you an example as shown in the top line of boot.cfg, active with 1 plugin and take the root of the usb as a route to connect the pen to read the USB00 (if on the right) and turn on my PS3, well when we are in the JMB / XMB TheGrid is ready for the implementation of dumper.self (our plugin) plugin that is activated by a flag in this case his name is activated dumper.ram putting the pen in the flag dumper USB00.ram at the root, when you connect the led on our PS3 started blinking green when finished dump that we realize when we see that our PS3 hdd stops read / write so intensely open a filemanager or FTP and we will have our dumpeo in dev_hdd00 ready for review.

The most important of all, no matter when we activate the plugin, you can be in full play in full BD movie using the browser etc etc ... as I said before, great to learn more about assemblies such minis games, ps2, psx ... plugin download link boot.cfg dumper.ram + activation + flag http://www.multiupload.nl/JT4YIW7GQ2

NOTE: boot.cfg open with notepad for configuration
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the ps3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Plugin NoBD

Plugin NoBD, another plugin created by JaiCraB, and carried by blackdeath, in NoBD we can set aside for loading backups managers in our PS3, currently only able to launch games on the PS3 JFW3.56MA, but could launch PSX games movies BD, and PS2 games (retro consoles) for retro would not find a way the game PS2 PS3 detected as when we are in service mode... instructions: start the PS3 with the pen drive plugged into the USB00, and at the root we have the following ..

[Register or Login to view code]

Turn on the PS3 with everything prepared and inserted an original game PS3, go to XMB and see that the title of the game is not the original if not the backup, we launched and we will give an error, this error is due to refresh BD ignore it, take us back to jmb / xmb and launch the game again, now you can play it 100% without the use of any manager... plugin download link boot.cfg NoBD + activation + flag http://www.multiupload.nl/AG9JNWIJ2A

NOTE: currently only have 1 backup can be mounted but we could have till about 16 in future revisions
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the PS3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Acknowledgments:

  • MA Rokiski to create and enable TheGrid is compatible with
  • JaiCraB by TheGrid for plugins, and all their hard work
  • Blackdeath to make bigger every day this cfw
  • DemonHades of testings at night till the thousand...
  • And even server, I hope you enjoy greetings...

TheGrid Update 2.0, Plugins activation and other improvements (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50112)

Good hello, here we bring you another update from TheGrid, this time you have already activated the plugin system in the background, ready for the shift that they said it was not possible to have multitasking PPU "This is going to turn mathieuth the learned "

Among the supported plugins you have for the time and Full NOdisk DUMPER RAM. These plugins are loaded in the background and are activated only by setting the activation flag in correct path (root usb).

ExterMAl dev_flash

Also you have flags as ExterMAl dev_flash, where you only have to remove a pup of the FW that you please lower or similar to 356 (do not care debug or retail) and place the 7 folders dev_flash forming at the root of the pendrive

  • VSH
  • SYS
  • bdplayer
  • ps1emu
  • ps2emu
  • pspemu
  • data

And flash.external flag (if this flag is to start the console with the PEN, I always start the external dev_flash) The rest of the boot flags are:

  • factory.mode: Lets put the console in service mode without a dongle just to insert a usb with that flag.
  • hv.debug: Enables debugging of all services of the HV, with a ram dump you can see all debug messages.

TheGrid details:

  • Improved dynamic patching (Fully functional).
  • On the plugin support (Multitasking) in the background.
  • Various optimizations.


  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time) .
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).
  • Eighth patch (eighth number in the 64): Enables or disables the SET FAN 100% to revolutionize cooler fan speed to the limit.
  • Ninth patch (Nine in number 64): Enables or disables support plugins (*) ...

Confeditor prepared for this version with the changes in TheGrid: http://www.mediafire.com/?x8qiy4x1y1e9l6w

If you have questions visit the wikiMA: jfwdh356ma.wikispaces.com/TheGrid%2CPlugins+y+Parches+Dinamicos

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

Here you can download TheGrid (http://www.mediafire.com/?ca5pp6qgjccob8n) 2.0 update, remember that this is not the SP1.4 and the plugins will be published in the next few days

TUTORIAL PATCHUSER.BIN by blackdeath (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50125):

With this new version of TheGrid you can avail of dynamic patching capacity at its maximum splendor, as you do this is more dedicated to developers who want to learn new things and new ways of working that is why I teach that is the dynamic patch for user.

The dynamic patching is patching or modification of any file of fw (modules selves - sprx) in memory is something that is dynamic in the time it is loaded will be patched is a new way to modify the firmware without having to touch the dev_flash modules and obtaining the best results since being tested is no longer needed for any damage fw test.

To enable you ought to select the config "PatchUser.bin Support (User Patches)" on TheGrid.cfg.

The PatchUser.bin (You must write so as I write!) Should be placed in "/ dev_usb000/GRID_UPDATER/PatchUser.bin" (This is not to count him to keep the dev_flash and so will not need to change your patch provided automatically by if you play a bad thing not to be always starting tengais wrong) you can clear this also put in "/ dev_flash / TheGrid / PatchUser.bin" but I recommend that you leave this path when coding sure your patch is safe and you are aware of wanting to load times.

See it like this:

  • Dev_flash (East end where to stay and work completed and improved)
  • Dev_usb (test medium only load it when you find the USB so if you have not placed the usb (usb000) not obviously you will carry
  • Your patches since they are in the usb is why I see it more secure when we have something we test and end and that failure is not
  • Simply insert the USB or simply delete or correct PatchUser.bin usb in pc).

[Register or Login to view code]

As you can see is the same as I explained in the structure... Well I hope that many developers and interested in learning can prove it ...

Regards

Thanks to Rokiski, JaiCraB, blackdeath, Cheko Vakaloka and all that happened , and we recommend that all users install the MA to provide support to everything that is posted


TheGrid PS3 Dumper RAM & NoBD Plugins for JFW DH 3.56 MA CFW

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#855 - PS4 News - 158w ago
PS4 News's Avatar
Today aquilino has made available a PS3 JFW DH MA Debug JMB Selector v1.0 alongside a demonstration video of it in action for Custom Firmware users.

Download: PS3 JFW DH MA Debug JMB Selector v1.0 / PS3 JFW DH MA Debug JMB Selector v1.0 (Mirror)

To quote, roughly translated: Hello fellow for here I leave my bit for this firmware that has the potential juju. Based picker rebug author jjolano.

Selector is a QA or debug menu instead of using an addon for each menu I joined the two addon and you only have to choose. The interface is simple console like the way I do not know, reminds me of "Startpatch" of the Wii still in line console mode.

It is in English if that change is Spanish for the people. Created PSL1GHT SDK. This slim JFW tested on my DH and all ok, not tested on fat. Notice that writes to the flash homebrew, I take responsibility for its misuse.

Functions:

  • Start button: QA mode
  • Button select: debug mode
  • Button x: we went to the PS3 menu

As stated in the logo only for JFW DH.

Video demonstration of their functioning:



More PlayStation 3 News...

#854 - Brenza - 162w ago
Brenza's Avatar
How long does we have to wait for someone build up something like wasabi 360 for PS3?

#853 - tilla - 162w ago
tilla's Avatar
Hoping this can be reveresed to not-JFW. So would this help me find the DRL version I need to fix my BluRay playback?

#852 - PS4 News - 162w ago
PS4 News's Avatar
I have promoted it to the main page now, sorry for the delay and +Rep Adriansfc92 for the news !

#851 - Adriansfc92 - 162w ago
Adriansfc92's Avatar
Hello, here I (aka Blackdeath) bring users a PS3 BD Tool add-on utility for JFW DH 3.56 MA CFW, which allows you to quickly and simply obtain the information of the PlayStation 3 BD reader from JMB without Linux.

Download: PS3 BD Tool: JFW DH 3.56 MA CFW Add-On

How It Works:

This tool will take out the HRL both the default reader as currently used by the console and leave you in a log with all the information pertinent to this besides dumps an important part of them to USB, plus it also includes the possibility that if a movie BD inserted before running this tool you MKB_RO.INF the dump in the usb along with HRL and the log where you can cap your version have direct current MKB.

Mode Of Operation:

  • If you are going to use the tool you ought to connect a usb port closest to the reader (dev_usb000), It will dump you there the HR
  • It is not compatible with the rest of CFW.

More details are available on the DH site here with a rough translation below: demonhades.org/foro/viewtopic.php?t=6283&f=297#p47245

Good friends, this time with another utility come more attuned to those researching on the subject or more BD playback on BD so here you have an addon for MA only with a simple but useful power and this addon will allow MA to get information about the BD quickly and easily from the JMB without linux as before with the sg3-utils.

This tool will take out the HRL the reader both the default (empty) as currently used by the console and leave you in a log all the information relevant to this besides dumpearos an important part of them to USB, plus it also includes the possibility that if a movie bd inserted before running this tool you MKB_RO.INF the dump the USB with the HRL and the log where you can cap have your version of MKB directly today.

This can be used in addition to guide recovery of reproduction to stop here: demonhades.org/foro/viewtopic.php?t=6172&f=297#p46282

As you see new facilities unique to MA for community members to research the BD.

Acknowledgements: Demonhades for your confidence, Rokiski by his teachings, JaiCraB, and Kike for your help, chekco, kiki and maky by Test ...

Sorry for my Bad English.

More PlayStation 3 News...

#850 - Bartholomy - 163w ago
Bartholomy's Avatar
Hehe, cool Better than nothing

#849 - furientez - 163w ago
furientez's Avatar
all respect to diego1997 and NDT for making this possible , and of course Gotti for sharing

playable teams: Manchester united, AC Milan, FC Porto, SSC Napoli, Santos and Penarol

only 10 min matches, and there's no commentary... runs like a normal backup via multiman external & internal

size:4.49gb (13x300mb)
tested and working fine on my 3.41

http://www.sendspace.com/file/4dbzt2
http://www.sendspace.com/file/by1ibo
http://www.sendspace.com/file/2yi3qx
http://www.sendspace.com/file/ox7f9c
http://www.sendspace.com/file/scit50
http://www.sendspace.com/file/qv4qzb
http://www.sendspace.com/file/to7iz8
http://www.sendspace.com/file/t5ywni
http://www.sendspace.com/file/eosxvi
http://www.sendspace.com/file/alaoaj
http://www.sendspace.com/file/4hcc9n
http://www.sendspace.com/file/yogkev
http://www.sendspace.com/file/655umr

just to play a match or 2 with friends... or if you have the knowldge & skills, plz be my guest and contribute to the scene

#848 - Bartholomy - 167w ago
Bartholomy's Avatar
Oh, interesting.

#847 - niwakun - 167w ago
niwakun's Avatar
Quote Originally Posted by Bartholomy View Post
Curious proof video. Why MM shows 3.55 as firmware..


maybe because the loaded lv2_dex is 3.55?

#846 - NTA - 167w ago
NTA's Avatar
Interesting find Bartholomy. Nothing less to be expected from JFW though >_>

 











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