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Team AC1D Uncovers How Current PS3 Games Work on Lower CFW


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164w ago - Below is an update from our Team AC1D ongoing thread on how current PS3 games work on lower Custom Firmware.

Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX's who are basically just drivers, from a higher PS3 firmware.

To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.

Some of the newer SPRX's are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that's it.

Of course this procedure doesn't work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX's to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest task.

Basically all this DRM does is nothing. The stick holds some drivers, like i explained earlier in this post, and lets the system use them. The HyperVisior LV1 Patches are nothing more then redirections to the USB stick / DRM fake.

The USB stick holds some dev_flash files, the system then uses. Its basically the same thing we did in the early stages of the Custom Firmware to load modified files quick and easy.

So after knowing all this, this explains why the dongles use DRM on their USB stick, simply to not let us see that they are really just scamming us with the cheapest materials they could find and some (by now old) dev_flash files stored in it. It's nothing more, and I'm sure that TeaM AC1D will empower more things and work on more in the future then the dongles have in last months.

We love Open Source and that's why we share this information with you. This needs to be stopped and we should all join hands to finally put an end to all of this. Use this information and do what you have to do.

Our respect goes out to Kakaroto, grafchokolo, Hermes, Deank, JaiCraB, Jjolano, Stoker25, Redsquirrel87, GeoHot, Condorstrike, Team Hades and everybody else we forgot to mention here.

Don't let yourself get fooled by these dongles guys and happy hacking to everyone!

-Team AC1D-


Team AC1D Uncovers How Current PS3 Games Work on Lower CFW

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#235 - Nabnab - 162w ago
Nabnab's Avatar
Ok apparently i need to clarify something about this. I saw that some users scream that a fake, i don't give any importance to that but let's answer.

This is the logical process under the game/program development from the video games company. What is for ? the video games company have debug unit (also retail with debug firmware from Sony) they use this for internal testing purpose -> verification to check if all is ok (bug, freeze, loader verification, etc) when the PS3 boot -> games

the debugger mode (different than the boot mode in software system) the debugger mode is a admin mode that give you all the possible access to the Cell execution (log function, dump error, etc) you don't need special debug eboot, this don't exist, they use standard self without npdrm -> that the debugger mode can recognized and do all the works about the execution debug process
Sony can't patch this because is one of the most important part and they need that to check if all is correct on a game/program.

Most of people don't realize that the debug unit have all the answer about the game boot process and other things, the homebrew development, etc... some dev keep for them this (well i understand why) anyway what you think the debug settings is for ?...this is not just a toy or kiddies stuff, this is for dev -> games/program you can also debug the self and check what's wrong -> log, system checking, dump etc...

the debugger mode and system debug unit allow a super admin level to check everything

Now you can trust or not, it's your choice i never said that i have all the possible answer but i work on it and i do all my best to satisfy everybody, usually i was working on it because i want to keep the possibility to use all my original game and use homebrew/other OS to work on all project related to the RSX (also boot game under Linux/FreeBSD) that all, i'm maybe i unknown person in here but i do other stuff for another community in the past (not related to the hack but to the optimization).

Keep in mind that if you want to scream that is a fake, it's hope to you, you can and it's your liberty i don't go judge you and it's a human being but keep also in mind that if you don't know what is about don't judge the person who work to allow the possibility to exploit your product

#234 - cfwprophet - 162w ago
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As Nabnab sayed this is not all info needed. So most user wont be able to redo in this stage. We do this for a good reason. 3.6+ games will be a feature of our CFW when its done and CFW released we will give all infos out so that others can implement in there CFW or to do what ever they want with it.

#233 - landon - 162w ago
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What will you make later ?

#232 - Nabnab - 162w ago
Nabnab's Avatar
More about it later, you should use a Dev_flash debug that allow to have the debug possibility and debugger mode unlock on your PS3

#231 - landon - 162w ago
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Nabnab, just a question ! Which Dev_Flash we should use for this process ?? debug or retail ? version ?

thanks for sharing man.

#230 - Nabnab - 162w ago
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Quote Originally Posted by Tidusnake666 View Post
What about some kind of disc masterkey encryption - or something - the theory that was at the beginning of the TB eboots, can you share your opinions on it?

Don't expect too much from me about the masterkey.

I suspected many different process to boot 3.60+ Games on older firmware and also some other stuff related to the internal emulation (PSX/PSP/PS2)

Have many theory about the dongle but i'm gonna explain something.

1-Many Official Game had standart self renamed to EBOOT.BIN (not even npdrm) you can easily unself them (and fix the encrypted section)
2-Patch the header from the official eboot.bin -> (self) and they don't make own eboot from this way, they patch the header to be work on a 3.55 Special CFW (allow to load specific stuff related to the CELL Execution)
3-the dongle = emulate debug patch dev_flash/payload that allow to boot into the debugger mode -> also to patch in real time (syscall function between usb port/CELL) remember jig generate dongle id
4-also some PS3 Games use specific SDK revision (like i show on a another topic)
5-and for the eboot NPDRM is different -> lv2kernel related to the liblv2.sprx, etc patching it's your answer

#229 - landon - 162w ago
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I want to try this, thank you.

#228 - nathanr3269 - 162w ago
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Unpack a PUP Debug file completely and decrypt and unpack dev_flash tar files

Regards

#227 - landon - 162w ago
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So guys some one try this before ??

& where to find that debug dev_flash ???

#226 - Tidusnake666 - 162w ago
Tidusnake666's Avatar
What about some kind of disc masterkey encryption - or something - the theory that was at the beginning of the eboots, can you share your opinions on it?

 

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