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January 15, 2012 // 5:07 am - Below is an update from our Team AC1D ongoing thread on how current PS3 games work on lower Custom Firmware.

Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX's who are basically just drivers, from a higher PS3 firmware.

To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.

Some of the newer SPRX's are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that's it.

Of course this procedure doesn't work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX's to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest task.

Basically all this DRM does is nothing. The stick holds some drivers, like i explained earlier in this post, and lets the system use them. The HyperVisior LV1 Patches are nothing more then redirections to the USB stick / DRM fake.

The USB stick holds some dev_flash files, the system then uses. Its basically the same thing we did in the early stages of the Custom Firmware to load modified files quick and easy.

So after knowing all this, this explains why the dongles use DRM on their USB stick, simply to not let us see that they are really just scamming us with the cheapest materials they could find and some (by now old) dev_flash files stored in it. It's nothing more, and I'm sure that TeaM AC1D will empower more things and work on more in the future then the dongles have in last months.

We love Open Source and that's why we share this information with you. This needs to be stopped and we should all join hands to finally put an end to all of this. Use this information and do what you have to do.

Our respect goes out to Kakaroto, grafchokolo, Hermes, Deank, JaiCraB, Jjolano, Stoker25, Redsquirrel87, GeoHot, Condorstrike, Team Hades and everybody else we forgot to mention here.

Don't let yourself get fooled by these dongles guys and happy hacking to everyone!

-Team AC1D-

Team AC1D Uncovers How Current PS3 Games Work on Lower CFW

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#255 - Bartholomy - March 13, 2012 // 2:51 pm
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Curious. Why just 2 games?

#254 - technodon - March 13, 2012 // 8:00 am
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this actually works, i'm running bdemuV2. i selected rebug mode. i didn't need to change any other settings. started multiman and booted Alice Madness and bulletstorm without a dongle

^^ actually most of them don't work it seems that only them two do..

#253 - cfwprophet - February 17, 2012 // 8:57 pm
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I'm guess that enabling a dex to play bd movies should be possible but we will see. If you want i'll share special downgrader pups with you but they are also in the new released 4.0 sdk. So just let me know.

#252 - Bartholomy - February 17, 2012 // 7:29 pm
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MM for Dex will not play a BD movie, in case? Thanks for your kind answer, cfwprophet

Speaking about special_downgrader.pup.. do you mind to upload me the pup (PM is ok)? It's the only file missing on my sdk 3.70 pack.

#251 - ps3hen - February 17, 2012 // 4:41 pm
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Yes having a debug console would be great. A full debug console in it self is a kind of jailbreak(except it is designed by Sony on purpose), being able to run HB code and load game backups (using fselfs of course) and more.

The only problem I foresee with converting retail units to full debug units is losing the ability to play Blue-Ray movies, but one can't have everything. I wonder how Sony would respond to the scene getting a working CEX to DEX kit.

#250 - cfwprophet - February 17, 2012 // 3:17 pm
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Yep for the reasons ps3hen mentoined and also for downgrading even up to latest fw and the abbility to use homebrew in case of we can decrypt the allready existing hb and fake sign them with actuall SDK's. A full dex converted console can be updated and then downgraded via special_downgrader.pup's.

Also sony changed something with the PS3GEN tool. On older versions you can't use retail selfs to gen a ISO img. Now the newer tools also accept retail signed and encrypted games. Maybe this is in case off that now also retail eboot's can be run with a generated ISO via streaming from pc or/and also as a bd-emu img.

And for the dex kernel. It can be run on retail conosole with QA flag, changed IDPS but thats still NOT a full debug console. There are still other things that need to be done.

#249 - Bartholomy - February 16, 2012 // 9:44 am
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Uhm. Maybe. Let's see cfwprophet's opinion (as much i suppose will be the same you wrote)

#248 - ps3hen - February 16, 2012 // 9:27 am
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I think it is because with full debug capabilities you can boot into modes other than "Release Mode", like "Debugger Mode" which supposedly is the key to using the ps2 emulator on non-BC ps3s and running debug eboot.bin files.

Or at least that's how I've interpreted it. As far as I know, to do this you flag your ps3 in the right places so the DEX lv2_kernel.self will run and give full debug capabilities. But where and with what is not fully known, well not publicly at least.

#247 - Bartholomy - February 16, 2012 // 8:54 am
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Quote Originally Posted by cfwprophet View Post
But main goal is to convert a retail to full dex.
Why you need permanent dex settings? Purpose?

#246 - skiumo - February 16, 2012 // 7:20 am
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hi, i'm an italian members finally someone who gets something! time ago I tried to mix the firmware but no success clearly not a dev, but I progskeet so if you want to offer myself to test the firmware. what we are doing opens the way for many of the dev scene.

Thanks and keep up, do not listen to all those who say that this is false.. good job and not give up.

thanks again and goodbye