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August 5, 2013 // 11:37 pm - Recently mamu, Kenshindono, and several other dedicated fans have been updating the ongoing discussion thread with translation revisions, and now a Tales of Xillia (BLES01815) PS3 3.55 CFW Fix is available below.

Download: tales of xilia 3.55fix.7z

It is confirmed working in Kmeaw 3.55 CFW with the latest multiMAN or Rogero PS3 CFW with save working.

Enjoy everyone!


Tales of Xillia PS3 3.55 CFW Fix for Custom Firmware is Released

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#870 - albert1905 - March 25, 2016 // 3:08 pm
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Quote Originally Posted by mamu View Post
Sorry for the late reply; I was able to dump most of the english text, but I haven't found the other languages yet.

Uhm.. Has there been any progress on it?

#869 - albert1905 - March 17, 2016 // 4:53 pm
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Hi, mamu! It might be help to make a tool! It seems that R4 and R5 is another language. Plz, try to compare 000004a0_R4.cl5 and 000004e8_R5.cl5. Also 000004a1_R4.cl5 and 000004e9_R5.cl5.. and so on.

compare.7z

It seems that some offset(?) and text is different from files, so the other data are not need to be modified.

And here is Japanese script. (Shift-JIS) JAP_Script.7z Some bin files are compressed with TLZC.

#868 - albert1905 - March 7, 2016 // 3:24 am
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Quote Originally Posted by mamu View Post
Sorry for the late reply; I was able to dump most of the english text, but I haven't found the other languages yet.


That's fine. There's no need to hurry up. I also haven't found another language.

#867 - mamu - March 6, 2016 // 9:37 pm
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Sorry for the late reply; I was able to dump most of the english text, but I haven't found the other languages yet.

#866 - albert1905 - March 1, 2016 // 7:09 pm
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Hmm.. I think this format is similar to tales of Symphonia.

Here is tool and sample data.
script_lin_sample.7z

Here is lin_compiler source code. lin_compiler

#865 - albert1905 - February 28, 2016 // 11:48 pm
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Quote Originally Posted by mamu View Post
Hmm, looks like there are no stand-alone script files for ToS. It seems they are integrated with other game data (events?), maybe because of some limitation in the original ToS' code. Maybe the BIN files are some kind of compiled code? Unfortunately, I can't really see a way to freely edit these script currently. You should be able to overwrite the existing text though, but that won't be fun...


Yes it is. Hmm.. Did you find Japanese script? I want to compare it to English script..

#864 - mamu - February 28, 2016 // 10:10 pm
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Hmm, looks like there are no stand-alone script files for ToS. It seems they are integrated with other game data (events?), maybe because of some limitation in the original ToS' code. Maybe the BIN files are some kind of compiled code? Unfortunately, I can't really see a way to freely edit these script currently. You should be able to overwrite the existing text though, but that won't be fun...

#863 - albert1905 - February 27, 2016 // 4:28 am
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Quote Originally Posted by mamu View Post
Haven't tried Symphonia's PC port yet, does it use a different file structure?

Mamu, please, check your massage or e-mail.

#862 - albert1905 - February 26, 2016 // 1:25 am
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Quote Originally Posted by mamu View Post
Haven't tried Symphonia's PC port yet, does it use a different file structure?


English version of Tales of Symphonia can be unpacked by quickbms or toxpack or toxpack-pc. Both PC and PS3 can be unpacked. However, when it comes to PS3 Japanese version, it can not be unpacked by quickbms. Fortunately, toxpack is able to unpack it but there are no script files. I have no idea where is Japanese script files.

And script file is different from SDB format.

#861 - mamu - February 25, 2016 // 7:35 pm
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Haven't tried Symphonia's PC port yet, does it use a different file structure?