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April 15, 2013 // 6:02 am - Following up on the previous revision, ReActPSN has now been updated to version 2.25 by ccregame which supports the PS3 EDAT 4.0 fix with the changes outlined below.

Download: reActPSN v2.25.pkg (ReActPSN, v2.25 2GB PS2 Bug Fixed) / ReActPSN v2.25.pkg (301 KB) / ReActPSN_v2.25.rar (Mirror) / PIC1.PSD by aldostools / PIC1.PNG by DEFAULTDNB / PIC1.PNG by LoboGuara / PIC1.PNG by Nicolas19 / PS3 SDAT/EDAT v3 and v4 Keys

Below are the ReActPSN v2.25 changes, roughly translated: The Triangle Crack mode was only for 355 & now has support for 4xx & more.

Do it some time ago and have not carefully test. Busy recently, first distributed instructions will write to you, not the installation files. Not too much testing.

1: Triangle crack mode support to CFW 440. [The triangle key] ordinary crack mode, do not modify the version number of the first crack full EBOOT.BIN running game, the second to break the rest of the game sprx edat.

The triangle key + L1] downgrade to 3.41 crack, the EBOOT key lib ver downgrade, edat4.0 downgrade. SFO is rather special, recognize only the installation of the version number the low version CFW crack high version of the game, first install the the a downgrade PARAM.SFO the pkg EBOOT to run after the break. [Triangle key + L2] downgrade to 4.20. Crack the game this way, starting from the earliest version 2.20, has been running on 4.20 CFW, do not need to re-signature.

2: [Key], automatic vsh patch function supports import authorization, support to CFW4.40. Support of 341 and 355 CFW and OFW, support CFW 360 more.

3: [Right] eight seconds CEXDEX conversion, support to CFW 430. Only 3.55 CEX before mandatory set QA, the rest of CFW detection QA, QA will not convert. I do not know why Rogero 440 v1.03 or sony reasons, the converted must/will become brick, the software does not support 440 CEX to DEX conversion. REMINDER- DO NOT USE #3 CEX To DEX CONVERSION ON CFW 440.

4: The annoying power have no fix at all. PS2 conversion speed raised to 12M/s, for now is the most easy conversion method. Import authorization was also a progress bar.

Old ReActPSN MD5: 0661ac803f1867726a913440e87f161f
New ReActPSN MD5: f2bb6f6806697126678b10d8648ea25e

Finally, below is another translation by aldostools, as follows: ReActPSN v2.25 - First OFFLINE PSN license generator. ReActPSN v2.x needs a vsh.self with an 8 byte patch. Some CFW like Rebug has the patch already applied.

  • Import new raps: press L1(6s) and run reActPSN, all usb exdata raps will be added to user reActPSN 2.0 xx xx
  • Backup raps: press L2(6s) and run reActPSN, all raps will be copied to usb/reActPSN/pubPSN/exdata folder.

ReActPSN v2.25 with support to fix edat 4.0

1- [Triangle] fix mode support up to CFW 4.40. Hold [Triangle] button for ordinary fix mode: do not modify the version number. Run the first time to crack all EBOOT.BIN, run the the second time to fix the sprx / edat in the games. Hold [Triangle] + [L1] to fix EBOOT with 3.41 keys, and fix edat 4.0.

Hold [Triangle] + [L2] to downgrade EBOOT to 4.20. Cracking the game this way, does re-sign the EBOOT and allows to boot games on 4.20 CFW and later.

2- Hold [Down] button on D-PAD for automatic patch of VSH import authorization . Supports 3.41, 3.55 CFW and OFW, 3.60 CFW 3.60 and 4.40 CFW.

3- Hold [Right] button on D-PAD for eight seconds for CEXDEX conversion. Support for CFW4.30. The console must be QA flagged on 3.55 CEX. The software does not support the 4.40 DEX converted and converting a Rogero 4.40 v1.03 will brick the console.

4- PS2 conversion speed improvements to 12MB/s, now is the most accessible and user-friendly conversion method.

Also added a progress bar when importing the authorizations (rap/edats) [holding L1 or renaming the user account to 'aa']

ReActPSN v2.25 Beta is Now Available, Supports PS3 EDAT 4.0 Fix

ReActPSN v2.25 Beta is Now Available, Supports PS3 EDAT 4.0 Fix

ReActPSN v2.25 Beta is Now Available, Supports PS3 EDAT 4.0 Fix

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#55 - wwywong - November 11, 2011 // 7:04 pm
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Anyone have FFI, FFII, FFV, FFVI in USA version? (and .rap/.edat)? I've been looking for them hard, but no findings... (I know the JPN ver are there, but I don't know too much Japanese)

#54 - HeyManHRU - November 11, 2011 // 6:14 pm
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Some more full PSN games (You need ReActPSN 2.0 installed to play these games):

Microbot full game U.S (NPUB30333) PKG with .rap and .edat included:

Red Baron Arcade full game U.S (NPUB30030) PKG with .rap and .edat included:

#53 - lele0o0o - November 11, 2011 // 6:24 am
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Split Second Full US pkg:


#52 - wwywong - November 7, 2011 // 12:33 am
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Quote Originally Posted by wwywong View Post

Another question though, isn't this ReActPSN2.0 is supposed to do more than keeping your act.dat... I tried to follow the instruction to create backup of my account's psn files, and it worked. When I try to create the account "aa" and port the backup license files to that account, the account got rename to "reActPSN 2.0 1.rif 0.edat". When I tried to log in as that user, I got a error code: 80028c0b....

Ha I finally got it now. the extra account "reActPSN 2.0 X.rif Y.edat" is a "placeholder" account and you are not supposed to login using that account. For some weird reason, once you have that account, you can use other account and the dlc/psn demo games will be automatically unlock!

The "reActPSN 2.0 X.rif Y.edat" is merely an account to hold the license, and the X is num of rif files and Y is the number of edat files. Once you import those license into that account, all your other account will have the ability to play psn games!

You are not supposed to actually log in using that account! (Although the readme did not mention logging in using that account, I am assuming that once you create that account, you have to use it. The readme should've been more clear about that. But nonetherless, thanks a lot for the dev for this program!)

#51 - k9inpoop - November 6, 2011 // 5:33 am
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so i'm guessing that if i don't have the original act.dat i can't reactivate my dlc?

#50 - spunkybunny - November 6, 2011 // 12:28 am
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Quote Originally Posted by niwakun View Post
did anyone test it on 256MB NAND consoles?

That's the PS6 60gb right?

Anyway, just edit the vsh.self as I said previously or as it says in the first post and it should work. I didn't run ReActPSN. I didn't make a new AA account, I just edited the file and put back my act.dat file and it works.

#49 - Bartholomy - November 6, 2011 // 12:24 am
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Uhm, when everything is ready, is it possible to share the title? I would love to play again FFVII & VIII..

#48 - niwakun - November 6, 2011 // 12:10 am
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did anyone test it on 256MB NAND consoles?

#47 - HeyManHRU - November 5, 2011 // 9:33 pm
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I would just download the game again if I had 3.55 CFW.


#46 - Vicmary - November 5, 2011 // 3:29 pm
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To HeyManHRU,

Install the ReActPSN 2.0 in your ps3. Put a pendrive in the last usb port in the right side. Hold R1 and select ReActPSN 2.0 keep holding for 6 sec or more wait until it makes a backup.

In the pendrive you will have a folder with the name "reActPSN" inside that folder you get a folder named "pubPSN" in there is folder named "exdata" in there is where the rap will be located.

Please let me know if you can share the Kung Fu Live US mine got desactivated when I replace the thermal paste in the ps3 I have to remove the battery so I lost my psn activation.