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January 9, 2012 // 4:55 am - Following up on the previous release by PlayStation 3 developer Hotz8611, today the popular homebrew PSN application ReActPSN has been updated to version 2.10 for PS3 3.55 CFW users which requires no VSH patching and no aa user among the changes outlined below.

Download: ReActPSN v2.10 Homebrew PSN App Update for PS3 CFW / ReActPSN v2.10 Homebrew PSN App Update for PS3 CFW (Mirror)

The update also allows users to convert PSN demos to full games without RAPS and EDAT files, and to quote from the included ReadMe file:

ReActPSN v2.10

1. Compatible with reActPSN v2.00.
2. Changed v2.0 backup file format to one zip file, backup speed fast more than 20 times. Fixed some rap long name bug.
3. Added edat fix mode, this mode working on any CFW, no need aa user or patched vsh.self.

(1) Auto generate XMB purchase full activation edat, no need any raps or official edat files. Install official LIMBO.pkg TERIS.pkg HCU.pkg, Run reActPSNv2.10 and keep pressed BUTTON_CIRCLE about 6s, all will be full working. Higher PS3_SYSTEM_VER also be fixed in SFO files (old save data could not be accessed).

(2) Fix PSone PSP THEME with raps. raps from USB0(1)/exdata/*.rap. Install official PSone PSP THEME, copy raps to USB0(1)/exdata/ folder(not in subDirs!). Run reActPSNv2.10 and keep pressed BUTTON_CIRCLE about 6s, all working. And also fix PARAM.SFO to enable PSP remote, higher PS3_SYSTEM_VER also be fixed.

(3) DLC, in game purchase PSN games not working on this fix mode. Please using reActPSN v2.00 raps mode. Raps mode is flawless!

ReActPSNv 2.00 - First OFFLINE PSN license generator.

Backup license without any private information.
Power on PS3, Running of all PSN contents same as official activation.
reActPSNv 2.0 must needs an 8byte patch for vsh.self.
Compatible with reActPSN v1.11.

Name: reActPSN v2.00.pkg
Size: 173KB
Releaser: Hotz8611

Working on CFW3.41&CFW3.55, 256M NAND ROM model no tested!

Maybe not work on:

  • 256M NAND FlashRom consoles (no tested),
  • OtherOS++ (this cfw seems does not support PSN game activation)
  • Virgin PSN console with cfw3.55K
  • (Never login PSN before, error 80010601. please upgrade it to rebug3.55)

This tool only reactivates reActPSN1.10 or later version backup's exdata.
Backup location: dev_usb000/reActPSN/BK00xx, act.dat act.key xx.rif, private data backup. Don't share it.
Backup location: dev_usb000(1)/reActPSN/pubPSN/exdata, only xx.edat and xx.rap(16B), without any private information.

This tool has 8 functions.

1. Create new user aa, copy exdata folder (xx.edat xx.rap or any subfolders with v1.10 v2.0 backup) to dev_usb000 or dev_usb001 root. Run it, it will regenerate license from usb exdata to /dev_hdd0/home/0000000x(aa user)/, And rename aa user name to "reActPSN 2.0 xx.rif xx.edat",when finished then auto reboot.

2. Run it and keep pressed BUTTON_CIRCLE about 6s, it does make a forced full backup to dev_usb000/reActPSN/BKxxxx. xx.edat xx.rap also backup to dev_usb000(1)/reActPSN/pubPSN/exdata folder. (changed this to edat fix mode after ver2.10)
3. Run it and keep pressed BUTTON_L1 about 6s, it does make a forced license generation from dev_usb000(1)/exdata to user "reActPSN 2.0 xx"

4. Run it and keep pressed BUTTON_L2 about 6s, xx.edat xx.rap also backup to dev_usb000(1)/reActPSN/pubPSN/exdata folder.

5. Run it and keep pressed BUTTON_R1 about 6s, it does make a forced full backup to dev_usb000/reActPSN/BKxxxx. xx.edat xx.rap also backup to dev_usb000(1)/reActPSN/pubPSN/exdata folder.

6. Run it and keep pressed BUTTON_R2 about 6s, it does make a lv2 dump to /dev_usb000/dump.bin

7. Run it once time when you log in yourself or replayGamesN_Cyyyy user account, it will reactivate yourself or all same yyyy users license. don't use this function again. But it also restores act.dat from act1.dat.

8. Run it, you can't login PSN again. All important information send to PSN is random! (Faked ID)

TUT for how to run full PSN games:

1. Install reActPSN v2.00
2. Run it and keep pressed BUTTON_R1 about 6s, make a forced full backup to dev_usb000/reActPSN/BKxxxx. Backup xx.edat xx.rap to dev_usb000/reActPSN/pubPSN/exdata folder.
3. Download vsh.self patched package, patch your CFW.
3. Import license from exdata folder. Copy exdata folder to USB media root, inserted it to dev_usb000 or dev_usb001 port. Create a new ps3 account aa. Run reActPSN, auto reboot.
4. Delete all replayGamesN_Cyyyy (v1.1x generation) user account.
5. Enjoy official PSN games now, Run PSN games.


ReActPSN v2.10 Homebrew PSN App Update for PS3 CFW Arrives

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#105 - Tek9 - February 11, 2012 // 5:15 am
Tek9's Avatar
try reading this post i made because i couldn't figure 2.1 out a while ago and wrote this up as best i could check it out here: http://www.ps4news.com/forums/ps3-cfw-mfw/reactpsn-2-0-update-ps3-cfw-patched-vsh-self-arrives-121354-8.html#post404362

#104 - Lirans - February 9, 2012 // 12:12 pm
Lirans's Avatar
I tried using ReActPSN 2.20, but had trouble understanding how to use it. There are different versions of it and every guide tells you something else to do. Can someone explain how to use it to activate the DLC?

#103 - HeyManHRU - January 31, 2012 // 5:37 am
HeyManHRU's Avatar
I couldn't find any links for Marvel Pinball other the ones on ReActPSN, but I suggest you try out "Pinball Hall of Fame: The Williams Collection". It's a pretty good pinball game imo.

#102 - ezzitdus - January 31, 2012 // 4:51 am
ezzitdus's Avatar
but i can only find the reactpsn version.. is there a link without the reactpsn?

We have zenpinball and we like it very much, but my girlfriend wants marvel and i can't get it to work with reactpsn... maybe someone knows a link?

thanks cheers from nl

#101 - SuperSaiyen - January 30, 2012 // 11:07 am
SuperSaiyen's Avatar
Quote Originally Posted by niwakun View Post
yes you can use reactpsn v2.xx on rebug cfw.

please do take note that some or most of the DLC that you will be registering using reactpsn might not work, since you haven't got your PS3 logged on to PSN.

trying to understand how to fully use this tool still, but are you saying you should be logged into PSN to get the most reactivation? I thought you didn't want to be on PSN with CFW for fear of getting banned??

#100 - spunkybunny - January 28, 2012 // 8:14 pm
spunkybunny's Avatar
Quote Originally Posted by TwistedJay View Post
Here is a link to the patched vsh.self

That's not going to help anyone unless you tell us what firmware and what modifications are done to that firmware. I have my own 355MFW that I was running and I tried the 355 vsh.self and it red screened. I had to take my vsh.self and mod it manually then it worked fine.

So I recommend to everyone don't touch that file as it will most probably red screen your PS3 and if you don't know what to do then its your fault.

#99 - TwistedJay - January 28, 2012 // 6:36 pm
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Here is a link to the patched vsh.self

http://www.sendspace.com/file/ulqexh

#98 - Liloolil - January 28, 2012 // 3:08 pm
Liloolil's Avatar
Okay, thanks.

#97 - Tidusnake666 - January 28, 2012 // 9:24 am
Tidusnake666's Avatar
spunkybunny , these were my thoughts exactly.

Why don't make a menu? It's preety hard to have all combinaions in my head. Is there a combination FAQ somewhere?

#96 - niwakun - January 28, 2012 // 8:27 am
niwakun's Avatar
yes you can use reactpsn v2.xx on rebug cfw.

please do take note that some or most of the DLC that you will be registering using reactpsn might not work, since you haven't got your PS3 logged on to PSN.