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131w ago - Following up on the previous revisions, today PlayStation 3 homebrew developer Ac1DMoDz has updated the PS3Tools GUI Edition to version 4.0 Ac1DMoDz Edition with the changes outlined below.

Download: PS3Tools GUI (Ac1DMoDz) Edition v4.0

To quote: Ac1DMoDz is back with a all new PS3Tools, This update includes GUI Changes and a few tools added.

Change Log:

  • Updated Theme
  • HDD Tools Removed (Added To Misc Tools)
  • Added Misc Tools (Tools that dont have a specific category)
  • PKG Decrypter Bug Fixed
  • SFOedior Moved To Misc
  • TrueAncestor PKG Creator Added
  • TrueAncestor EBOOT Resigner v1.5 Added

Note: May come up as false positive


PS3Tools GUI Edition v4.0 Arrives by Ac1DMoDz with New PS3 Tools

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#5 - niwakun - 182w ago
niwakun's Avatar
hmmm... to be short

[Register or Login to view code]



its not really that great app, plus if you place a OFW, it tells that CFW is there, no checking of actual files has been done.

#4 - meistermacher1 - 182w ago
meistermacher1's Avatar
nice idea

#3 - Tidusnake666 - 182w ago
Tidusnake666's Avatar
Well, I hoped there'll be at least some CRC/MD5 checks on the CFW versions, so the user wouldn't occasionally install OFW... Oh well, pathetic

#2 - barrybarryk - 182w ago
barrybarryk's Avatar
What a ridiculous ploy to get twitter followers. Is he really that needy?

#1 - PS4 News - 182w ago
PS4 News's Avatar
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well, followed by Check_PKG and HashCalc by eminem451 with details below.

Download: PS3 CFW Folder Checker Homebrew App and Source Code / check_pkg.zip / check_pkg.zip (Updated) / hashcalc-simple.exe by eminem451

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at RealPsDev

Source Code:
[code]
#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout