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PS3Tools GUI Edition v1.2 Out, Adds SCE Info & Hexdump Option


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147w ago - It's been less than a week since his previous revision, and today PlayStation 3 homebrew developer PsDev has updated PS3Tools GUI Edition to version 1.2 with the changes outlined below.

Download: PS3Tools GUI Edition v1.2 Application

This update adds SCE info alongside a hexdump option to dump the decrypted PS3 Core_OS for PlayStation 3 developers to examine.

Changes

  • Added SCE info
  • SCE info- lv0
  • SCE info- lv1ldr
  • SCE info- lv2ldr
  • SCE info- appldr
  • SCE info- isoldr
  • SCE info- EBOOT.BIN
  • Added hexdump option to dump decrypted core_os

Thanks to naehrwert, HSReina, Math, fail0verflow of course and any one else I forgot.


PS3Tools GUI Edition v1.2 Out, Adds SCE Info & Hexdump Option

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 52 Comments - Go to Forum Thread »

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#2 - barrybarryk - 169w ago
barrybarryk's Avatar
What a ridiculous ploy to get twitter followers. Is he really that needy?

#1 - PS4 News - 169w ago
PS4 News's Avatar
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well, followed by Check_PKG and HashCalc by eminem451 with details below.

Download: PS3 CFW Folder Checker Homebrew App and Source Code / check_pkg.zip / check_pkg.zip (Updated) / hashcalc-simple.exe by eminem451

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at RealPsDev

Source Code:
[code]
#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout

 

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