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PS3Tools GUI Edition v1.2 Out, Adds SCE Info & Hexdump Option


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147w ago - It's been less than a week since his previous revision, and today PlayStation 3 homebrew developer PsDev has updated PS3Tools GUI Edition to version 1.2 with the changes outlined below.

Download: PS3Tools GUI Edition v1.2 Application

This update adds SCE info alongside a hexdump option to dump the decrypted PS3 Core_OS for PlayStation 3 developers to examine.

Changes

  • Added SCE info
  • SCE info- lv0
  • SCE info- lv1ldr
  • SCE info- lv2ldr
  • SCE info- appldr
  • SCE info- isoldr
  • SCE info- EBOOT.BIN
  • Added hexdump option to dump decrypted core_os

Thanks to naehrwert, HSReina, Math, fail0verflow of course and any one else I forgot.




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Comments 52 Comments - Go to Forum Thread »

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#2 - barrybarryk - 169w ago
barrybarryk's Avatar
What a ridiculous ploy to get twitter followers. Is he really that needy?

#1 - PS4 News - 169w ago
PS4 News's Avatar
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well, followed by Check_PKG and HashCalc by eminem451 with details below.

Download: PS3 CFW Folder Checker Homebrew App and Source Code / check_pkg.zip / check_pkg.zip (Updated) / hashcalc-simple.exe by eminem451

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at RealPsDev

Source Code:
[code]
#include
#include
#include
#include
#include

#pragma comment(lib, "shlwapi.lib")
#include

using namespace std;
typedef unsigned int u32;

/*******************************************************************************
* Check if a file or a folder exists
******************************************************************************/
bool Exists(string Path)
{
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;
}

/*******************************************************************************
* Quit the application with a message
******************************************************************************/
void Quit(string Message)
{
cout

 

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