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May 1, 2012 // 10:13 pm - Following up on his previous release, today PlayStation 3 homebrew developer PsDev has updated PS3Tools GUI Edition to version 1.1B adding a Dev_Flash dumper as outlined in the changlog below.

Download: PS3Tools GUI Edition v1.1B Application

To quote: CHANGES:

  • Added Dev_flash and Dev_flash3 dumper
  • Removed conf editor
  • Removed space wasting buttons
  • Added other tools section
  • Cleaner GUI
  • No extra tab screen
  • Faster
  • Less memory by about 4mb


  • No more random cmd box popping up.
  • Fixed memory issue
  • Fixed permissions glitch


  • Can unpack any PS3 firmwares dev_flash.
  • Can unpack any "PS3" Firmware up to date. Gets really fast after first or second use.
  • A console is built into the program showing you the exact log a cmd would.
  • Can Decrypt PS3/PSP retail PKG files (Signed by sony installable via OFW).
  • Can readself of, Appldr, lv0, lv1ldr, lv2ldr, isoldr, EBOOT.BIN or if any of the things that you want to read are not listed on a button you can run a custom command to do it, for example: aim_spu_module.self just type that in where it says input and it will read it. So any file that is possible to use via readself, can be done in a fast manor 1-2 sec.
  • An awesome Core_os_package tool that can decrypt, extract and encrypt the Core_os_package.pkg all in about 1-2 sec.
  • Sign pkg for 3.55 or 3.41
  • UnSELF a file.
  • Build SELF a file.
  • Whenever a tar file is modified, it's permissions need to be set, this tool can do that for you. fix the tar file for the following FW. retail fw up to 3.72, debug fw up to 3.72 and retail and debug fw 4.0.


Lets use a example: If you want to unpack a ps3 update just get the PS3UPDAT.PUP (Don't change the name of any file in ps3 FW keep original) and put in tool folder, run my program click unpack and it will unpack it.

So like if you want to fix tar make sure the update_files.tar stays the same name and put in the main folder where program is located.. same for anyfile keep the original name. So it's pretty simpe just drag the file that you want the tool to do something with and keep the original name.

Here is a video I made (I am pretty bad a videos) to help it' a tutorial that covers everything. If some one else could make a better one that would be awesome. THIS VIDEO IS FOR THE BETA VERSION. STILL HELPFUL


PS3Tools GUI Edition will create two new files for the Core_os_package. "decrypted_core_os" and "CORE_OS_PACKAGE_ENCRYPTED.pkg" don't change the name of the decrypted one or else you won't be able to encrypt it.

PS3Tools GUI Edition v1.1B Updated, PS3 Dev_Flash Dumper Added

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#5 - niwakun - December 3, 2011 // 5:23 pm
niwakun's Avatar
hmmm... to be short

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its not really that great app, plus if you place a OFW, it tells that CFW is there, no checking of actual files has been done.

#4 - meistermacher1 - December 3, 2011 // 4:53 pm
meistermacher1's Avatar
nice idea

#3 - Tidusnake666 - December 3, 2011 // 4:35 pm
Tidusnake666's Avatar
Well, I hoped there'll be at least some CRC/MD5 checks on the CFW versions, so the user wouldn't occasionally install OFW... Oh well, pathetic

#2 - barrybarryk - December 3, 2011 // 4:24 pm
barrybarryk's Avatar
What a ridiculous ploy to get twitter followers. Is he really that needy?

#1 - PS4 News - December 3, 2011 // 4:07 pm
PS4 News's Avatar
This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well, followed by Check_PKG and HashCalc by eminem451 with details below.

Download: PS3 CFW Folder Checker Homebrew App and Source Code / / (Updated) / hashcalc-simple.exe by eminem451

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at RealPsDev

Source Code:

#pragma comment(lib, "shlwapi.lib")

using namespace std;
typedef unsigned int u32;

* Check if a file or a folder exists
bool Exists(string Path)
return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES;

* Quit the application with a message
void Quit(string Message)