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108w ago - Following up on PS3 4.40 CFW and the PS3 v3.1.0 Core Update, today Spanish PlayStation 3 developer MiralaTijera has updated his PS3 4.40 CFW to include a ReActPSN RIF license bypass which allows users to run all PS3 DLC, PS1, PS2 Classic and PSN content that previously required RIF files without ReActPSN now.

Download: CfwUpdate1.rar (9.9 MB) / CfwUpdate1.rar (Mirror) / CfwUpdate1_0.rar (Mirror #2) / PS3 4.40 CFW By MiralaTijera with ReActPSN RIF License Bypass PUP (Full) (MD5: B43BE1DB688FB3A3B06E164DED951FE9 - PS3UPDAT.PUP 193.6 MB - 203,044,644) / MiralaTijera CFW 4.40 (Full) (Mirror) / MiralaTijera CFW 4.40 (Full) (Mirror #2) / MT_CFW4.40.rar (Full) (Mirror #3)

To quote, roughly translated (via pastie.org/private/wlzfxhqdth8c9icqzkhjg):

Update 2:

  • Startup animation as PS1 PSX full
  • ReActPSN fixed (without copying or look or view of Rogero)
  • Rif license bypass, ie now the console will not care that the content is purchased or not, meaning that on a console without rif's not act.dat or milk should boot all content without complaining (PS2 classics for example) but that will give blackscreen fix that patching the ps2netemu to use a static klic
  • And a new way that I have called

Dcex, basically recharge the system mode WITHOUT changing eid dex or do to move it to the paraphernalia dex so if you ought to have enabled qa flags are nothing more ... all in a safe and have our kind of debugger to debug games and riding games manager network without any

Works well within the pack (counting we talk about that and you have the updated console with this update) I attached a file that is in a folder that says that you read this post... lv2ker.self call this what you have to manually load in the root of the dev_flash, in this case you can use the same dev_rewrite dev_blind or riding the core whenever you start, and then just change the flag ought anotherlv2 (notice this is temporary If for whatever reason fails and gives two beeps boot ay not no problem just put away the flag and return to usb boot.

Fine once started you'll see like a dex, you will see the special icons and quick sign up so far so good. pc to use tools, have the PS3 connected by network cable to your router, and Unzip the zip of the tools that associate to the root of a game, so that it looks like =

[Register or Login to view code]

And then you go into network settings, and see the ip info that you have assigned, you give it to right click and edit the MLTmountydebug.bat and inside you will see an ip 192.168.0.102, cambiadla for yours, keep changes and Execute... right then you will see in the game riding discless via network, and in one of the 4 windows that you open the dtccons of the debug output will see both the game and the system.

Something like:

[Register or Login to view code]

And core 3.1.1 with updates and fixes to accommodate what was previously described in cfw.

To apply the update as usual, with the core with nosearch poneis OFF everything in the root of the pen and she will do the dirty work to be restarted and updated... and with this and a brazier to burn Rogero Enjoy with fruit donsimon

From Cyberskunk: I have been having a break but rest assured over the next day or two we will release our own 4.40

This does have some good stuff but the need to use a USB is something we are really not interested in.. We have played around with it before we released the first REX but decided against it and instead to try to achieve the same results without the need for it.

No DEX yet but having a look at the current released 4.40 cfw's we decided to add a new member to REBUG family.. LITE EDITION.

From haz367: Not the fasted way to mount but at least it works smooth, made a typo earlier about "lv2kernel" and TargetID" reporting DEX after loading "lv2ker.self" ofcourse it's only Lv2kernel = DEX and TargetID = CEX, one could flash the c2d converted dexflash.bin using the "flash" FLAG but that's a bit silly cuse there's a 4.30DEX p/p anyway.. anotherlv2 FLAG/lv2ker.self - stream game from PC test, nvm the crappy phonevideo.


Finally, from Joonie: I have been trying to port this MLT's unfinished rif bypass patches into REBUG CFWs.

For some reason, so far only c00 type unlockable demo pkgs work, tested on REBUG 4.41.3 / REBUG 4.46.1 REX. Have anyone really tested this?

I also ported this patches to REBUG 4.46, and it seems working as the same as my first port [4.41], so far, I have got the same result.

TMNT works, Street Fighter HD gives 80010009 error. I'm going to try Virtua Fighter 5 soon. Again, I removed my act.dat, and there is no rif has been activated.

Here is legit test results:

The reason why I chose REBUG REX for testing, is because it's easy to swap VSH, since all REBUG REX include 3 VSH files.

I can easily see the immediate differences between normal VSH and patched VSH with MLT's patches.


PS3 4.40 CFW By MiralaTijera with ReActPSN RIF License Bypass Out

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#81 - NotJustAnyRob - 109w ago
NotJustAnyRob's Avatar
Quote Originally Posted by mahidi View Post
noob question, can i go online with this CFW even my console is banned??

Well, for some reasons you got banned, right? if you're cheating while playing online then stay way from psn. It bothers a lot of us gamers playing with cheaters online. Now if it is to play legit then go ahead and download the unban tool here.

#80 - Brian10122 - 109w ago
Brian10122's Avatar
Could somebody upload a mirror (of the pre-patched PUP) onto MEGA? I get like, 20kb/s on uploaded >.

#79 - ahltru - 109w ago
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When I attempt to install the PUP it loads to about 80% then comes up with an error code and says the file is corrupt.

#78 - NTA - 109w ago
NTA's Avatar
Quote Originally Posted by mahidi View Post
noob question, can i go online with this CFW even my console is banned??

I think that's what the unban tool is for.

#77 - seeman - 109w ago
seeman's Avatar
i want to be on the save side... i'm waiting for rogero... also i will update my mod then... mclow mod..

#76 - mahidi - 109w ago
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noob question, can i go online with this CFW even my console is banned??

#75 - NTA - 109w ago
NTA's Avatar
i'd have a guess and say no. there would probably be some huge outbreak of news again if it did, i think T_T

would be nice if it did though

#74 - stedman - 109w ago
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Can this install on ofw 4.40 or 4.31?

#73 - Dreaded - 109w ago
Dreaded's Avatar
Hey guys,

I've been away from the PS3 scene for a while, was using 3.41 OFW with my good old JB USB for a long time. I got back into it a few days ago (RIGHT before 4.40 OFW was released... SO pissed ) and chose miralatijera 4.31 CFW (as all the rest were just being spoofed as of the last few releases), so I know my way around a little.

I was big on the PSP scene throughout it's whole life cycle (I swear miralatijera is Dark-Alex in disguise) and have a good grasp on this sorta stuff in general.

The only questions I have, are if, when and how to use the Pre-Patched PUP and which IrisManager version to use. I used this to install 4.31 and will be coming straight from that firmware.

Also, and this could be a deal breaker for me, I wanted to know if reactPSN works with this release. Looking forward to getting back into Dust 514 and will hold out for it's update of need be.

#72 - pedro800 - 109w ago
pedro800's Avatar
I need this thing, thanks