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November 14, 2011 // 3:37 pm - Today Spanish PlayStation 3 developer DemonHades has released the first version of their JFW DH MA-1 3.56 PS3 Custom Firmware alongside a video of it in action below.

Note: Before installing, barrybarryk warns users who install JFW DH MA-1 3.56 PS3 CFW they will not be able to downgrade without a hardware flasher... so be aware it's primarily intended for those stuck on a 3.56 base.

Download: JFW DH MA-1 3.56 PS3 Custom Firmware / JFW DH MA-1 3.56 PS3 Custom Firmware (Full) by Maara

To quote, roughly translated: PS3 MA-1 3.56 is the first PS3 Custom Firmware version 3.56. This custom (its most basic) was ready for about 7 or 8 months, but it was not until now when I decided to publish it.

It has nothing to do with the recently published exploit the metldr, although the appearance is imminent futures higher firmwares, for which he wants to try, here it is.

First of all thanks:

  • Graf_Chokolo, for their great work.
  • A Demonhades, for its testing, its great strength.
  • A JaiCrab, for their help.
  • A Lara, for making me laugh a day.
  • People who have tested this 3.56 MA-1, thank you very much.
  • To all that s @ s who donated for a flasher, no firmware ell @ s this far along would not exist as such.
  • A Varicella by their selfless help.
  • A B.E
  • A M.E.M, do not forget and forgive.
  • Tod @ s @ s that I forget that by mistake, apologize.

As the first version, it only takes the most basic functions of a custom firmware, now I'll explain. Also explain the changes performed in the 3.56 Sony, and as in its release notes, which argued as a simple patch was not just a patch.

FUNCTIONS

  • Support PEEK / POKE lv2, using the typical SYSCALL 6 and 7 for compatibility with existing homebrew.
  • Support PEEK / POKE lv1 native SYSCALL using 10 and 11 respectively. These are used as SYSCALL
    than the lv2, the devs just have to use them as you would those of lv1 lv2 but affecting.
  • Load unsigned applications, FSELF format natively. That is, a normal application or npdrm
    FSELF valid format worked directly. (No touch-memory copy in the lv2).
  • Load logically signed applications, both official and unofficial signature valid.
  • Support for applications up to version 3.56.
  • Use of all SYSCALL system, provided that the product no later verify mode, QA, etc.
  • No need to modify the PARAM.SFO in the event that hypothetically would use a application that requests
    a version higher than 3.56 in either npdrm / normal application / or application running from the bdemu.
  • Installation of Retail and Debug PKG since the PKG Install option.
  • System settings in the XMB QA hacked. Now you can open the options using the normal combo without
    QA flag is active or a valid token or existing on your machine. Any options changed is maintained
    in the system registry settings.

This QA system hack allows any SPRX to call the XMB to check this information hacked receive information, such as the nas_plugin.sprx, which in the case of DEX would permit installed without any patch of PKG Retail. As always be careful you do with those options, this is the safest way to have the QA without be QA, and not have to modify the EEPROM in any recalculated appearance or tokens of any kind. Here I have to thank Sony for making the security of your token only be in one byte and not in those
should be.

LV2

  • FIX: Patch to allow loading of applications for (avoids errors 0x80010009)
  • FIX: Patch to avoid checking the firmware version of the application against the version of firmware stored in the memory of lv2 (avoid the error 0x80010019)
  • FIX: Patch to avoid the error 0x8001003C (allows loading of applications that request more internally than the current version)
  • FIX: Patch to avoid the error 0x8001003D
  • FIX: Patch to avoid the error 0x8001003E (using hdd patch and have no disc inserted)
  • FIX: Enables the use of all SYSCALL, avoiding generic error 0x80010003.

CHANGES IN THE LV2 3.56:

  • FIX: Patching a new security check that prevents updater mode, it could launch an application unsigned with the minimum key 0xD (3.56), avoiding the error 0x80010009. NOTE: See NOTE AT THE END OF THIS README
  • FIX: otherwise is used to integrate the new SYSCALL 6, 7, 10, 11 at lv2.

LV1

  • Added support for PEEK / POKE NATIVE at lv1. The method used to integrate these new hypercalls not use hypercall existing one, but really any hypercall not used in the system is a peek or poke depending on the case. To interact with PEEK / POKE, lv2 use SYSCALL of 10 and 11 respectively.
  • Changes in the hypercall mmap (114). In the 3.56 Sony made significant changes in this hypercall to avoid the use that was being given to the lv1 to lv2 mapping. Now this hypercall checks that the key argument has not been modified, are checked mapping ranges
    (Someone who understands this will realize how dangerous it is that you map the critical thing, and do not speak of lv1) the hypercall code is divided into sub-functions into chunks for rolling the analysis. 3.56 In this version of this hypercall MA has not been touched, but having the support of PEEK / POKE in lv1 mapping is no longer necessary. In a later version is not ruled out such a check hypercall it's not complicated really, just it was not necessary for this version.
  • Changes in the hypercall unmap (115), similar to mmap, its code shared between subfunctions.
  • FIX: Added some patches to avoid integrity checks lv1 / LV0.
  • FIX: Added patches in the SPM and the DM to enable the use of any service. The patch is different, smaller, the SS patch exists (this is no longer compatible with 3.56), in my testings my patch does not produce any kind of problem with trophies, or saved games, etc..
  • TODO: Delete the problem of not being able to downgrade to a version lower than 3.56. Currently not possible down from 3.56 after upgrading to the.

LV0 APPLDR

  • FIX: Patch to override the check ECDSA digital signature. Now an application with an invalid signature signed will be considered valid.
    For example, "sign" an application without having the proper private key to generate a proper signature.
  • FIX: Patch that removes the hash check of the application segments. A hash will be considered invalid
    valid.
  • FIX: Patch to override that you can not use FSELF retail consoles. This patch is different from that in ps3devwiki, the patch is on that page about this subject brickea machines has a problem metadata to decrypt the encrypted executables retail.
  • FIX: Patch to override the protection added in 3.55 (in the case of applications npdrm / normal, previously only was in charge of the RVK) which prevents applications can be used above the indicated version in the firmware today. That is, in a hypothetical case, a game trying to throw in a 3.60 3.56.
  • FIX: Patch to override the protection auth check the applications (added in 3.56), this check detects programs created public tools as they always put the same auth, auth superior one.
  • FIX: Patch to remove the protection from the white list of authorized programs, added in 3.56. Now you can use all applications as 3.55 and below.

NOTES

  • The lv2 is protected by a hash in lv1, in case you want to play an offset that encompassed in the range of protection, this would produce a panic check off the system. To avoid this problem, use the tool that is attached to this package before using poke modify lv2. Why not to implement this patch directly is because not everyone is dev, and that can not be touched lv2 is safe for the user.
    Of course the source code of this program is included, so a dev can see how using the POKE lv1 patched the problem.
  • You can now enter service mode, and use the lv2diag as before, but this has a potential danger. The 3.56 now makes it impossible to make a downgrade to less than 3.56, meaning that if you are in the 3.56 in him are, if you have time you tried to cancel out a version that checks the update manager. The problem is a programming error that allows updating Lv2Diag.self, the failure is that No checks that the update is in the usb or to verify that this is valid, the program formats the flash 1.2 and 3. That is, if then fails, your system would not have died partially flashes, still work ROS can use a lv2diag active again, but who Forewarned is forearmed. Lv2diag Beware!
  • Attached to this package is an updated application to extract the nodes of a dump of lv1 is an update of the application made by Graf Chokolo, now has support for versions 3.15, 3.41, 3.55 and 3.56 in one program. Useful to display the nodes extracted from your dump.
  • The firmware finished graphic will be added when finished JFW 3.41 itself.
  • In the package adds an application, I do not think there publicly, to put the product model directly from the XMB, acts as a toggle, in the event that you can use the product as simply so I removed the product.

As a final note to remember that this is the first version of the firmware, so constructive criticism are welcome. As I suppose that due to this publication where patches are appldr, many variants will come out of it, just remember that the first publication was this.

Do not bite the hand that feeds you, today is like tomorrow is a 3.56 higher, or maybe not.

3.56 MA-1 Installation Instructions

Assuming you want to upgrade to this version from 3.55 and below, the following steps.

1. Download the CEX 3.56 VERSION 2 from somewhere.
2. Apply the patch with included xdelta to patch on the official PUP VERSION 3.56 2.
3. Install the product using PUP by lv2diag mode, or through the XMB.

In the future, take a version for people stuck in the 3.56 flasher.

1.xdelta 356MA-MD5: d6ead544a81564331851b4e8b8d96c6d
DeltaPatcherLite.exe MD5: 05f144ebff7043c09107352315278ada
xdelta.exe MD5: 1c6b3a6e1e9df2c8313bcf98aabfc8e1
ProductModeXMB MD5: 6a4d8a189a202a988bc1f5425446b190
RepoMaster.exe MD5: 741e08ed4dd51d0cefa8faa1d043e766

ORIGINAL VERSION 2 3.56 MD5 CEX (for reference): 2a52196399a4b96ea568aafa65d1a27e
MA-1 3.56 PUP MD5 (for reference): efe066e4836393c8bf60a5cc6804ddc3





JFW DH MA-1 3.56 PS3 Custom Firmware is Now Available

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#865 - NTA - May 16, 2012 // 11:18 am
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Seems legit. How's the compatibility?

#864 - Adriansfc92 - May 16, 2012 // 10:38 am
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Following up on the PS3 Preloader Advance v3.1 by JaicraB, today Spanish PlayStation 3 developers at DemonHades have released Service Pack 1.3 for PS3 JFW-DH 3.56 MA CFW, Tools for MAD by Chekco, a ConfEditor by Vakaloka, a tutorial by siema44 and a PSX and Dynarec ISO demo video below!

To quote, roughly translated: New PS3 JFW-DH 3.56 MA CFW Service Pack 1.3

Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.

  • System Administrator unlocked for use with 50 functions including only HV can run in service mode (*).
  • Total compatibility with games, games that gave failures now work OK.
  • Support Ministry of PSP, and PSN games now run and debugged all.
  • Compatibility with PS2 corrected.

What's New TheGrid

  • TheGrid patching the boot
  • Region Free BD
  • Patched new checks
  • Payloads support
  • Linux
  • Dynarec load support in the LV2 (emulators support more advanced 3d)
  • Dynamic patch is not required to install or replace, and nothing more.

New options to start with EGEA detecting flags to perform new tasks:

[Register or Login to view code]

These flags or files are placed in the root of usb / dev_usb000 only have to create an empty document even from the context menu of windows and these names and ready, you can invoke the boot and call to fulfill a task as their names pre-written.

As you see you can avail of basic features including the Preloader from the very start just using FLAGS. Write access to the flash from the start, no dev_fast, etc.. It follows the runtime load EGEA.SELF at startup. Improvised use of new syscalls 15,16,20 (lv2 memcpy, memset lv2 and lv1 CallGate).

Details: Using MatherOS direct start to load directly into the console linux without going through the VSH. XploraMAs improved the display of units and contents. MultiTheme included in their own zip.

Position of the patches:

In this first version of TheGrid in MA we are 6 options or patches are:

  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time).
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).

(*) You can use the soft regulator of the cooler fan speed in administrator mode.

Download links


Improvements over the sp1.2.1 ....

From now you ought to use this version of Iris prepared with the SP Manager 1.3, as always thanks to D_Skywalk to have this manager: http://www.mediafire.com/?72h34t5h5arvk97

  • Need not be used more compatible 36 or 35 +8 +8 managers to use than the iris manager.
  • You do not need the profile of support for minis and games like GT5 or from dust that was frozen.
  • No change of region, as this patch to put the reader region free.
  • Be able to boot linux from bypassing the xmb.

FAQ ...

I need to install an SP before this?
- No, the SP has all the old and new

I have to put in service mode to install the SP?
- No, use Aegean to install it.

It comes all included in the RAR?
- If including the new Dynamic MultiTheme

Managers Supported

  • Iris Manager 3.56
  • H Manager 1.5
  • Solar Rogero Edition 8.5
  • Multiman 2.008.05

That is the XploraMAs?
- It is a port of the xmb plus but not required PKGs and is much faster displaying content.

It is also necessary to emphasize that the writing on the flash is activated from the start of MA, I mean you have to not use any type mounting system dev_fast etc, just copy and paste the same flash as you have all permits in MA.

Thanks to Rokiski, JaiCraB, blackdeath, Adriansfc92, chickenpox, chekco, kike, and all the devils SolidHades93 community DHorg.

1saludo

Post Experiences with JFW 3.56 SP 1.3 DH-MA

Well as the title says this post is created for people who have installed the SP 1.3 discuss their experiences and to be failures and others. Also go up Thegrid.cfg with different combinations.

Known bugs:

In some PS3 when you turn on the PS3 Dynarec starts.

CGFS of Thegrid:

CFG with only 36 active syscall: http://www.sendspace.com/file/0yv52l
CFG with activated MAtherOS syscall 36 and BD region Free: http://www.sendspace.com/file/c9slio
CFG alone with MAtherOS: http://www.sendspace.com/file/7wsabw
CFG with 36 and Dynarec activated syscall: http://www.sendspace.com/file/pqvbfu
CFG with all patches disabled: http://www.sendspace.com/file/d69wuw

The failure of Mortal Kombat is not due to SP 1.3 in different cfw already presented the same fault in some cases solved, uninstalling and reinstalling everything again and finally the fix as you know.

You can not use the SC 36 and SC 35 at a time, the PS3 is unnecessary and not ripped it all depends on what you need at all times.

From now you ought to use this version of Iris prepared with the SP Manager 1.3, as always thanks to D_Skywalk to have this manager: http://www.mediafire.com/?72h34t5h5arvk97

Will be updated with more CFGs.

Installation method of CFGs:

To install create a folder called CFGs GRID_UPDATER at the root of the pen and there you put the CFG, and now you put the Pen in the USB00 and start the PS3, and there you will have installed. You should not have any Aegean in the usb.

ConfEditor by Vakaloka, Create Your Custom Conf


Good friends, our friend has created a tool vakaloka to the PC with which we can create our own TheGrid.cfg, method of use is very simple ..

1) Unzip the contents of the rar
2) We will have an executable and patcher
3) Run the program and see that we have the name of the patches and not or whether to enable or disable the patch
4) Once selected we want to give to save settings, we will ask you say a name TheGrid
5) The establishment of a TheGrid.cfg that you will have to put in a root folder called USB GRID_UPDATER, we put in the cfg
6) Insert the USB pen in the closest to the reader and turn on the ps3 normally, it automatically saves your new cnf

And this, so simple, as it brings patcher.txt point the application, but future patches can expand by simply adding each new name under the following

Download the new version 1.2 (fixes a bug in the previous version): http://www.mediafire.com/?jxigthng5q4n0bt

Thanks to vakaloka 1saludo

Dynarec And Play ISOS PS1, PSOne Emu (Beta) Tutorial

Good demons, as are you? While not? for ale.. END OF POST. Nah just kidding.. In this post I will explain how to use the PSone Emu for retro-lovers

First, download this pack: http://www.mediafire.com/download.php?wruo2b517g3brn1

Inside is everything you need to activate dynarec and play with the emu.

1. Unzip and put all folders in usb. Connect it to usb000.
2. (The one next to the reader)
3. turn on the PS3 to update your cfg TheGrid with dynarec
4. Install PKG Emu
5. Without removing the pen of usb000, tear
6. vice, vice, vice, vice much hahahahahaha

You can configure it with shaders, which itself includes emu for better viewing of your games. The games are in the folder PSX ISO or BIN format (recommended ISO) and the memory cards in MC. Here a video playing Xena:




PS: as already said in another post, some PS3, turning Dynarec not start, so you will have to create or download one of the cfg's in that post and put it in GRID_UPDATER to update and restart. Well gentlemen to enjoy!

COMMENT HERE THAT I HAVE THE GAME AND NOT WORKED.

Thanks to all the Team for their currazo and bring Dynarec to MA!

More PlayStation 3 News...

#863 - Prince Valiant - May 14, 2012 // 10:49 am
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Say what people will about them, at least they're still actively developing things. Thanks for the update.

#862 - niwakun - May 14, 2012 // 5:21 am
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sounds promising, but the risk are too high, I leave it to someone else to test this. Maybe this will be usable for switching firmwares (hopefully, including the 3.60+ firmwares).

For those people who have flashers, please kindly test it.

#861 - Adriansfc92 - May 13, 2012 // 3:50 pm
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Following up on the MA BD Tool v0.8 for PS3 JFW DH 3.56 MA CFW, today JaicraB has updated the previous PS3 Preloader Advance 2 to version 3 followed by bugfix 3.1 alongside a guide by Chekco via DemonHades below.

Download: PS3 Preloader Advance 3.1 / PS3 Preloader Advance 3.1 (Mirror) / PS3 Preloader Advance 3.0 / PS3 Preloader Advance 3.0 (Mirror)

To quote, roughly translated: Hi all, as many know, when it published the JFW 3.56 MA-DH commented on the possibility of creating a virtual flasher to downgrade to 3.55 or less, well today is a fact that possibility so from now no one is "prisoner of MA", however it is a dangerous process, it is recommended to keep things clear and know what we are doing responsible are misuse said this. Let's begin:

The first is dump the data vital to our PS3, Aegean and we will use a configuration file download from the link below the pre3 (jaicrab.blogspot.com.es) and put in the root of the pen Archivo advanced.cfg, then rename the Lv2Diag.self to egea.self, create the following directory PS3/UPGRADE/egea.self.

Connecting to the USB port on the right and hope while reading the data from our ps3 "the process are between 3/5 minutes depending on the pen", when finished we will create the Backuprflash.bin. There are flash drives that are not compatible with egea, if we see that the ps3 starts normally change pendrive...

Good, the configuration file that will do is dump the rflash and flash1, flash2, flash3 once the reading process will turn off the ps3 and begins one of the most dangerous steps, we now have to patch the rflash with 3.55 core_os not chek, patch is recommended to follow the tutorials to dowgrades with physical flasher, but if you look confused or not know how. To be continued...

Thanks to:

JaiCraB, to create preloader 3 and include the MAD.
Varicela test this tool and give me a PS3 and which I used for this tool and other future purposes.
Kike for sacrificing your PS3.
Checko, to try all options.
Demonhades by atosigarme to do it.
M * D ** for the knowledge transmitted.
Black, to add the improvement of Service Mode

Sorry for my bad English

PS3 Preloader Advance 3 by JaicraB

I decided to make improvements to the previous Advance Preloader 2. A major improvement is the virtual controller (MAD). Can directly manipulate the NOR or NAND memories of our consoles without having a physical developer. This leads to a high risk of running out of console.

A bad patch and you would be required to settle a physical developer. It has been tested successfully in several models. This does not mean that there is any model that fails. I hope you will heap up head. I am not responsible for any damage. Another use is to make copies of data unique to each console.

This tool has been developed for systems and lower JFW 3.55 3.56 MA. It requires no external libraries. It works even without the dev_flash in the system. It can be launched as Lv2Diag.self, as in JFW EGEA MA SELF 3.56 or releasing from any FileManager that supports it. May soon be published as PKG.

1. Copy of rflash:

For systems with NOR (16MB) and NAND (256MB) (no bootloader). Available two ways to copy. The first 16MB, 256MB or whole (for NAND) The process takes 50 sec (16MB NOR), 15 sec (16MB NAND), 1 min (256MB NAND). In rflash entire system is stored on the PS3. There we find:

  • Asecure_loader
  • EEID
  • CISD
  • CCSD
  • Trvk_prg
  • Trvk_pkg
  • Ros (CoreOS)
  • Cvtrm
  • Bootloader (NOR models only)

It will create a file called "Backuprflash.bin" in the USB000.

2. Restoring the rflash (MAD):

This step is dangerous, a bad change in the original can cause rflash BRICK. A bad usage can only be repaired only with physical developer. Also available in two modes (16MB, 256MB). Designed primarily for downgrading systems with "JFW MA" and for systems with problems downgrader. Has option to restore only different sectors. (Experimental). The process can take NOR, auque See not work on USB not quench. The "rflash" must be copied to the USB as "rflash.bin" But this safe to do so ... Do not!

3. Copy and Restore "/ dev_flashX"

To safely handle the file system used in GameOS. It will create a file called "Backupflash1.bin", "Backupflash2.bin", "Backupflash3.bin" USB000 depending on the number of dev_flash chosen. You can mount that image in your PC so you can change and then restore it. It is also useful when the system downgrade option 2 "Restoring rflash" and change your firmware with the file system. To restore is to copy the image of the "dev_flash" USB000 named the "flashX.bin".

4. Dump LV2, LV1

It is an extra unimportant. You just have to be installed in the system SC 6, 7, 11 for the process. The file created will be named on USB000 "DumpLv2.bin", "DumpLv1.bin".

5. Service Mode

We can enter / exit the service mode. To enter service mode from the pre3 need patched systems with LV1.

6. Out mode

When you finish the processes indicated in advance.cfg can do is shut down or reboot the system.

Configuration file

The tool will locate the file "advance.cfg" in "/ dev_usb000/advance.cfg" (Port closer to the reader) You can do all the actions triggered sequentially. That is, you can program the rflash and dev_flash at a time, out of service mode and reboot. In the configuration file is detailed the activation of each action. Flashing green LED means you are working.

Where it is that Red is complete. Writing in NOR models will seem to be blocked. But the led usb flash every 20 seconds so slightly. Do not put out until you do one or put the red LED.

JFW 3.56 downgrade MA:

The process will be detailed demonhades.org community.

Easy change version:

With well patched the rflash (CoreOS not check) with their respective "dev_flashX" can be changed in a matter of 4 minutes (NAND) of any firmware using this tool. Will address the issue soon on demonhades.org

Thanks to:

Chickenpox test this tool and give me a PS3 and which I used for this purpose and other future purposes.
Kike for sacrificing your PS3.
Checko, to test all future tutorials opciones.Y use of that tool.
Demonhades by atosigarme to do it.
M * D ** for the knowledge transmitted.
Black, to add the improvement of Service Mode.

More PlayStation 3 News...

#860 - PS4 News - May 13, 2012 // 2:09 am
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Following up on his previous release, this weekend PlayStation 3 developer Blackdeath has made available MA BD Tool v0.8 via DemonHades for PS3 JFW DH 3.56 MA CFW.

Download: MA BD Tool v0.8 PS3 JFW DH 3.56 MA CFW Add-On

To quote, roughly translated: Friends of the community here I leave the new version of BD TOOL MA who now includes the basic graphical interface, the ability to save data to any USB connected on the console port as well as the ability to detect and remove the serial model BD reader that you have in your PS3 along with the old features of the first version with the MKB and the HRL.

In some cases the standard model may not be obtained but that's where the BD than the original console if not married.

Just install it and follow the instructions and you can have new details on the BD in your hands or your usb.

Details:

  • Implemented basic GUI.
  • Fixed bugs in compiling the HRL or MKB.
  • Implemented the ability to use any USB port.
  • Now able to detect the model and serial BD player.


More PlayStation 3 News...

#859 - Prince Valiant - April 20, 2012 // 2:26 pm
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It's good to see that some developers are still interested in making emulators.

#858 - HeyManHRU - April 20, 2012 // 1:39 am
HeyManHRU's Avatar
There's nothing wrong with the video nor the music imo. Anyways it's great to have a PSX iso working on a PS3 without having to burn it to a disc first without a dongle. I'm still waiting for a N64/DS emulator and a PS2 one if that's possible. It would be great if someone can pull it off

#857 - SwordOfWar - April 19, 2012 // 10:51 pm
SwordOfWar's Avatar
These guys always have to use some bobbing camera angles and mexican music in the background on all of their videos.

Damn if they can code they need to learn to make a decent video for once.

#856 - PS4 News - April 19, 2012 // 8:33 pm
PS4 News's Avatar
Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.

To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.

Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).

In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)

This video shows how MA356 supports the new or revamped Dynarec, as I said kammy at 3.41, from here my thanks to AerialX for this and other developers would not be bad to take a look at this, I mean hobo theft and other, you know that the protection ring in the LV2 NX Bit was a big step ever made in excess of 3.50 fw now possible in MA.

So the devs put aside developments to move people to 3.5x... In this system recovers MA bringing more power and possibilities of carrying more powerful as serious emulators for N64, Dreamcast, NDS, etc

As you can see in the emulator settings allowed the option "INTERPRETER" to OFF to use the Dynarec remember as many in only 3.55 rulaba and slow interpreter mode on and the bios emulated hle now any rula also changes with Dynamic recompiler.

It is noteworthy that this new system will come as a patch TheGrid incorporated into dynamic, so you will have or not to run before anything, just the emulator will come directly. TheGrid SP 1.3 already integrated in this very close to publication.

I take this opportunity to announce that I (BlackDeath) I have work in progress with the PS3SX to which I have updated a lot since the source of Anonymous when they publish in 2011 correcting bugs and improving new rulante Dynarec that rula of the wafer in MA if time I may get better as well as N64 just want to tell all the devs to do what we like and you have an invitation to this development platform that is the 3.56MA.

As you know in PS3SX Rulan shaders and other filters and for the moment we touch the full speed and use the PE OPS (Software) if you want the plugin to get much better hardware quality HD mode at 360 would be great to have the help of other developers who want to help me with this to port it to PS3.

No more nothing to say your server is dismissed BlackDeath.

Acknowledgements: BlackDeath by their daily struggle and bring all your wonderful ideas, has DemonHades being bad and now be in the corresponding moments, Anonymous for their port of PS3SX, AerialX by the great kammy in 3.41, and all the demons who trust us, and THANK YOU for helping kike carry all this weight succulent. Greetings

From the video's caption: This video shows how the system supports Dynarec MA356, this system was only valid in 3.41 so the devs put aside developments to move people to recover MA 3.5x. In this system brings more power and possibilities of porting emulators more powerful as in the case of N64, DreamCast, NDS, etc.

In related news BlackDeath and DemonHades hinted on IRC about a working exploit that could lead to the creation of JFW 4.11 or JFW 3.60. No further details are available yet, however the related file dump is below for those interested:

Download: Keys_LDRS_DUMP

To quote, roughly translated from Zrandi via zrandiscene.forumcommunity.net/?t=50732845#lastpost:

Hello friends, we have another fresh news from demonhades and his team are already testing universal MAD downgrade. The one who is perfecting it, it's our great spanish dev jaicrab the one who gives veracity to this project.

You can lower from any version from jfwdh356 the times you want, this way many users that were not willing to test it (for x reasons) Now will can try and see the great capacity and work been done in this jfw356.

Also Demon and Kike said to me that you will can downgrade to 3.55 or 3.51 (clean) allowing you to install any CFW or JFWDH3556.

This is what many people were waiting for, well soon will be available in his web and here. Needless to say this year will be full of surprises regarding JFWDH356 and who knows maybe they can achieve an JFWDH3.60 or JFWDH4.11.

Finally, below is the Dynarec source code porting to 3.55 courtesy of IngPereira, as follows:

Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

Download: http://www.mediafire.com/?97259az0ny6rayx (via ps3devwiki.com/wiki/User_talk:Ing_pereira)

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

PS3SX Last ver compiled: http://www.mediafire.com/?bzuoebb0gvopo22

You can test it on 3.55 first by porting this patches, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.



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