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May 14, 2013 // 6:19 pm - Following up on their previous update, PlayStation 3 developers Estwald and D_Skywalk have updated the PS3 backup game manager known as Iris Manager to version 2.41 with the changes below.

Download: Iris Manager v2.41 for v4.XX PS3 CFW / Iris Manager v2.41 (Animated Icon) / GIT

Iris Manager v2.41 Changelog, roughly translated: New: Version 2.41

1) Italian language update (thanks to AlexanderPs3Mod)

2) Added Simplified and Traditional Chinese languages support ​​(thanks Liqianyu)

3) Added syscall 879 emulation (Bd Media ID) for DiscLess Payload

4) Improved discless mode in 3.55, 4.21 and 4.30 CEX CFW. With a USB device, it mounts on exit; without USB device, use the "PS" in Iris Manager to display the disc. If your CFW requires mounting a USB device for disc-less, remember that pressing START (Global Options) and then SELECT display and record the generated Event ID.

5) Added fixed DEX and CFW 4.41 payloads, corresponding to patches from PS3 ITA Fan Control Manager (thanks to Zz_SACRO_zZ , Rancid- o for contributing and greetings to the rest of the PS3ITA Team for initiating a project based in Iris Manager)

6) Also added the method to fix Error 0x80010009 in CFWs sharing the same keys (from 4.21 to 4.41) when a executable is greater than that of CFW. In this case, I made a custom implementation code from ITA PS3 Team:

  • The games and updates are patched to use "Check Files" option (Test Game) that in my opinion, is the right choice for this
  • Instead of using fixed offsets to read the version, its taken from the SELF / SPRX header offset to prevent a possible change in position of the data (which would leave the executable unusable) and simplify the routine, which will serve to all executables.
  • Instead of patching to version 3.41 which can lead to confusion and perhaps create problems in the future, we patching the same version of the detected CFW. This way, it always informs a compatible version with the same keys.
  • It manages all file errors that may occur.

7) Using Sandungas suggestion, it uses / dev_hdd0/GAMES/covers and / dev_hdd0/GAMEZ/covers as potential places to find cover art to avoid duplication of data between Iris and Multiman. Iris will not look for covers on external drives because the process will be slow and complicated and we can all easily copy (using the File Manager) content to the internal disk.

Media ID on BD

In anticipation of a possible check BD Media ID (Export 0xEF666B52 in liblv2 and syscall 879) has been carried out for inclusion in the payload Disc emulate Less.

To get it you need to be in "With BDVD Controller" (With BDVD Controller) and insert the disk after running Iris Manager. Failure to do so, the syscall return Error 0x80010005 and it will not be possible to obtain the ID. Press SELECT on the disc icon, we see in the options "BD ID: XX XX ..." in blue because it is a Bluray disc and yellow when it comes to a game on the hard drive to recover the information.

My original disk MGS4 seems to not have BD Media ID and returns all data to 0 and error 0x80010006: This will be the default mode of operation of the emulation, then possibly some old games lack it.

When you insert a disc, you create a file in / dev_hdd0/game/IMANAGER4/config containing the ID and extension. Did. For example, for Kill 00081.did BCES-Zone 2, which is used as temporary store ID.

Later when launching the game dede hard disk (internal or external), or entering their options with SELECT, Disc-Less mode that ID is taken and stored in the file BDMEDIA_ID in your root directory (for example, in my If, on / dev_hdd0/GAMES/Killzone2/BDMEDIA_ID) and stored by the syscall function 7 in the payload 40 to be used from the syscall 879.

In short: if the BD Media ID is 16 bytes to 0, it will return the ID and error 0x80010006. If by syscall 40 keep an ID function 7 average, returned the ID without error.

Thus, if a game is to check if it is running from the original disk using that facility, will give you the correct ID and avoid problems.

Iris Manager v2.41 PS3 Backup Game Manager Updated By Estwald

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#369 - PS4 News - May 13, 2015 // 10:15 pm
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It's been awhile since his previous update, but today PlayStation 3 developer Estwald is back with a 4.70 update to PS3 System Manager followed by another revision with details below.

Download: sm_new_up_4.70.rar / sm_new_up_4.70_(2).rar / (Mirror) / GIT

To quote, roughly translated: Well, it's done

In git you have new_core changes. Also in the attached (and I do not have access to FTP EOL) where besides the source, attached the sm.self already compiled, with patches to CFW 4.70 (I advise caution: expert someone else try it first).

How does it work ? So basically, when the temperature change, instead of setting the value directly, is reached it is trying to reach the target speed from wherever you are in a series of steps.

Usleep as the loop is 400 ms, that means a step forward every 400 ms, as indeed I have left (there is an internal counter that counts to 5 and at position 1 makes the temperature reading and tries to adjust steps in relation to the tables and no one moves every turn.

If this I want to play, you there. In principle, it is matched up to a maximum of 5 steps, but as a decimal precision is lost, there may be more, of course.

Anyway, I try it to see if you like more. And no, I have not seen. It's just that one day is a day and a forum where people get around a theme and no one program, the thing is nothing less. So there you have a variant [+ laughs]

Update: You can try from the Iris own to make a jump temperatures something big to be enough to return to the lower limit and see how it behaves.

If you want to make the most progressive leap, add number of steps or make adjustment step by step with a lower frequency of 400 ms (adding a counter that makes setting one in two or more cycles) to see what you like best. To me as it is, that's fine.

More PlayStation 3 News...

#368 - GunstarSign - May 13, 2015 // 2:38 pm
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Does IrisManager work as well for PSX games as MMCM does for PS3 ones?

Because I've been trying to find a way to get PSX games to work on it, and I'm still not sure where I'm supposed to properly store them.

#367 - epic of modz - April 30, 2015 // 3:51 am
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good work... but when moving them on to my usb flash drive do i put it in the PS3 folder or make a folder named what?

all i need is my ps3 hdd 3.15 to be formatted is there away to do it on a laptop? like removing the dvd drive or something??

my hdd it's corrupted data, i read it is a bug and that sony may fix it but i'm worried they will put it on 4.70.. if they do that then i will break into it and buy a flasher then put it on youtube just to anger sony

#366 - PS4 News - April 29, 2015 // 4:40 pm
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Yep I hear ya, and you should be all set now also

#365 - epic of modz - April 29, 2015 // 7:41 am
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omg are these real i've been trying for hours with cfw and learning the differences now i have it all in order been up since 4pm yesterday it's 7:40AM nobody has legit cfws for update 4.70

are those files legit and real?? i cannot wait to get ahold of them.

man i really want those files i'm so tired i searched / watched hours of videos and read hours of guides i want a fixed and working cfw so bad i've stayed up since 4pm yesterday it's 8am now and no luck all i got was data corrupt data corrupt for each freaking cfw 4.70 pups...

#364 - yaqoobe - April 28, 2015 // 6:03 am
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thx man.. nice manager.

#363 - nenhe - April 28, 2015 // 12:11 am
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Thanks guys

#362 - JulioDegut - April 19, 2015 // 9:03 am
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thx so much also guys

#361 - JohanFire - April 18, 2015 // 8:33 pm
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Thanks bro

you saved my life.

#360 - ballwin659 - April 18, 2015 // 8:37 am
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Thanks a lot men