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113w ago - Following up on his previous revision, this weekend PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 2.11 with the changes detailed below.

Download: Iris Manager v2.11 for v4.XX PS3 CFW / Iris Manager v2.11 for v4.XX PS3 CFW (Mirror) / Updated PT-BR Language.ini by LoboGuara / Persian Language.ini by Nicolas19 / German Language.ini / German Language.ini v2 by haxxxen / GIT

To quote, roughly translated:

v2.11 Changelog:

  • Fixed problem with usleep in PSX emulator
  • Fixed problems with truncated UTF8 strings
  • Fixed a problem when exiting the application after using the keyboard osk (?)

Quick instructions:

  • Install IrisManager pgk
  • Create a folder named PSXGAMES on the root of your internal HDD or External USB device
  • Inside the PSXGAMES folder, create a folder with your game name and put the game ISO / BIN / IMG inside

Example: /dev_HDD000/PSXGAMES/FinalFantasy7/FF7.iso

Note: For PS3 games, rename the folder GAMES to GAMEZ on your external HDD device.

Finally, on the subject of PS3 scene DRM-infected dongle sell-out deank, Spanish PS3 homebrew developer Hermes / Estwald has stated the following, roughly translated (via elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716_s230#p1731707893 and elotrolado.net/hilo_aplicacion-iris-manager-v2-11_1862716_s250#p1731719418):

Concerning Mr. Deank,

1) The syscall 8 I first added it. If a man goes and gets her routines, when a bunch of syscalls free and also could unify all these routines in a single syscall (as the 8, I repeat, SHOULD HAVE THE RESPECTED), the blame for what pass course, is.

If they pass the syscall 8 liner, why do I have to respect what makes another who has not respected space syscall 8?. The fault lies with them.

2) The syscall 8 LV1 occupy a peek at these firmwares, but nobody told me: I had to discover on my own, for I repeat, everyone here hides the letters, except me, that all that public I am not for nonsense. Easily could restore it, indeed, could camouflage the syscall to act of LV1 peek and syscall 8, but I get the balls

3) Being a LV1 Peek is safe to call that part, of course, but the culprit is who used it without thinking that it had a use. Incidentally, Deank, if you use the 10, son, that's LV1 Call on those firmwares!!

4) As you can see, I got a check that calls restart if it detects a payload that is not what it should be: what else I can do.

5) The PSX payload check the clearance before proceeding to install: if it is not installed. Now if someone puts something in that part and not even bother to tell me to find a solution ... then do not complain: I do not tell anyone the firmware that must be installed, and I say if using Iris Manager do poorly.

6) It is true that I have spoken usleep (did I have hidden?) But Deank has a funny way of saying things he knows or should have seen, in the code, which I intend to pass all except usleeps those associated with EBUSY loop, which allow only 1 ms and only affect the emulator.

Unfortunately and as one is human and to program in assembler is complicated, wrong comparison and actually did the opposite: I think it is not necessary to mount a circus to tell someone who has made a mistake somewhere (is it good to make public the sources that if you mess up and you see a bug, anyone can see for yourself).

7) If you use the syscall is because it is a much better way to go patching programs and more interesting for any self-respecting dev. At first I thought they were reading multiple sector by some problems I had, but then I saw that it was not really well (in fact, there was a bug that prevented the routine could read several sectors XD and I remember that I mentioned in the thread).

If you've got code for that routine can read various sectors, that should be so, although I have not tested if it really works well there a problem with that?. In fact, many of these routines could be used for other things and the code that I do not end result if not you can always improve and others can intervene, because this is an open source project that has, unlike other.

Anyway, Deank should know that certain games require more data than the supply. I am not perfect and I can make mistakes like everyone else, but if that smart is Deank based on what makes my job so much seems to criticize?.

Reminds me of the nonsense they let someone else at the time that I will not mention, who does not move past water mill.

By the way, everything I post is only partially tested by me: there should be no need to put the word BETA so that it is a BETA knew that in the end, add the word, just sounded cheap excuse for when something has failed: I do not need to hide my mistakes, that I have, like everyone else. Regards.

Good, was preparing a very long answer and in the end, I deleted. I'll just say two things:

1) The thin rope that ties me to the PS3 scene, is about to break. There is something to be surprising because as I said, Estwald and Hermes can be the same person, but not the same character and Hermes was already sick of many things. When you shake hands and begin to take the foot and when to say no to these "suggestions" as pestles that people are not more than "I happen to, but do you" and if you give a negative into a "well, if you do not want, do not do" with the aforementioned annoying (as if something ... You ought) and it begins to multiply, it asks what the hell are you doing here, other than that no that people imagine it for me with this or if I'm some kind of chacha or I that:

The blame is mine alone, that's obvious. Especially because it was already retired and taste and turned, knowing what I could find, but that error can be rectified quickly. I came to help porting D_Skywalk Iris Manager and I thought I would encourage it, but that goal is met, D_Skywalk not and I'm getting tired with the case ...

2) The second thing I'll say is that the source code is available for those who want to carry out their "suggestions" do it, no one stops them. And if you do not know, as they learn, as I learned and I am only learning new things all the time based work hard and prove much.

With this background, the last thing I need is people (and less so from home) to join something that long since I was not going to play, if you want it, you have the source code, compilers and libraries available to you and only you are asked to name the modifiquéis release: no easier you can make and yet you're wrong path and going in the direction that bothers me and you have spent less justified (at times well, I think: "wasted") hours of my time on developing both Iris, as porting libraries, compile other, attach all, etc, then have people follow the same "crap".

In short, it is business as usual and that these words will fall on deaf ears: do not even bother to explain me.


Iris Manager v2.11 PS3 Backup Game Manager By Estwald is Released

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#321 - yomismo 01 - 15w ago
yomismo 01's Avatar
this works for me

thanks

#320 - creytos - 15w ago
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Thanks

#319 - cris1212 - 15w ago
cris1212's Avatar
thanks all!

#318 - gilligex - 15w ago
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Thanks for the news

#317 - apophis78 - 15w ago
apophis78's Avatar
thanks

#316 - d1021979 - 15w ago
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thank you bro.

#315 - mahmoudd - 15w ago
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Thanks..

#314 - Demontool - 15w ago
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Thanks

#313 - PS4 News - 15w ago
PS4 News's Avatar
Following up on the previous updates, today PlayStation 3 developers Aldo Vargas (aka Aldostools) and M@tsumot0 made available IrisMAN PS3 Backup Game Manager v3.36 / v3.37 / v3.38 / v3.39 / v3.40 Beta alongside webMAN Mod v1.41.00 with additional updates and WebMAN v1.40 / v1.41 by deank as detailed below.

Download: IRISMAN.v3.36.pkg / IRISMAN.v3.37.pkg / IRISMAN.v3.38.pkg / IRISMAN.v3.39.pkg / FileManager.pkg (v3.40 Beta) / LastPlay.v1.03.pkg / webftp_server.sprx / webftp_server_lite.sprx / webMAN_MOD_1.41.01_Updater.pkg / webMAN_MOD_1.41.01_Updater.pkg (Mirror) / webMAN_MOD_1.41.01_Updater.pkg (Mirror #2) / webMAN_MOD_1.41.02_Updater.pkg / WebMan 1.41.02 MOD.zip by WuEpE / webMAN_MOD_1.41.05_Updater.pkg / webMAN_MOD_1.41.06_Updater.pkg / webMAN_MOD_1.41.07_Updater.pkg / webftp_server_singstar_test.sprx (v1.41.08 Test Build) / webMAN_MOD_1.41.08_Updater.pkg / webMAN_MOD_1.41.09_Updater.pkg / webMAN_MOD_1.41.10_Updater.pkg / webMAN_MOD_1.41.11_Updater.pkg / webMAN_MOD_1.41.12_Updater.pkg / webMAN_MOD_1.41.14_Updater.pkg / webMAN_MOD_1.41.15_Updater.pkg / webMAN_MOD_1.41.16_Updater.pkg / webMAN_MOD_1.41.17_Updater.pkg / webMAN_MOD_1.41.18_Updater.pkg / webMAN_MOD_1.41.18_Updater.pkg (Latest) / webMAN_MOD_1.41.21_Updater.pkg / webMAN Mod GIT / RetroXMB_Creator.rar / webMAN_1.41.zip / webftp_server.sprx / webftp_server_lite.sprx / webftp_server_noncobra.sprx / webftp_server_ccapi.sprx / multiMAN v04.66.08 BASE CEX (20150104) / multiMAN v04.66.09 BASE CEX (20150107) / Webman 1.41 4.70 Support.rar by Orion / deank

IrisMAN Changelog 3.36 (Jan 2/2015):


IrisMAN Changelog 3.37 (Jan 4/2015):

  • Updated the patches by deank for 4.65/4.66 (fix errors 80010017/8001002B/ignore LIC.DAT/proper anti-ODE patch).
  • Added reset USB bus for usb games launched on Cobra/Mamba (thanks to deank)

IrisMAN Changelog 3.38 (Jan 6/2015):

  • Removed the reset USB bus introduced in 3.37 (it was causing conflicts and delays)
  • Updated mamba payloads with the newest versions from PS3 Manager 1.1.1 by _NzV_

IrisMAN Changelog 3.39 (Jan 23/2015):

  • Added shadow copy when installing PKG as bubble from hdd0
  • File Manager: Added support to install all the selected PKG files as bubble
  • File Manager: Added option to mount folders as /dev_bdvd (like webMAN) TIP: For NTFS, instead of install the pkgs as bubble, copy the packages to /dev_hdd0/packages, mount the folder as /dev_bdvd, then use Install All Packages
  • File Manager: Added support to replace /dev_hdd0/webftp_server.sprx with the selected webftp_server_*.sprx
  • Create /dev_hdd0/classic_ps2 when a PS2 Classic is mounted

IrisMAN Changelog 3.40 Beta (Jan 28/2015):

In my tests it fixed the issue with /PSXGAMES. This beta has also a major internal change (some functions now use only the ntfs functions to access the files, instead of lv2 + ntfs functions).

Additionally I added the option to load any sprx in the slot 6 through the File Manager (like webMAN MOD does).

Thanks to: Estwald, Joonie, Habib, deank, u$er, Cobra Team.

LastPlay v1.03 Changelog:

  • Based on IRISMAN 3.37 (deank's patches for 4.65/4.66/Reset USB Bus on Cobra)

webMAN MOD 1.41.00 Changelog:

  • Added auto-fix of PS3 games in ISO/game folder formats (4.20-4.66) (needs more testing)
  • Added shortcut SELECT+O to unmount current game
  • Added more translations webMAN.xml (DK, PL)
  • Merged changes made by deank in webMAN 1.41 (official)
  • Reset USB bus (usb games now are mounted from /dev_usb)
  • New blackscreen patches (ignore LIC.DAT and fix errors 80010017/8001002B)
  • Support for .svg files
  • Trimmed spaces in CSS style
  • Removed cobra_lib_init()

Note: The binaries of webMAN 1.41 official are now included in the pkg.

webMAN MOD 1.41.01 Changelog:

I have updated webMAN MOD 1.41.01. The version 1.41.00 had a bug calculating the PS3_SYSTEM_VER of the PARAM.SFO and the game fix was always fired when a PS3 game was mounted.

  • Fixed an important bug in version detection fixing games

webMAN MOD 1.41.02 Changelog:

  • Merged code from PS3MAPI 1.11 (Jan 5, 2015) (Thanks to NzV)
  • Fixed folder naming during backup of PS3 game mounted on /dev_bdvd
  • Added missing game fix feature to nonCobra editions
  • Added Quick and Forced game fix options (Thanks to kokotonix for the idea)
  • Function get_title_and_id_from_sfo() now receives a buffer of 4KB as
    parameter, instead of allocate it internally.
  • Fixed label "Refresh XML"
  • Add disable syscall 11

"Quick" game fix will scan only USRDIR on game folder, instead of all subdirectories (the default "Auto" mode). "Forced" will force the fix of the next game mounted. Then the setting will be changed to "Quick" mode, to avoid an unwanted game fix by mistake.

Also prepNTFS 1.06 was updated followed by prepNTFS 1.07 (webMAN MOD Edition). It now also extract the ICON0 and PIC1 on multiMAN's cache folder.

PrepNTFS v1.09 (webMAN MOD Edition):

The new prepNTFS 1.09 adds another neat feature for the users that have their isos on FAT32 and want to move them to NTFS. Former versions of prepNTFS only supported non-split ISO images. If the game was stored as split iso, the user was forced to join the files to be able to play the games with webMAN. Now, split ISOs can be mounted with webMAN on both drive formats (fat32 & ntfs)... Credits to Estwald for all these features.

Download: prepNTFS_1.09.pkg

Update 1.08 2015-01-15:

  • Added support to scan 1 level of subfolders on PS3ISO / PSXISO / BDISO / DVDISO (previously only 1 letter subfolders was allowed or iso with the same name of the folder)

Update 1.09 2015-01-30:

  • Added support to scan split iso (.iso.0) on NTFS

webMAN MOD 1.41.03 Changelog:

  • Fixed issue navigating files through webMAN's File Browser on MSIE.
  • Fixed access to files with ".html" extension on Chrome
  • Fixed detection of games named like: "Name (4.xx).iso" on NTFS

webMAN MOD 1.41.04 Changelog:

  • Added support to show multiMAN's covers for PS1/PS2 using the title ID on the file name of the iso
  • Improved title id detection when it is the format: XXXX-YYYYY
  • Updated translations: russian, chinese
  • Fixed regression in the installer when the plugin is installed in /dev_hdd0/plugins

webMAN MOD 1.41.05 Changelog:

  • Added support to mount .MSF .IMG .BIN files for PSX/PS2 (they will be mounted properly if a .CUE is not needed)
  • Reverted file listing buffer to 512 bytes (to support longer file names)
  • Html code in file listing is now auto-simplified when the buffer size is exceeded. If the file name is too long, the file entry will be ignored to avoid html errors.
  • Detection of iso in game use less strstr calls (thus a bit faster)
  • Display plugin edition on rebug editions
  • Avoid launch loop if autoboot is PS2
  • Improved display the icon displayed on html when a game is mounted
  • Swap PS2emus now backups the current emus on Rebug Toolbox
  • Various shortcut combos related to dev_flash are disabled by default (fool proof)

webMAN MOD 1.41.06 Changelog:

  • Fixed issue mounting PS3 games after having mounted a PSX game
  • Fixed regression mounting /net games (from 1.41.05)
  • Added extra delay 2 secs before report error mounting a game

webMAN MOD 1.41.07 Changelog:

  • Added webGUI for ps3mapi editions (thanks to NzV) webGUI can be accessed from any device with a browser. The PC Client is not longer needed.
  • Multiple optimizations. Refer to github for details.

v1.41.08 Test Build (webftp_server_singstar_test.sprx):

This is a *test build* for .08 (still says .07). The new feature is: support to mount "extracted ps2 discs" as /dev_ps2disc (The concept is based on WuEpE's idea, but implemented in a different way and different source code).

Some background info:

  • SingStar is a cross platform game that allows to play PS2 content (songs) on the PS3 version of the game.
  • multiMAN supports this feature mounting of the related PS2 game as /dev_ps2disc.

How to setup the files:

The PS2 game should be copied as files (not as ISO) inside the game's folder with "[PS2" as tag label in the folder name of the ps2 disc's folder.

Example: /dev_hdd0/GAMES/SingStar [BCES00030]/[PS2] SingStar 80s

If the game is an ISO, the "[PS2] disc folders" should be copied into /dev_hdd0/PS2DISC

How to mount the game:

Select the SingStar game through the HTML interface of webMAN. Once the game is mounted, a list of the related [PS2] discs will be listed under "Game loaded successfully."

Start the game through the Bluray disc icon. To swap the disc a PS2 disc, mount one of the [PS2] discs listed on the browser. The PS3 disc will be unmounted and the selected [PS2] disc will be mounted as /dev_ps2disc.

I don't have this game to test this feature. Maybe it is not working as expected. The description of the swap method used in the webMAN MOD² build made WuEpE requires 2 physical discs (1 ps3 and another ps2 for detection). Maybe the discs are still required.

This include 2 new web commands: /mount.ps2 and /mount.ps2/unmount

Unlinke WuEpE's method, the unmount button (/mount.ps3/unmount) will unmount all disc types (ps2/ps3/psp/iso/ntfs/etc.). So the command /mount.ps2/unmount is only needed if you want to unmount only /dev_ps2disc

If the test is successful, a workaround could be implemented for mounting the [PS2] disc via XMB.

For the tests, it's initially intended for SingStar, but the feature can be used with any ps2 disc that must be mounted as /dev_ps2disc.

Currently the PS3 ISO games only detect the games in the folder /PS2DISC if the name contains the word "Sing". I may change that in the release version (if everything works fine).

Also I have updated the sprx to support the command /mount_ps2/ (unlike mount.ps2, it will unmount the /dev_bdvd and mount /dev_ps2disc). For the tests, this command should be called manually (replacing the "." in mount.ps2 with "_" in the generated links).

webMAN MOD 1.41.08 Changelog:

  • Added support to scan 1 level of subfolders on PS3ISO / PS2ISO / PSPISO / PSXISO / BDISO / DVDISO (previously only 1 letter subfolders was allowed or iso with the same name of the folder)
  • Added support to filter games by name/path on html game list (This feature allows to search games grouped by genre or by any other category) Use: /index?name-to-be-searched
  • Removed redundant code adding entries in file list (html)

webMAN MOD 1.41.09 Changelog:

  • Change: Display multiMAN cover (if available) instead of disc icon when mM covers are disabled and game has no ICON0.
  • Smaller memory footprint (~1.8KB less than 1.41.07)
  • Improved /net games in html listing (encode title, title with link)
  • wmconfig.bin now read the size of the file (if the size of the struct is larger).
  • Added display of MAC address from LV1 at 0x71C1B0
  • Temp/fan speed ranges are validated in a better way
  • Improved fix_iso with changes suggested by kokotonix
  • Integrated dump/peek memory to webGUI of ps3mapi
  • Added > to memory viewer (/peek.lv)
  • Increased allowed lv1 memory address
  • Fixed issue that was breaking the plugin when SELECT+R1 or SELECT+L1 was pressed.

webMAN MOD 1.41.10 Changelog:

  • Build 1.41.09 has issues with some users due a buffer was too small.
  • Reverted a change in the html syntax of "checked" that caused bugs in PS3 browser.

Thanks to Joonie that helped me to find the cause of the issues.

#312 - rbejo168 - 15w ago
rbejo168's Avatar
is compatible with cfw 4.66 ferrox nobd?

 











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