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December 3, 2013 // 6:45 am - Following up on the DualShock 4 (DS4) PS4 Controller and PlayStation 4 teardowns, today we have another of the PlayStation 4 Eye / PS4 Camera (CUH-ZEY1) with details, pictures and videos below.

PlayStation 4 Camera / PlayStation 4 Eye Teardown

Playstation 4 Camera

Product code: CUH-ZEY1


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  • Pre E3 Playstation 4 Camera pictures
  • PS4 Camera teardown pictures


The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition:

The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition:


  • Gesture recognition: Enabling natural interactions with electronic (

Videos: PlayStation 4 Eye / PS4 Camera Teardown and Pictures

Videos: PlayStation 4 Eye / PS4 Camera Teardown and Pictures

Videos: PlayStation 4 Eye / PS4 Camera Teardown and Pictures

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#12 - xiaotian123 - 6d ago
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I really like this, will have to look into it more.

#11 - cyberpx - December 27, 2015 // 2:32 pm
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I have founded some aux connectors
This connector help to not cut the aux cable
Also, with a usb3.0 and a board, you can make an adapter

Aux Connector

USB Conector


#10 - Fyllabong - February 17, 2015 // 11:00 pm
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cool stuff you are showing

#9 - DvdXploitr - February 16, 2015 // 8:26 pm
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I'm just curious, isn't the PS4 Eye just a camera? I mean, what benefit would it have to connect to a PC?

There are TONS of PC cameras... I am not insulting this guys work or anything, I am just wondering whats the advantage of using it on a PC

#8 - jodson - February 16, 2015 // 5:29 pm
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Nice show, as always excellent news

#7 - PS4 News - February 16, 2015 // 2:25 am
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Following up on the PS4 Eye Camera Tools / PlayStation 4 USB Comm Dump and PS4EyeCam PS4 Camera PC Driver, today PlayStation 4 developer bigboss returns with details on reversing the PlayStation 4 DualEye camera below!

To quote: Reversing PlayStation 4 Camera

I have been working with PlayStation 4 Camera since 2013. So i want to share with you all the things learned since then.

First of all, if device has not a public/free driver , you need to make reverse engineering and you need to look for information about its chipset and make a research about it. So you need to open the device and look for information about its different chips. After making some research we can show the next high level design diagram:

PlayStation 4 Camera is using a proprietary connector called AUX, however it is a USB 3 cable so our first goal was to cut off the AUX connector and connect it to an USB3 male connector, after this we can connect directly to Mac/PC with USB3 female ports. Next step was to get an USB sniffer capture from PlayStation 4 with a beagle device in the middle, without this we could not have learnt about how to initialize the device and their different options.

Chips description:

OV580. It is an asic from Omnivision a typical custom USB bridge solution to manage all other chip. No information or datasheet about it without signing a NDA with Omnivision. Other companies using it are Mantis Vision and LeapMotion. I have worked with others Omnivision USB bridge solutions included in PlayStation EyeToy (OV519) and PlayStation Eye (OV534) so basically it is the same work i made with other drivers for Omnivision.

OV9713. Two cmos sensors well documented with full datasheet available in google.

AK5703. An analogical to digital converter connected with an microphone array (4). Datasheet is available. The datasheet was very helpfull to get audio properly from PlayStation 4 Camera.

4g51A. An eeprom chip. It contains the initial configuration for PlayStation 4 Camera.

When you connect device to a Mac/PC with USB3 it is in boot mode waiting for loading firmware. Analizing sniffer capture we got the firmware and steps needed to load it to device. So after loading firmware you have and special UVC Camera device and you can learn about their different streaming modes.

Interface 1 alt setting 0 describe all video modes with these possible options:

  • mode 0 fps 60(default), 30, 15, 8 video left and video right frames 1280x800
  • mode 1 fps 120(default), 60, 30, 15, 8 video left and video right frames 640x400
  • mode 2 fps 240(default), 120, 60, 30 video left and video right frames 320x192

OV580 is delivering in each mode:

  • mode 0 3448x2x808 bytes frame each row with:

header 32 bytes
audio 64 bytes
video left 1280x2 bytes
video right 1280x2 bytes
video interleave 840x2 bytes

  • mode 1 1748x2x408 bytes frame each row with:

header 32 bytes
audio 64 bytes
video left 640x2 bytes
video right 640x2 bytes
video interleave 420x2 bytes

  • mode 2 898x2x200 bytes frame each row with

header 32 bytes
audio 64 bytes
video left 320x2 bytes
video right 320x2 bytes
video interleave 210x2 bytes

Part of Header is showed in the next screenshot:

Part of Audio is showed in the next screenshot:

Audio has 4 channel i use Audicity tool loading a 10 second capture a reproducing 4 audio channels with success. AK5703 datasheet was very helpful.

A screenshot from audicity tool:

Videl Left and Right can be converted to RGB with CV_YUV2RGB_YUY2 conversion:

  • cv::Mat yuv(size_y,size_x,CV_8UC2 ,in);
  • cv::Mat rgb(size_y,size_x,CV_8UC3, out);
  • cv::cvtColor(yuv, rgb, CV_YUV2RGB_YUY2);

Video interleave it is also the same video format but it is making a mix of two sensor.

A sample application made using basic PS4EYECam driver showing a 640x400 mode for two PlayStation Cameras at the same time:

Low level usb stuff is implemented and available in my repository. EyeLab is a poc of multi camera application using PS4EYECam driver and it is not in the repository, you don't need to make changes in the driver to support multi cameras you need to do it at application level.

So after this i can say that PlayStation 4 Camera is full documented and it can be supported on other platforms. All information needed is here and in my repository.

PlayStation 4 receives frames with format explained here. I suppose that secondary processor makes all the job to parse frames (video and audio) and connect with image/audio libraries from sdk (if someone want to share it with me you can contact with me ). PlayStation 4 only has 1 AUX port so a multicam solution would be hard to implement like i am doing now in Osx.

More PlayStation 4 News...

#6 - Theo1977 - December 18, 2014 // 3:39 pm
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#5 - EdisonB123 - November 16, 2014 // 7:15 pm
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Wow, this is amazing!

#4 - PS4 News - September 22, 2014 // 9:38 pm
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Following up on the PlayStation 4 Eye / PS4 Camera Teardown and PS4Eye: PS4 Eye Camera Tools and PlayStation 4 USB Comm Dump, today PlayStation 4 developer bigboss made available PS4EyeCam which is a PS4 Camera PC driver for the PS4 Dual Eye.

Download: PS4EYECam / GIT

To quote: PS4EYECam released

I had released the first public version of PS4EYECam driver. You can get full information in my PS4EYECam repository.

It is the first public driver for PlayStation 4 Camera licensed under gpl. I have free afternoons available if someone is interested to offer me a partial job

Enjoy and remember the best is yet to come...

What is PS4EYECam?

  • PS4EYECam is a Sony PlayStation 4 Camera driver implementation reference.
  • The driver is using libusb ( to handle USB communications.
  • Part of code was based on PS3EYEDriver (
  • Payload parsing stuff parts from Linux kernel source (gspca).
  • UVC video control from libuvc (
  • Boot and initialization from dumped PlayStation 4 Camera firmware ps4eye (
  • Other parts and research based on my experience adding support for different usb devices for Sony PlayStation 2 and Sony PlayStation 3 consoles (ps2eyetoy.irx, ps2mic.irx, ps3kinect.sprx, etc).

About PlayStation 4 Camera device

PlayStation 4 Camera has a Sony propietary connector called AUX, it is an USB 3 connector without USB 2 differential data pair(d+ and d-). If you want to use it on other platform different than PlayStation 4 console you must adapt wire and connector to USB 3.

It is based on:

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USB descriptor when firmware is loaded

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Supported platforms

PS4EYECam is a USB 3 device and it is using libusb so it can be ported to all platforms supported by libusb and with USB 3 controllers.

Implementation reference was done in OSX Mavericks and i only tested it on this platform.

OSX Mavericks

A sample PS4EYECapture with PS4EYECam tested on OSX Maverick is included using:

  • libcinder (
  • ciUI ( With little modification to use in Mavericks environment.
  • opencv-cinder ( For future use.

Sample output with Cinder in OSX Mavericks:

You will need a few things installed before:

  • xcode
  • macport or similar
  • libusb (with macport is installed in /local/opt/lib)

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  • Compile and install libcinder ( follow gitsetup (
  • Install ciUI and Cinder-OpenCV blocks

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  • Use TinderBox-Mac tool to create a PS4EYECapture project /[YOUR_OWN_PATH]/cinder_master/tools/TinderBox-Mac

1) Choose project name PS4EYECapture , path and choose cinder_master or your repository name and choose next_

2) Choose ciUI block and option copy

3) Choose OpenCV block and option relative

4) Choose finish and project is created choose xcode project file and open it

5) Clone PS4EYECam repository

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6) Copy driver/src/*.cpp to your PS4EYECapture/src

7) Copy cinder/src/*.cpp to your PS4EYECapture/src

8) Copy driver/include/*.h to your PS4EYECapture/include

9) Copy cinder/resources/firmware.bin to your PS4EYECapture/resources

10) Copy /opt/local/inclide/libusb-1.0/libusb.h to your PS4EYECapture/include

11) Copy /opt/local/lib/libusb-1.0.0.dylib to your cinder_master/lib/macosx/

12) Incorporate cpp files from driver/src and cinder/src on src, firmware.bin to resources headers files to include and libusb lib.

13) Ready to compile and run


  • Identify uknown1, unknown2 and unknown3 formats
  • Identify correct format to depth frame. Sample only use threshold values to display results in rgb
  • Port driver to other platforms (Linux , Windows, ...)
  • Cinder is only supported by OSX and windows. An openframework sample can be done easily and it is multiplatform
  • Fix, improve, incorporate new features
  • If someone has ov580 datasheet contact (twitter @psxdev) with me please

More PlayStation 4 News...

#3 - ALCAMJI - February 15, 2014 // 2:34 pm
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Hope SONY uses this one more than the PS3 Eye...