October 17, 2013 // 11:09 pm
- Just a few days after the previous PS4 Red Line of Death (PS4 RLOD)
report, today another video surfaces of a PlayStation 4 freezing leaving some speculating whether the system has overheating and stability problems.
To quote: "Footage of PS4 freezing, apparently after heating up while running, has popped up online. The video comes from a French outlet called Gamekyo on livestream, while they are demonstrating the game Knack.
It is a brief minute and a half video, showing two presenters talking while a cutscene from the game plays out. At this point, the system is offscreen, and has apparently been opened up. One presenter notices that the system is emitting heat and places his hands near it, and the other does the same and concurs. They talk to a Sony person offscreen, and then go on a few more seconds like nothing happened.
And then, close to the middle of it, the game starts freezing. One presenter takes a long glance at the system, and then glances to the screen. The game starts moving again, but the framerate dips completely. They try to go home, and then enter back in, but this does not fix the problem. Finally, they leave the game completely and reenter, and this is where the clip ends.
A few days ago, when the Red Line of Death issue 1st came up, Shuhei Yoshida was asked about it and he curtly replied it was not true."
Some related Tweets via Gamekyo:
- The PS4 was actually placed in a box under the TV. There was heat going out from the box, but the PS4 seemed to be OK.
- The PS4 seems to have a good ventilation system, the environment becomes very hot though if it's in a closed box.
Some PlayStation 4 Thermal Images (via planetextech.com/profiles/blogs/playstation-4-thermal-images) are available HERE
with details as follows, to quote:
With today being the launch of the Sony PlayStation 4, I figured I'd take some infrared shots of it in action. Using the new FLIR E8 Thermal Camera with MSX, I've got some great shots to look at. Remember, computers and electronics get hot, but this will show you how the PS4 handles and vents that heat.
- "Bottom" side of the Playstation 4 Just after unpacking and running the firmware update.
- "Top Side" of the PS4, just after unpacking and running firmware update (on for about 5-7 minutes at this point). Note that the top part of the PS4 in this picture has a different emissivity than the lower, so, the temp measurements on the top won't be as accurate.
- The PlayStation 4 has been on for about 10-12 minutes at this point as I move around the menus, and start adding my PSN profile.
- This is after 5 minutes of standby, with a controller plugged in for charge.
- The top part of the PS4 after about 10 minutes of Killzone.
- The "bottom" side after 10 minutes of Killzone.
- Here you can see the vents heating up to around 121 F
- 30 minutes later, the top surface of the PS4 is still holding around 114 F degrees at its peak.
- And finally, the bottom side of the Playstation is at 121 F.
- The vents however, are now up to 143 F after 30 minutes of running Killzone, which is totally a reasonable spec!
: A few folks asked for thermal of it lying flat - these two photos are about after 20 minutes of playing Killzone.
Highest temp read on the vent is around 126 F, a little cooler than when it was vertical, but the play time was a little bit shorter. I'll be taking more photos as the weekend progresses, so keep checking back!
: The hottest the vents have gotten in its flat position while playing Killzone, appear to be around 138/140 F, so a few degrees cooler, but close to where it was when it was vertical. The top surface still stays at a consistent 110-114 F.
: Been playing for over 3 hours now, with the PS4 comfortable in my home theater cabinet in its flat position. The Playstation remains a little under the temperature it was when I was around 30 minutes in, which is around ~133 F/56 C.
Finally, below is a picture of a PS4 demo station error code when a game (Battlefield 4) crashes taken at Madrid Games Week alongside a video of a PlayStation 4 demo unit glitching: