August 24, 2008 // 4:52 pm
- This year holds many candidates for Game of the Year. EA announced Mirror's Edge developed by DICE. When the first trailer hit PLAYSTATION Store, everyone was shocked by the graphics and how Faith interacts with the world. DICE said that this game would be based on free running and would blow the world away.
Unfortunately for them, there were some details announced that was not talked about - like some parts of the game would be in 3rd person. Being able to control Faith right in 1st person looks beautiful as of right now, and I wonder what it would look like in 3rd person. However, there is something that would kill Mirror's Edge and would be a huge factor in its reviews.
Take Heavenly Sword for instance - brilliant game, amazing graphics and fun game play, yet it lacked in a major key function of any game being made - which is longevity. Heavenly Sword was in development for more than 4 years. This game gave off the wrong messages to us gamers, 4 years of development would mean a long game with amazing features. But when I finished Heavenly Sword I was shocked with the little amount of hours of game play I put in to it - it was way too short.
Uncharted was another game which followed in the same steps as Heavenly Sword. The developers Naughty Dog created such games as Crash Bandicoot on the PlayStation and Jak and Daxter on the PlayStation 2. The first Naughty Dog game on the PLAYSTATION 3 also shocked us with the things they were showing in trailers, and what was going in to this game.
Just like Ninja Theory, the developers of Heavenly Sword, Naughty Dog put years of work in to Uncharted. However, when I finished Uncharted in under 8 hours I stood there saying to myself, "that was another short game for the PLAYSTATION 3."
Mirror's Edge looks like, in my opinion, it will be in the same situation as Heavenly Sword and Uncharted. Beautiful graphics, amazing story and then to no surprise under 10 hours of game play. It seems like the better the hardware the shorter the game.
They are too worried about polish and graphics, but then fail to deliver on the content within the game, and the game play length itself. This is what would kill Mirror's Edge.