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Video: Get Your Flight Suits Ready for Tom Clancys H.A.W.X. 2

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235w ago - Today Community Developer Sorin Muresan of Ubisoft Romania has announced alongside a trailer video that Tom Clancys H.A.W.X. 2 will be hitting the PS3 entertainment system in roughly two weeks.

To quote: The video game I've been working on and enjoying lately is H.A.W.X. 2, an aerial combat game that put me through a rollercoaster ride with fireworks going off all around.

From the first cinematic, I got a glimpse of the Tom Clancy storyline: I was in the middle of a world conspiracy with terrorists threatening to use stolen nukes against whoever doesn't meet their demands. So I got comfortable in my chair and ready to dispense some justice and peace with my trigger finger.

The first mission started me off easy, with a take-off from an airbase to inspect the area around. Piece of cake! Full throttle, pitch up and the sky was the limit!

But I would later find out that landing is not a piece of said cake, especially when attempting it at night on an aircraft carrier, even with the onboard computer helping me a little. And it seared a mental note into my brain: always make sure to lower the landing gear before attempting to touch down. I still have no idea how I simply forgot to do this. Twice.

I guess I'll just blame it on not having had any other aerial combat game to play for quite a while. Nevertheless, there I was, back in the cockpit, refreshing my aircraft piloting skills. While I recognized a lot of the planes from the first HAWX, the way they behaved felt different.

With a much more life-like physics engine, I had to scrap some of my old tactics, like flying inverted to have a better view of the ground targets. When I tried this in H.A.W.X. 2, the plane would fall towards the ground and I had to constantly correct the flight path.

But I quickly adapted and evolved so I was flying better and better, ever so close to the edge of control. This was a must during dogfights against some pretty cunning and agile enemies. They evaded my missiles, would often outmaneuver me and seemed to find those sweet spots where I couldn't get a lock on with the heat-seeking missiles and I had to chisel away at their planes with the cannon.

Even with a more cunning AI, I still got many opportunities to use all of the missiles, rockets and bombs in my arsenal throughout the scenarios. In some missions I got radar guided missiles with which I safely took out enemies from afar. While in other missions, I quickly cleared out entire tank squads with some cluster bombs. And I had some FPS-like fun with the stand-off missiles that I could guide right up to the impact point through their onboard cameras.

As a change of pace, the game also had me fly silent Unmanned Air Vehicles (UAVs) in covert surveillance missions. I marked the ground targets and later on I got to take them out from high in the sky. Those insurgents never saw my precision bombs coming.

And in other missions, when the allied ground troops were in trouble, I was dispatched to provide close air support in the AC-130 gunships from which I was operating some very powerful cannons and clearing paths for the advancing squads.

And the more I played, the more I got in return. You'll know what I mean if you join me in a Team Battle multiplayer match and see how I customized my plane's weapon loadout through the new Plane Mastery system. The demo's out already for the PS3, so get it now and practice a little! The game will be cleared for launch in 2 weeks and I'll be waiting for you in the game lobby.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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