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Sony Patents Degradable Video Game Demos Like PSN Titles


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264w ago - Similar to what was done with PSN titles including Supersonic Acrobatic Rocket-Powered Battle-Cars, a recent patent filing by Sony has been found for a new demo system that slowly degrades the game as it is played.

Essentially this means the more hours you put into a downloaded PSP or PS3 demo, the more the demo's gameplay diminishes.

For example, as you continue to play a video game demo, your weapons might decrease in value (size, quality, etc.). It's essentially a system that adds a time limit to a demo.

This new system is reportedly going to help people make the decision to buy the actual game instead of continuously playing the demo. Whether that will work or not is questionable.

To quote: "In one scenario your weapon is weakened or replaced with a less powerful one after so many hours playing the game. Think of it as a timed level down.

Another idea Sony has is to remove levels, race tracks in this example, after you reach a certain number of plays. When you finally buy the game (bottom right) you can use all of the tracks again."

Sony Patents Degradable Video Game Demos Like PSN Titles

Sony Patents Degradable Video Game Demos Like PSN Titles

Sony Patents Degradable Video Game Demos Like PSN Titles

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Comments 16

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#16 - AKmania - 264w ago
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who's gonna buy a game that the demos like hell. I think Sony must be over protective..

#15 - Pretikewl - 264w ago
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Quote Originally Posted by inginear View Post
monkeys don't design the games. hard working people that want nothing more than to provide an immersive experience to players, design and make games. the monkeys that i think you are speaking about actually work for publishing companies. people who design and actually make games only get paid a set salary. however, the monkeys working at publishers get royalties for each copy of a game sold. and publishers are the ones that impose restrictions and "rules" for what can and can not be included in a game since they are the ones who pay the developer companies.

Wow, what a great way to take what I was saying and make me sound like a douche.

I think everyone here knew what I meant by it... cept you.

Next time I make a comment about something like this, I'll make sure I lay responsibilty to the developer, publisher, advertising, designers, researchers, copyright, hell I'll even throw in the beta testers and quality control people for what everyone does in the making of a game, since you obviously need it clarified.

#14 - inginear - 264w ago
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Quote Originally Posted by Pretikewl View Post
As many others have said, this doesn't make a lot of sense.

The only way this could work to any degree would be for the demo to be extremely lenient on the time you get before anything bad happens. However we all know how the monkeys who design games will feel about that.


monkeys don't design the games. hard working people that want nothing more than to provide an immersive experience to players, design and make games. the monkeys that i think you are speaking about actually work for publishing companies. people who design and actually make games only get paid a set salary. however, the monkeys working at publishers get royalties for each copy of a game sold. and publishers are the ones that impose restrictions and "rules" for what can and can not be included in a game since they are the ones who pay the developer companies.

#13 - Pretikewl - 264w ago
Pretikewl's Avatar
As many others have said, this doesn't make a lot of sense.

The only way this could work to any degree would be for the demo to be extremely lenient on the time you get before anything bad happens. However we all know how the monkeys who design games will feel about that.

#12 - CodeKiller - 264w ago
CodeKiller's Avatar
This demo will self-destruct in 3..2..1...

They could use this scheme for full games also, to buy new games, or rebuy...at least it only for free demos...for now.

On the bright side, it will "adapting" to your experiences, and by made it harder (less powerfull weapons) making more replayable than before

The level restriction is maybe good too: if there will be more levels than nowadays' demos' and phase out to a few good representative.. something like level-limited beta to a now known demo.
But all depends on how they execute it!

#11 - red8316 - 264w ago
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Quote Originally Posted by JesusFMA View Post
... It will just bother me and encourage me to NOT buy the game


My feelings exactly. I think demos should be for two things.

1) Showcase and build up product interest.
2) Give people a chance to try before they buy.

If a demo is released with all kinds of restrictions and degrading features over time that would really be a poor way to showcase a let someone try a product. If the next time you go test drive a vehicle power and the steering stopped and the radio slowly turned off you probably wouldn't want to buy a car when you got back to the lot. That's a far out example but it relates the same concept with the game demos.

Demo's are pretty limited as is, why would you want to limit them even more. Because people play demo's forever? That's a lame excuse. If someone's picking up a PSP or PS3 there is a pretty good chance they have money to buy a game from time a time.

This kind of stuff and way of thinking makes me think of "greed". Why do people need to be burdened with all kinds of limits on demos? Sony had a good thing going with free online play and PSN access. If you give people what they want, they'll love you for it. If you start screwing em over with grand idea's like this you're going to have less happy people.

With this kind of corporate attitude, I hope even more the PS3 is hacked open and laid bare. Maybe someone who's all upset over locked down feature limited demos can then figure out a way to unlock them to their max potential so people can play forever.

~Lame Patent Sony, Very Lame~

#10 - JesusFMA - 264w ago
JesusFMA's Avatar
I was looking at the "interesting" figures at the main article, and they look like they were made by a child

Nah, seriously, it's strange the way this degradable demos are going to work, 'cause it seems that they are expecting for us to download the FULL game and then, it will be diminishing in time but... we are going to have to download the full game!.

This is definitely the dumbest idea I've ever heard, as many of you have said, 'cause it really is. Besides, what if I wanna try a certain feature that is no longer available? It will just bother me and encourage me to NOT buy the game

#9 - toughguy - 264w ago
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Guys, just get yourself a jtag xbox360 and it probably going to solve 80% of your problems (20% being the PSN exclusive)!!!

#8 - GrandpaHomer - 264w ago
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Well - again - apart of mostly useless Demos anyway released often weeks or even months after game itself is released they're now going to cripple this even more? Pff. The only result would be an increase in amount of PSN accounts as people will simply create multiply account to go around the time limit on demos

#7 - victorinox - 264w ago
victorinox's Avatar
i can see a lot of peoples points and though their not my problem with demos, same with sonys... demos miss several important things:

1) usually a demo is different than the final product in some way, like i recall you having more powers in infamous than you did at that point in the full game and etc

2) they dont tell you how long the actual game maybe, i played parapper the rapper demo ages ago and it was seriously 15%+ of the total game
etc

finally this will fail in the end since the only demo people would play endlessly are already dead like U2, mag, and bfbc 2.

 

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