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Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details


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113w ago - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.

To quote via VGLeaks.com (linked above): LIVERPOOL SOC:

  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs

liverpool

CPU:

  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system

GPU:

  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends

Memory:

  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)

Storage:

High speed Blu-ray drive

  • Single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future

Networking:

  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

  • Evolved Dualshock controller
  • Dual Camera
  • Move controller

Extra:

  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware

Update: Some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

  • ALU (32 64-bit operations per cycle)
  • Texture Unit
  • L1 data cache
  • Local data share (LDS)

About 14 + 4 balance:

  • 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
  • Minor boost if used for rendering

Dual Shader Engines:

  • 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units:

  • 56 billion bilinear texture reads/s
  • Can utilize full memory bandwith

8 Render backends:

  • 32 color ops/cycle
  • 128 depth ops/cycle
  • Can utilize full memory bandwith

All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.


Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details

Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 75

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#35 - CREEPSHOW - 123w ago
CREEPSHOW's Avatar
i will not get the ps4 till the price drops down on it i will stick with my ps3

#34 - Mohnews - 123w ago
Mohnews's Avatar
*Used games are not readily run on the PS4.!!!

because of that point, my ps3 will be the last road. I'll switch to next XBOX.

#33 - kingtetheruler - 123w ago
kingtetheruler's Avatar
Can't wait to see it

#32 - Yagamiar - 123w ago
Yagamiar's Avatar
In Argentina, Orbis is a boiler'ss and oven's brand.

#31 - sorg - 123w ago
sorg's Avatar
Actually, i don't see the point of BC with PS3. It only makes console too complicated and stop progress because you cannot change architecture much without losing BC. You can continue to use PS3 for PS3 games at the same time as PS4 for newer games.

It's simply impossible to emulate Cell CPU on x86 CPU in real time. Putting Cell CPU as second to x86 is lame too because to much heat and high price. At the end, PS3 didn't die without PS2 BC. Most likely, very popular PS3 games will be re-released for PS4.

#30 - dsavage - 123w ago
dsavage's Avatar
lol at no bc with ps3. gotta love how much sony has changed on the whole bc front... before they were all for it, now they could care less about it.

ps death is such an ironic name... with all these restrictions and no bc it just could be the death of the playstation brand.

#29 - kalberto - 123w ago
kalberto's Avatar
Quote Originally Posted by boxbundy View Post
Games need to be registered to PlayStation Network account???

what if you don't have an internet connection? surely sony can't do this. playstation death is the appropriate title for it if they do. I wouldn't buy one if this is the case for 100% sure and certain.

You can ask the store to register your games.

#28 - HeyManHRU - 123w ago
HeyManHRU's Avatar
Quote Originally Posted by NTA View Post
7. The PS4 will not be backwards compatible with PS3 games.
8. Games need to be registered to PlayStation Network account

At least wii u has bc for wii games

These two "facts" annoy me the most, especially the first one.

#27 - tilla - 123w ago
tilla's Avatar
These don't really sounds that reliable and seem to contradict things we've already heard (like the hard drive space)

#26 - boxbundy - 123w ago
boxbundy's Avatar
Games need to be registered to PlayStation Network account???

what if you don't have an internet connection? surely sony can't do this. playstation death is the appropriate title for it if they do. I wouldn't buy one if this is the case for 100% sure and certain.

 

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