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January 28, 2013 // 6:57 pm - Following up on the previous PlayStation 4 rumor, today the purported PS4 / Orbis final specifications have been unveiled alongside updated GPU details below.

To quote via VGLeaks.com (linked above): LIVERPOOL SOC:

  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs

liverpool

CPU:

  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system

GPU:

  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends

Memory:

  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)

Storage:

High speed Blu-ray drive

  • Single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future

Networking:

  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

  • Evolved Dualshock controller
  • Dual Camera
  • Move controller

Extra:

  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware

Update: Some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

  • ALU (32 64-bit operations per cycle)
  • Texture Unit
  • L1 data cache
  • Local data share (LDS)

About 14 + 4 balance:

  • 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
  • Minor boost if used for rendering

Dual Shader Engines:

  • 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units:

  • 56 billion bilinear texture reads/s
  • Can utilize full memory bandwith

8 Render backends:

  • 32 color ops/cycle
  • 128 depth ops/cycle
  • Can utilize full memory bandwith

All this info is subject to change in the future by Sony. We will give more detailed information about each component in future articles.


Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details

Rumored PS4 / Orbis Final Specifications Unveiled, Updated GPU Details

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#5 - tilla - November 2, 2012 // 6:41 am
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Sounds like the rumors (are they even rumors? Seeing a LOT of coverage of this so I think it's definitely real) say the dev units are PC towers which makes plenty of sense to keep down costs (the final unit ALWAYS differs from the early dev units - remember the monstrosities that were the original PS3 dev units? Bigger than my desk!)

#4 - PS4 News - November 2, 2012 // 5:09 am
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In case anyone is wondering, the pic used in the article is just one of those generic PlayStation 4 concept pictures (more here) someone made as far as I'm aware... not an actual PS4 picture. I found it a few months back and saved it for our next PS4 article.

#3 - dsavage - November 2, 2012 // 5:06 am
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yep both the next box and playstation should be out next winter i'd wager...

some interesting an revealing months are ahead!

#2 - Brian10122 - November 2, 2012 // 5:05 am
Brian10122's Avatar
Woah, this actually looks really sexy I'm really liking the sound of this, looks like I'm gonna have all of the eighth gen consoles too . I won't be getting the next xbox, though, that's for sure. (Unless Microsoft starts getting Rare to do more then make the avatars again )

#1 - PS3GAMER20111 - November 2, 2012 // 4:51 am
PS3GAMER20111's Avatar
I think they will launch it in next winter and only 60fps is not enough there are pc's which can run games on higher fps. It would be awesome if they include 4k resolution. I am glad its in development state.. they can add many new fascinating features.