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May 30, 2012 // 7:08 pm - Following up on our previous article, today MCVUK (linked above) reports that according to their sources Sony is indeed close to acquiring a high-profile cloud gaming firm.

To quote: "In a move that will rock the next generation of console gaming, Sony is close to agreeing an acquisition of a high profile cloud gaming firm, MCV understands.

It was reported earlier this week that Sony was to reveal a partnership with a cloud gaming firm - specifically either OnLive or Gaikai - at E3 next week.

Subsequent chatter had seemingly calmed the rumours, suggesting that the proposed agreement was to do with Sony streaming TV services, and not consoles.

However, MCV understands that the deal is far more extensive than anyone could have predicted and will see Sony fully acquire one of the two firms. The deal, our source says, "is close to being signed".

The acquisition has implications for all parts of Sony's business, both in the consumer tech and console divisions.

Although work on PS4 is already well underway, Sony is very likely keen on bringing its PlayStation gaming content to non-console owners - a move finally made possible by this deal.

And there could be benefits for console users, too, with gaming content likely to be available when on the move and without the need for a direct connection to the console.

If nothing else, the deal should hit home the fact that the digital gaming revolution is not a distant dream - it's happening. Now. And the implications for games retail are both obvious and colossal."

Rumor: Sony Close to Acquiring High-Profile Cloud Gaming Firm

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#12 - niwakun - May 25, 2012 // 9:52 am
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Paying the same thing that you already paid for is not really that funny.

#11 - DaedalusMinion - May 25, 2012 // 9:24 am
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Cloud Gaming would indicate that games would be sold at lower prices. But as always, there's a downside. Those who do not have a connection which is fast enough to allow excessive streaming and extremely low ping value would suffer. It's a good idea, but not one that will be appealing to all.

#10 - GrandpaHomer - May 25, 2012 // 6:58 am
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2 jarvis:

Maybe it will be a bit different concept - not pay per game but sub based - fixed monthly fee and play naything you want from the available games library. Also - I'm pretty sure the types of the games (at least in the start) would be those not greatly affected by latency - so rather that top notch FPS and so on it will be nore Adventure, platform or puzzle games of middle to low grade. On other hand - for an affordable fee - why not - instead of purchasing a bunch of low rated games to play them just for a few hours for the same money.

#9 - adrianc1982 - May 25, 2012 // 5:06 am
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Hey guys i'm a fan of what the psn is bringing to gamers, the ease of use and the features are amazing. Sure maybe some stuff is overpriced but the options you get as a gamer are light years from what we had 6 - 7 years ago, just last generation you had to have a super-uber-turbo hacked console to get on par with what the LEGAL psn offers now a days to the average joe. So if having a streaming gaming service like onlive is there well if you can take advantage from it, do it!!

I'm so happy and cheering all sony has done with the psn because at this rate by next generation or 5 - 6 years from now we will have the ultimate gaming device, because I used to hack to get games that where not available locally or old games that were not sold today. Preservation wont be a problem and we will be able to play most generation games whenever we want for a couple of bucks.

Now if we dont need to change hardware or if you DON'T want to change hardware and can take advantage of things like onlive imagine getting a ps3 for 100 bucks(when ps4 hits stores and ps3 is last gen)!! Having access to all those ps1 classics, ps2 classics, psn games, psn minis, music, videos, etc. Sorry if im overhyping these features, I'm just so happy to be a psn costumer.

#8 - niwakun - May 25, 2012 // 3:21 am
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I doubt it, a monitor with 2-3ms latency is a bit problematic on some games but streaming it over the internet? well good luck with the average 8-10ms (local) latency and 10-80ms latency international.

#7 - elser1 - May 25, 2012 // 2:59 am
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you can buy diablo 3 at gameshop on disc. i have no opinion cloud gaming as i've never done it. i'd have to do it to see what its like, but i'd give it a go i guess. aus internet isn't that fast yet.. still waiting for the fibre optics to be installed but should be awesome then. might help. lol

#6 - jarvis - May 25, 2012 // 2:27 am
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I completely agree with you. It is for this reason I refuse to purchase Diablo 3. Cloud gaming is nothing more than a means to control and track gamers, all while giving the illusion that you actually purchased something to own. If you don't like this behavior, you need to vote with your wallets and not buy them (or pirate them, its just adding fuel to the fire). There are more games available than anyone can play in their entire lives. I promise life will go on if you avoid these types of games.

Perhaps if they start selling them at rental prices ($5), then I would consider them. But there is no way I would pay full price for a game that I don't own.

This may work for some types of games, but realistically this isn't going to work for games like 3rd person shooters. I worry about 3-4 ms latency between my computer & monitor, forget network latency.

#5 - Prince Valiant - May 24, 2012 // 10:40 pm
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Cloud 'gaming' encourages cheapass hardware and lack of ownership, I never understood how people get behind it.

#4 - leukotic - May 24, 2012 // 10:17 pm
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Cloud gaming certainly has potential, as you would not need to rely on your hardware to play a game that could potentially have top of the line performance in terms of graphics. Theoretically, somebody cloud gaming on a PS3 could play a game being driven by the best possible PC setup (albeit limited to 1080p).

Plus the need to keep buying new consoles every few years to enjoy higher performing games would be moot, as you could literally use the same system for a lifetime. And perhaps cloud gaming would allow cross-platform play of games and online services regardless of what brand you own. So for example, a PS3 user wants to play Mass Effect 1 on their PS3, no problem. Halo games, GeOW etc etc.

Although cloud gaming has a TON of drawbacks, things like lag, being 100% reliant on the net to play games, net speed limitations, server issues, potential data loss etc etc etc. As of now, I don't believe our infrastructure can handle it, maybe in 15 or 20 years when the slowest net connection somebody has is 50 Mbps up/down on fiber optic.

We can't deny this kind of thing is going to be the future, and it's already amazing how much the internet is being used now as it's exponential growth is staggering. I can't even imagine what things are going to be like in 20 years... I can just picture everything will be net-based and streamed.

#3 - Ebani - May 24, 2012 // 9:18 pm
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So now $ony not only "rents" consoles, they will rent videogames too...

P.S: I've never tried cloud gaming but i can see the problems that would arise with my internet connection, or almost any other connection in my country...