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May 30, 2012 // 7:08 pm - Following up on our previous article, today MCVUK (linked above) reports that according to their sources Sony is indeed close to acquiring a high-profile cloud gaming firm.

To quote: "In a move that will rock the next generation of console gaming, Sony is close to agreeing an acquisition of a high profile cloud gaming firm, MCV understands.

It was reported earlier this week that Sony was to reveal a partnership with a cloud gaming firm - specifically either OnLive or Gaikai - at E3 next week.

Subsequent chatter had seemingly calmed the rumours, suggesting that the proposed agreement was to do with Sony streaming TV services, and not consoles.

However, MCV understands that the deal is far more extensive than anyone could have predicted and will see Sony fully acquire one of the two firms. The deal, our source says, "is close to being signed".

The acquisition has implications for all parts of Sony's business, both in the consumer tech and console divisions.

Although work on PS4 is already well underway, Sony is very likely keen on bringing its PlayStation gaming content to non-console owners - a move finally made possible by this deal.

And there could be benefits for console users, too, with gaming content likely to be available when on the move and without the need for a direct connection to the console.

If nothing else, the deal should hit home the fact that the digital gaming revolution is not a distant dream - it's happening. Now. And the implications for games retail are both obvious and colossal."

Rumor: Sony Close to Acquiring High-Profile Cloud Gaming Firm

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#32 - SwordOfWar - June 4, 2012 // 5:21 am
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Well if we are comparing a 60GB launch PS3 that is on CFW compared to a PC emulator for ps2/ps1 games then the PS3 would be a superior choice for a few major reasons.

  • Since the launch model has PS2 hardware, it has far better compatibility than the available PC emulators. PS1 not so much, but definitely when it comes to PS2.
  • No setting configurations to worry about
  • Automatic support of PS3 controller (which is basically the same as PS2/PS1 so it works perfectly).

You can burn the english-patched copy of the game to a disc and play it with CFW, or play the game as an ISO/BIN file directly if using a dongle, so that doesn't really matter.

The only real advantage of the PC emulators for PS1/PS2 is the ability to enhance the visuals. This really isn't worth the much lower compatibility rate and hassle that comes with it, though. You also need a fairly good graphic card on your PC to be able to run a PS2 emulator with decent performance.

#31 - d3adliner - June 4, 2012 // 2:06 am
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I don't get the entire "bringing back" bit. We've had compatibility all along, otherwise how can we play PS1/PS2 classics from the PSN?

#30 - Redouan14 - June 3, 2012 // 2:40 pm
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does this mean that we will get PS3 Backwards Compatibility soon?

#29 - daveymontgomery - June 2, 2012 // 9:16 pm
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gaikai sucks, I can't even get it to work on fiber optic but have no problems with onlive, way to back a winner sony

#28 - jarvis - June 2, 2012 // 9:13 pm
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No thank you. I have an original launch 60GB ps3 with all backwards compatibility, and I choose to play all PS1 & PS2 games on my PC. Both ePSXe & PCSX2 both play them flawlessly. I'm enjoying some fan translated Japanese to English games I always wanted to play. I can only imagine how much Sony wants to charge you to bring a feature back that they took away...

#27 - NTA - June 2, 2012 // 2:28 pm
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Why would Sony release something that benefits a lot of people?

#26 - smokyyuwe - June 2, 2012 // 5:54 am
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Again, the problem with this is the "Good Internet is not available everywhere" thing. The best idea for Sony is to still just make sure it can play older disc, regardless of how hard it is.

I understand that it's not a simple task. But for a company that has several competitors, makes most of it's profit from the selling of games, and has tendency to get a bad rap from it's users--making PS4s completely backwards compatible is a major step in the right direction to fix it.

#25 - PS4 News - June 2, 2012 // 1:22 am
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Update: It's now confirmed that Sony has acquired Gaikai for $380 million with the official press release below.

Press Release: Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company

SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business

TOKYO, July 2, 2012 PRNewswire - Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company, for approximately USD 380 million.

Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.

"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc.

"SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices."

"SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide," said David Perry, CEO of Gaikai Inc.

"We're honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide."

Established in 2008 and headquartered in Aliso Viejo, California, Gaikai has developed the highest quality, fastest interactive cloud-streaming platform in the world that enables the streaming of quality games to a wide variety of devices via the Internet.

With this acquisition, SCE will establish a cloud service and expand its network business by taking full advantage of Gaikai's revolutionary technology and infrastructure including data centers servicing dozens of countries and key partners around the world.

The transaction is subject to certain regulatory approvals and customary closing conditions.

SCE will continue to aggressively expand a new world of entertainment through the introduction of innovative technologies and the delivery of amazing experiences.

Following up on our previous article, today a new rumor from (linked above) speculates that Sony may be bringing backwards compatibility of PS2 and PSOne titles to modern-day PlayStation (PS3, PS Vita, etc) devices with the supposed Gaikai cloud gaming deal set to be unveiled at E3 2012.

To quote: "Sony's rumoured cloud gaming deal with Gaikai is to allow current-generation hardware to play PlayStation 2 and PSOne games via a streaming solution, GamesIndustry International understands.

According to sources, the service will offer first-party games and be open to third-party publishers to sell back catalogue to players. The partnership is likely to be announced at E3 next week as part of Sony's conference on Monday.

Gaikai already has an extensive portfolio of video game partners that have been on board with CEO David Perry's vision since the service first went live, including Electronic Arts, Ubisoft and Capcom, but all titles so far have been for the PC format.

The appetite for PlayStation 2 games has been proven with collected HD releases of titles including Silent Hill, God of War, Devil May Cry and Ico and Shadow of the Colossus.

The streaming games company has also signed up retailers like GAME and Best Buy, services such as YouTube, TV manufacturer LG and social network Facebook, and is expected to announce further partnerships next week.

It's not yet clear which Sony devices beyond the PlayStation 3 would get a Gaikai-supported game streaming service, but it could extend to Sony branded TVs and tablets.

A backwards compatibility offering at this stage in the PS3's lifecycle would also allow Sony to test streaming games before it goes fully next-gen with the release of the PlayStation 4."

More PlayStation 3 News...

#24 - Prince Valiant - May 31, 2012 // 3:53 pm
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Installing drivers for everything is more of a hassle than anything else.

#23 - SwordOfWar - May 31, 2012 // 3:12 am
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If you can't stream a high quality video without needing to buffer, then this will be totally useless for you, or very low/poor visual quality.

If you are considering this service, do yourself a favor and order or build your own gaming PC.

You can use one of those sites that pre-build it for you and even pay it off monthly if upfront cash is an issue. I had a friend that ordered one last year that can still play everything on highest settings, and it was only $1,100 for him to get it.

If you feel comfortable putting some parts together (it's honestly not that hard, even for a noob) then just order a few parts at a time and build it yourself.