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April 5, 2012 // 3:10 am - Previously we covered rumors that AMD is building the PlayStation 4 graphics tech, Sony may ditch the Cell processor and the PS4 being codenamed Orbis, and now IGN reports that the next-generation system will sport AMD's A8-3850 APU and HD 7670 GPU.

To quote via IGN.com (linked above): The PlayStation 4, reportedly codenamed Orbis, may utilize custom chips based on AMD's A8-3850 APU and Radeon HD 7670 GPU, sources have told IGN, offering the combined performance of both integrated and discrete graphics processors.

According to the official product specs, the A8-3850 packs a quad-core 2.9GHz processor with an integrated graphics chip. The APU will work in tandem with the system's dedicated GPU, the HD 7670, a DirectX 11-enabled card clocked to 1GHz with up to 1GB of dedicated VRAM.

The HD 7670 is a rebranded version of last year's HD 6670, sporting identical specs across the board. If you recall, the HD 6670 is the same card that we reported will be used in the Xbox 720. The implication, of course, is that the two systems will effectively go toe-to-toe as far as discrete graphics are concerned.

By current standards, the HD 6670 is an entry-level processor with a price of about $74.99. Benchmark tests place framerate performance for taxing titles games like Metro 2033 and Crysis 2 set to high settings at a resolution of 1920x1080 (1080p) with average framerates of just over 30 frames-per-second.

The chip also supports HDMI1.4a output, which is necessary for the system's rumored 4k output. Naturally, a comparably lightweight operating system and console-optimized games will likely improve performance, but the PS4's real edge could come from the secondary GPU provided by the APU.

Onboard the A8-3850 is an HD 6550D, which makes the APU capable of running games at baseline specs and lower resolutions without the help of a discrete GPU. When the APU is paired with the HD 7670, however, Sony will be able to utilize an asymmetrical CrossFire configuration to share the load of realtime graphics processing.

Our sources caution that while current plans for the device make use of the the chipsets mentioned, it is possible that changes could be made prior to the system's launch.

With publishers rumored to have already begun development for the system and the system slated for a 2013 release, additional details are sure to emerge over the next few months.

Update: For further clarification, the chips being used in the PlayStation 4 are based on the off-the-shelf parts detailed above and are being custom tooled for the console. Exact specs may vary.

Finally, from the alleged PS4 spec sheet below with additional details in the Sony Project Orbis PDF:

  • CPU: 22nm Cell Broadband Engine X Processor @3.2 GHz with 16PPEs and 128 SPEs
  • GPU: 22nm Custom Nvidia/SCEI 'Quantum Leap' GPU @2GHz - based on a GK104 x2 Kepler Architecture
  • Memory: 10GB XDR2 + 10GB GDDR6
  • Storage Capacity: Included 250GB/320GB Model depending (Upgradable)
  • Operating System: Sony Aether GUI
  • Maximum Video Resolution: 2160p 2D and 1080p 3D
  • Maximum Audio: 11.1
  • Media Formats: PS4 Game Disc, PS3 Game Disc, PS2 Game Disc, PS1 Game Disc, HD Blu-Ray Disc, DVD, CD and Digital Distribution
  • Controller Input: DUALSHOCK 4, DUALSHOCK 3, PS Iris, PS Vita, PS Omni, PS Certified Xperia, Sony Tablet, PS Move, PS Eye, Sixaxis, Remote Controller, USB Controllers, Keyboard and Mouse
  • Connectivity: USB 3.0, HDMI 1.4, Bluetooth 4.0, Wi-Fi IEEE 802.11 b/g/n, DLNA, Ethernet, PS Vita Memory Cards, MMC/SD/SDHC/SDXC and XQD Memory Cards support

Updated alleged PS4 specifications:

  • AMD Fusion APU - Codenamed 'Liverpool'
  • AMD x86 Quad Core at 3.2 GHz
  • ATI r10xx (3rd generation) GFLOPS at 800 MHz and 1843 - Codename "Tahiti"
  • 2 GB RAM
  • Blu-ray
  • HDMI 1.4 - 1080p output
  • 320 GB + HDD
  • 16 GB Flash Memory

It's said that developers urge Sony to upgrade the RAM - 2GB seem quite a bit few.

Finally, from VGLeaks.com comes the alleged first full PS4 specs below, to quote:

In exclusive we have the detailed first specs (not final) for PS4, most likely first alpha kits sent to developers:

TLDR SPECS

CPU

  • 4 core (2 core pairs) 3.2 GHz AMD x86 (Steamroller)
  • aggregate, 10x PS3 PPU performance
  • 512 KByte L2 per core pair
  • 64 bit pointers

GPU

  • AMD R10x series GPU @ 800 MHz (Tahiti)
  • aggregate 10x RSX performance, 1.84 TFlops
  • DX” 11.5″
  • cheap branching
  • 18 compute units, focus on fine grained compute & tessellation

MEMORY:

  • 2 GByte UMA, pushing for 4 GByte
  • 192 GByte/ sec non-coherent access for e.g. GPU
  • 12 GByte/ sec coherent access for CPU
  • >50% longer memory latency for CPU/ GPU compared to PC!!!
  • DXT is lowest bpp texture compression format

MEDIA:

  • 50 GByte BD drive
  • PCAV, between 3.3 and 8x BD, most likely clamped to 6x
  • automatic background caching to HDD
  • HDD SKU with at least 380 GByte
  • downloadable games

EXTRA HARDWARE:

  • video encoder/ decoder
  • audio processing unit, ~200 concurrent MP3 streams
  • HW zlib decompressor

Our source claims that the final specs should be 10x powerful than PS3, due to this info has got 10 months. Here is also some spec information on the upcoming XBox system (XBox Quort) alias XBox 720:

  • 8 Kerne AMD64
  • Grafik DirectX 11.x
  • 8 GB Ram (Dev Kit 12 GB Ram)
  • Blu-ray 50 Medien


Rumor: PlayStation 4 (PS4) Orbis Processing Specs Uncovered

Rumor: PlayStation 4 (PS4) Orbis Processing Specs Uncovered

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#43 - misiozol - March 1, 2012 // 4:21 am
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Well something tells me that they will only update hardware so is more efficient has more computing power and better graphics, but i do not see this coming in near future as ps3 is holding strong and rumors are like bitches nothing comes good from them

#42 - ps3hen - March 1, 2012 // 3:39 am
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This would mean no backwards compatibility with ps3 games damn.

Or they'll have a cut down version of the ps3 hardware built into the first PS4 models, but they will see the chance of porting them and making people pay for them again from the PS store, and remove hardware compatibility for ps3 games in the future models.

#41 - elser1 - February 29, 2012 // 11:56 pm
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just trying to hype the ps4 up already spreading tid bits around to get you interested.. all a marketing ploy!!

#40 - PS4 News - February 29, 2012 // 11:34 pm
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Following up on our previous article, today Kotaku (linked above) reports that according to inside sources Sony may be ditching the Cell Processor for the PlayStation 4 console.

Below are the details, to quote: "The PlayStation 4 will not use Sony's Cell processor nor any possible successor to the vaunted chipset that was introduced to the world through the PlayStation 3, gaming industry sources tell Kotaku.

What we're hearing from sources follow a Forbes rumor last week that chip-maker AMD would make the graphics chip for a PS4, a shift from the PS3's use of a graphics chip from AMD rival Nvidia.

The abandonment of the Cell architecture would thrill the many game developers who have struggled with the complex chipset, but it could also be viewed as the admission of a mistake.

Cell was the pet project of PlayStation creator Ken Kutaragi, who dreamed that the chip- a "Power Processing Element" married to eight "Synergistic Processing Elements"- would make the PS3 the most impressive gaming console ever. He spoke of a home equipped with multiple devices that were powered by Cell, all of them linking to each other to increase the computational power driving any of the devices.

Cell was not the revolution Sony hoped and hyped that it would be. It also never managed to make the PS3 appear to be significantly more powerful than the year-older Xbox 360. That could have been the Cell's fault or simply the result of development decisions that compelled game creators to make their games run on both the PS3 and the generally-more-popular XBox 360.

But with no Cell or Cell successor in the PS4, what would Sony do? Here's where the reporting turns to speculation. One theory I've heard is that AMD will provide both the CPU and GPU for the PS4, meaning that AMD, not Sony, would engineer the main processing and graphics chips for the machine. Should AMD be doing that, they could go with the AMD Fusion architecture, which puts CPU and GPU on the same chip.

AMD has already been putting chips like this out (one was considered for the MacBook Air), which would enable Sony to turn to developers and say: you could be working with the PS4 architecture right now; just work on an AMD Llano chip or something.

Would developers like that? They'd have to prefer it to Cell and- what do you know- here's one of gaming history's best programmers, id's John Carmack, saying in an interview with PC Perspective last year that AMD Fusion-style chip architecture is "almost a forgone conclusion" for the future of computing.

A Sony rep declined to comment on this story, citing the company's policy not to comment on rumors and speculation."

More PlayStation 3 News...

#39 - inginear - February 25, 2012 // 3:31 pm
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i think the ir was added to the google tv remotes because of cost. ir for remotes is not any more useful than bluetooth. in fact ir is less useful because you need to point the remote at the device for it to work properly. it would be nice if the ps4 will make use of the ps3 controllers that everyone already has. and if it does, that would allow more time for the development of the actual console instead of some off the wall controller that will be canceled like the boomerang controller.

#38 - ImCoKeMaN - February 25, 2012 // 3:12 pm
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Wonder if they will allow it to use IR it seems they have completely switched to Bluetooth despite adding ir transmitters in their google tv remotes since they know it's still useful.

#37 - Prince Valiant - February 25, 2012 // 11:48 am
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I prefer single cards, I just mentioned the 6990 because the card has top notch power.

As for drivers, I've never had trouble with nVidia or ATI drivers.

#36 - jarvis - February 24, 2012 // 5:06 pm
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I'm thinking you don't work in an engineering field. Engineers will know best what they should use, but some crappy manager will end up making the decision based purely on cost. Outside of small start-ups, engineers usually are told what to do/build and don't get the final decision. It's gets extremely frustrating.

That said, I don't care if the PS4 cures cancer I'm still not buying it. Sony craps on its customers constantly and really doesn't care about the customer experience or what their customers ask for. I can only imagine all of the tracking of usage and personal data they will be collecting, you know cause of the piracy boogeyman and all. I've supported all of Sony's consoles up to the PS3 and I've had it with the way they treat paying customers. No Vita, no PS4. Screw you Sony.

I've been playing Skyrim on PC and I think that will be my platform of choice. I think Steam is a great compromise between securing their games and not screwing the people who have purchased games. It's not perfect, but at least I won't get a root kit or something similar, which is exactly what Sony would do (and has in the past with their music CDs...).

#35 - Neo Cyrus - February 24, 2012 // 4:31 pm
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The 6990 is a dual GPU card, I doubt they would EVER use two GPUs and if they did it certainly wouldn't be something that actually costs money like a Cayman chip. If they really cared they would have worked with AMD to create a custom GPU based on the HD 7000's architecture.

As for on a PC... stay away from dual GPU cards, especially crossfire, AMD probably had the worst driver track-record in history in 2011. Even with a single 6970 I had problems up the wazoo.

#34 - barrybarryk - February 24, 2012 // 12:47 pm
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Yeah I never compared it to the 360, the original 360 models were just as flawed and a fat PS3 is massive for a console.