February 18, 2009 // 9:10 am
- By now, many of you have played the Resident Evil 5 Demo. It's apparent to most the demo has outstanding graphics; truly next generation graphics (current gen).
It's hard not to think why Capcom would deliver on outstanding graphics, but deliver a horrendous game play. Sure this was acceptable last generation for various reasons. Take a look at what I mean.
When Resident Evil first came out you could not run and shoot at the same time but back then the game play was forgiving because the monsters were slow and you can literally run around them. Just seeing Resident Evil was so amazing that you just wanted to play it and get out of Raccoon city.
Everyone is talking about how Resident Evil is not supposed to be a Run-And-Gun; Capcom is trying to keep it original. If Capcom was truly trying to keep it original, what's up with RE4&5? Why the major change with the camera and why the change of zombies?
If Capcom was trying to keep it original, they never would of change anything. They are trying to bring new people to the series, and by this, they will need a serious overhaul. They succeeded in graphics, unfortunately, only graphics and not game play.
It's 2009 and certain things in game play these days are not as forgivable. What I'm trying to point out is that the zombies run at you with weapons in a big group. You can't just shoot; you need to run as well.
Capcom tried to justify this by saying "Have you ever tried running and shooting?", this is a stupid comment seeing how their games aren't supposed to be real. And another thing, why do the zombies hesitate to kill you? I mean when they run up to you, they'll stop and walk when they're around 5 to 6 feet close.
They also hesitate on their attacks; for instance the Chainsaw Majini will not cut you till about 2 seconds after approaching you. Why the hesitation? This needs to be patched, there still is time.
Resident Evil 5 needs a more dynamic fluid style of game play to accommodate the action that Capcom is throwing at us. Example: Imagine if you had the Uncharted game play controls with the Classic Resident Evil environments and you were able to run, jump, roll, hang off ledges & shoot, and a hand to hand combat system.
This would make RE5 a definite nominee for game of the year if that game play was there but instead you fight in a zombie infested world where you have to barricade yourself, stand still and shoot. You have co-op which is a great addition especially for the online aspect of the game; an important feature seeing how gaming is moving to a more online based system.
Capcom gave us a 180 degree turn just so you can run away easier; but we still need a more fluid system for RE5. Now people would say that RE4 was great so why complain now, because we don't want a RE4 nor RE4.5; we want next gen graphics which we got along side next gen game play and that's what we are missing! Wouldn't you agree?