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121w ago - Following up on last week's PlayStation 4 rumors, today Kotaku (linked above) and Gematsu have revealed the rumored PS4 / Orbis final devkit specifications, touch pad controller details and new account system summary below.

To quote: SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some - if not all of it - changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits - model # DVKT-KS000K - as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

  • System Memory: 8GB
  • Video Memory: 2.2 GB
  • CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
  • GPU: AMD R10xx
  • Ports: 4x USB 3.0, 2x Ethernet
  • Drive: Blu-Ray
  • HDD: 160GB
  • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.

We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.

CONTROLLER

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.

There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers - there's one key addition.

THE CURRENT PS4 DEV KIT, AT A GLANCE

  • 8GB system memory, 2.2GB video memory
  • 4x Dual-Core AMD64 "Bulldozer" CPU, AMD R10xx Liverpool GPU
  • New controller features touch pad
  • Can link PSN accounts to controllers, allowing for multiple logins.

British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button.

The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.

While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.

There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...

ACCOUNTS

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."

Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.

We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.

That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?

Finally, from VGLeaks comes ORBIS Devkits Roadmap / Types below, as follows:

Currently, there are 3 types of devkits:

1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ - Early devkit

  • Model number: DVKT-KS000K
  • SCE-provided PC equipped with R10XX board
  • Runs Orbis OS
  • Available July 2012

3) SoC Based Devkit: early version of the ORBIS hardware

  • Available January 2013

Time to look inside of each devkit:

R10 Board (with special BIOS) Assemble in a Generic PC

  • Requires Windows 7 64 bit edition
  • Recommend
  • Sandy Bridge (Intel) or Bulldozer (AMD)
  • Minimum 8 GB RAM (system memory)
  • 650 Watt PSU
  • VS2010 SP1
  • DWM (Desktop Windows Manager) must be turned off
  • Application will use Windows services for everything except GPU interface
  • SCE will provide “Gnm”, a custom GPU interface

Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

DVKT-KS000K ( “Initial 1″ )

  • Runs Orbis OS
  • CPU: Bulldozer 8-core, 1.6 Ghz
  • Graphics Card: R10 with special BIOS
  • RAM: 8 GB (system memory)
  • BD Drive
  • HDD: 2.5 ” 160 GB
  • Network Controller
  • Custom South Bridge allows access to controller prototypes

DVKT-KS000K SoC Based Devkit

  • Available in January 2013
  • CPU: 8-core Jaguar
  • GPU: Liverpool GPU
  • RAM: unified 8 GB for devkit (4 GB for the retail console)
  • Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980x1080 at 3D)
  • Analog Outputs: Audio, Composite Video
  • Connection to Host: USB 3.0 (targeting over 200 MB/s)
  • ORBIS Dualshock
  • Dual Camera

The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.


PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

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#15 - tilla - 133w ago
tilla's Avatar
Quote Originally Posted by azrayl View Post
8-16 gb of ram compared to the current PS3's "256MB XDR Main RAM, 256MB GDDR3 VRAM" is a huge difference but the current A10 models (130$) are not powerful at all. They barely compete with intels i3 series. Also the integrated GPU can't really work as the main GPU in my opinion. It needs a dedicated GPU as well.

A lot of your assumptions are false. A bluray player will cost Sony at MOST $20 They haven't said they're using an SSD at all and I doubt they are because 250 GB is way expensive in that format, but dirt cheap in regular HDs. Like, $20 again. Keep bulk/direct purchase prices and not retail.

#14 - G Sus - 133w ago
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hopefully due to the amd a10 architecture, devs can use standard pcs with blueray drives to find exploits etc. or at least lead to greater possibility of an acceptable working emulator.

i just cant wait to get my hands on one. (it sucks to be a tech junkie)

#13 - NTA - 133w ago
NTA's Avatar
Haha, why would Sony purposely include something that many users want

Hopefully, there will be another commercial about if they decide to though

#12 - G Sus - 133w ago
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looks like the ps4 (orbis) could be a pretty powerful piece of tech. the amd a10 architecture is pretty let down by pcs, since the operating systems are optimised for intel systems, and the inbuilt cpu/gpu isnt really totally catered for.

I assume Sony has worked alongside AMD to get the best performance from this technology. and since amd is a whole lot cheaper than current intel, or cell processors, i just hope were gonna get a lot of power for very little cash. as for the 8 to 16gb of ram , well we all know thats not going to happen, thats only whats in the dev. units, it is definitely not what will go into the retail units.

ive got to say im glad to hear it will have a bluray drive, since nothing better has come along yet and i was expecting them to produce a discless system with psn downloads only. The fact that the Blueray drive is there can only be a good sign.

It was also good to see that system updates would still be able to be optional through turning off background update downloads.
Looks like the Ps4 is going to be as much fun to play with as the ps3

#11 - azrayl - 133w ago
azrayl's Avatar
8-16 gb of ram compared to the current PS3's "256MB XDR Main RAM, 256MB GDDR3 VRAM" is a huge difference but the current A10 models (130$) are not powerful at all. They barely compete with intels i3 series. Also the integrated GPU can't really work as the main GPU in my opinion. It needs a dedicated GPU as well.

I mean the console is going to cost at least 400-450$ upon release. A BluRay player costs about 50-80$ max. Let's say the mainboard costs 100$. And an SSD HDD could cost about 120$-200$ depending on the size. This would add up to about 400-510$.

Sony always produced products which were very innovative. When I think about the first release of the PS3 that console went for 699$.

I don't really believe any of these rumors are true or even if they are true the PS4 is still in planning phase meaning Sony still didn't decide on what kind of features it will have.

The current information states that the PS4 won't provide nothing more than a more powerful multicore CPU/GPU and more memory. The PSN/SEN has also been redesigned so there's nothing new here aswell. A BluRay player which is 10 years old technology.

I had hoped we'd have holo discs by now. Though this wouldn't work because of a 256 gb HDD limitation. Ah yea the newest thing and probably the most useful feature will be USB 3.0 ports.

I hope that at least we will have the option to store games on external drives but thinking of Sony's paranoia they won't do that.
And considering the lifetime of an SSD HDD they'll have to be changed in 3 year cycles.

I wonder if in future there'll be less porting issues when consoles become smaller "gaming/entertainment only computers".
Thought it'd actually be sad if Sony would sell a desktop computer and call it a console.

#10 - DoctorimiJ - 133w ago
DoctorimiJ's Avatar
Quote Originally Posted by Brian10122 View Post
But I can't think of one reason to buy an xbox, Microsoft doesn't even have IPs, while Nintendo and Sony have games like Heavy Rain, LittleBigPlanet, Mario, Zelda, etc. What does Microsoft have? Uh.. Gears of War? Which is a terrible game anyways..

You forgot Halo, Forza, Crackdown, Fable, Alan Wake and Kinect titles, Brian

There are plenty of lesser known XBox360 exclusives, but I know you're interested in A-list titles.

-Erich

#9 - mistarz - 133w ago
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Lets hope there will be an Other OS function in PS4.

Kinda loved the effort sony was putting into PS3 i mean developing the CELL chip and the ability to daisy chain a couple of machines.
Oh and i really REALLY hope they box it together with their head-mounted 3D visor.

M

#8 - Brian10122 - 133w ago
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And the appalling way they treat their developers.. They pretty much killed Rare - they used to make fantastic, instant classics ("The Beatles of video games") such as Goldeneye 007, Perfect Dark, and Banjo Kazooie, and now Microsoft just has them making avatars, pfft. I'm no fanboy either as you are, I'm an all around gamer and love my 3DS, gaming PC, and Vita.

But I can't think of one reason to buy an xbox, Microsoft doesn't even have IPs, while Nintendo and Sony have games like Heavy Rain, LittleBigPlanet, Mario, Zelda, etc. What does Microsoft have? Uh.. Gears of War? Which is a terrible game anyways..

/rant over. Sorry about that, just had to agree with you there with a rant.. It needs to be known how much I hate Xbox/Microsoft.

#7 - elser1 - 133w ago
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all i can say is i am a sony fan boy never even touched xbox but they better have s damn fine product for me to buy it. the appauling way the treat there customers etc.

#6 - tilla - 133w ago
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Sounds like the rumors (are they even rumors? Seeing a LOT of coverage of this so I think it's definitely real) say the dev units are PC towers which makes plenty of sense to keep down costs (the final unit ALWAYS differs from the early dev units - remember the monstrosities that were the original PS3 dev units? Bigger than my desk!)