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January 23, 2013 // 7:19 pm - Following up on last week's PlayStation 4 rumors, today Kotaku (linked above) and Gematsu have revealed the rumored PS4 / Orbis final devkit specifications, touch pad controller details and new account system summary below.

To quote: SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some - if not all of it - changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits - model # DVKT-KS000K - as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

  • System Memory: 8GB
  • Video Memory: 2.2 GB
  • CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
  • GPU: AMD R10xx
  • Ports: 4x USB 3.0, 2x Ethernet
  • Drive: Blu-Ray
  • HDD: 160GB
  • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.

We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.

CONTROLLER

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.

There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers - there's one key addition.

THE CURRENT PS4 DEV KIT, AT A GLANCE

  • 8GB system memory, 2.2GB video memory
  • 4x Dual-Core AMD64 "Bulldozer" CPU, AMD R10xx Liverpool GPU
  • New controller features touch pad
  • Can link PSN accounts to controllers, allowing for multiple logins.

British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button.

The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.

While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.

There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...

ACCOUNTS

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."

Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.

We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.

That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?

Finally, from VGLeaks comes ORBIS Devkits Roadmap / Types below, as follows:

Currently, there are 3 types of devkits:

1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ - Early devkit

  • Model number: DVKT-KS000K
  • SCE-provided PC equipped with R10XX board
  • Runs Orbis OS
  • Available July 2012

3) SoC Based Devkit: early version of the ORBIS hardware

  • Available January 2013

Time to look inside of each devkit:

R10 Board (with special BIOS) Assemble in a Generic PC

  • Requires Windows 7 64 bit edition
  • Recommend
  • Sandy Bridge (Intel) or Bulldozer (AMD)
  • Minimum 8 GB RAM (system memory)
  • 650 Watt PSU
  • VS2010 SP1
  • DWM (Desktop Windows Manager) must be turned off
  • Application will use Windows services for everything except GPU interface
  • SCE will provide “Gnm”, a custom GPU interface

Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

DVKT-KS000K ( “Initial 1″ )

  • Runs Orbis OS
  • CPU: Bulldozer 8-core, 1.6 Ghz
  • Graphics Card: R10 with special BIOS
  • RAM: 8 GB (system memory)
  • BD Drive
  • HDD: 2.5 ” 160 GB
  • Network Controller
  • Custom South Bridge allows access to controller prototypes

DVKT-KS000K SoC Based Devkit

  • Available in January 2013
  • CPU: 8-core Jaguar
  • GPU: Liverpool GPU
  • RAM: unified 8 GB for devkit (4 GB for the retail console)
  • Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980x1080 at 3D)
  • Analog Outputs: Audio, Composite Video
  • Connection to Host: USB 3.0 (targeting over 200 MB/s)
  • ORBIS Dualshock
  • Dual Camera

The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.


PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

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#25 - ca3d00 - November 17, 2012 // 4:22 pm
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They'll have fun trying to ban the use of "Used Games" in the EU where it's illegal to prevent software re-sale.

If they do prevent people playing games they've bought 2nd hand they'll be up before a judge before you can sneeze and that'll be all she wrote.

#24 - NTA - November 17, 2012 // 4:03 pm
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7. The PS4 will not be backwards compatible with PS3 games.
8. Games need to be registered to PlayStation Network account

At least wii u has bc for wii games

#23 - DoctorimiJ - November 17, 2012 // 2:21 pm
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With all the stuff they have planned to bog it down with, I tend to agree with you.

#22 - Transient - November 17, 2012 // 1:30 pm
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I don't know about the rest of you, but I think PlayStation Death has a nice ring to it!

#21 - Prince Valiant - November 17, 2012 // 11:03 am
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I think the only reason Intel even has CPU integrated GPUs is because 'AMD has them'. CPUs are still very important, even for games. I'm curious to see how the system handles 4k video, which is a space hog (and sure to be a CPU hog)

#20 - PS4 News - November 17, 2012 // 9:37 am
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A few weeks ago we reported that on the rumor that PlayStation 4 developer kits were shipping and based on the AMD A10, and now PSM3's German edition (via TheGNet) has shared some new PS4 (Orbis) rumor details below.

To quote from Gameranx.com (linked above): "First off, the magazine states that the PS4 won't even be named the PS4. While it will still have the "PlayStation" name attached to it, there won't be a number 4 next to it.

The reason is that the number 4 is pronounced "Shi" in Japan and in Chinese. "Shi" also has the same sound as "death" so that makes it a very unlucky number for a lot of people in the world. It's so reviled that "many hospitals in Japan have therefore no room with the number 4 or even a fourth floor - similar to a few high-rise buildings in the West no 13th Floor have."

The PS4's codename, which is now known as Orbis, could even be part of the final name. For the rest of the details, read on below (via NeoGAF).

Second Games of the first generation will look like the high-end PC demos on watchdogs and Star Wars 1313 or Square Enix's Luminous tech demo.

  • PS4 demos to be shown by Sony at E3 2013th
  • PS4 games will not run well at 4K 'Ultra HD' resolution.
  • The standard resolution of the PS4 should be at 1080p and 60 fps.
  • If 4k can be used, then probably only for videos.
  • Used games are not readily run on the PS4.
  • Sony is planning certain protections in the PS4, including perhaps an online pass or something similar.
  • The memory should be at 4GB to 8GB
  • The PS4 will probably have 4GB of memory, but in the end could have 8GB: If the Microsoft Xbox 360 successor have 8GB memory, then Sony would be put under pressure and should follow suit.
  • 16GB flash memory are planned.
  • The PS4 will not be backwards compatible with PS3 games.
  • Games need to be registered to PlayStation Network account.
  • The paid premium service PlayStation Plus will be an important pillar of the PS4.
  • Every PS4 should be shipped with a PS Move compatible controller and camera.
  • Classic games will be available via cloud gaming (Gaikai).
  • "In-Game" Advertising is to keep on the PS4 collection.
  • The console will use an AMD Accelerated Processor (4 cores). The chip carries the code name "Liverpool" and is produced in a 28-nanometer process.
  • The PS4 will cost about EUR 400 to EUR 500 in Europe, where Sony has here probably expect to lose.

According to the post, Sony has not commented, denied or confirmed the info listed above."

From Gsak (via neogaf.com/forum/showthread.php?t=500106) comes another translation as follows:

Forecast: Details about PS4 from PSM3 Magazine

16.11.12 - The British magazine PSM3 has published in its latest issue a report on the PS4. In it, the magazine has compiled all relevant notifications to next generation console from Sony and talked to developers and other sources.

1. The console does not mean PS4

  • The PlayStation brand will be present in the device name, but not the 4th
  • The number 4 in Japan is pronounced "shi". "Shi" also means death. Many hospitals in Japan have therefore no room with the number 4 or even a fourth floor - similar to a few high-rise buildings in the West no 13th Floor have.
  • The code name of the console is - as reported - currently Orbis and could perhaps later be part of the final name.

2. Games of the first generation will look like the high-end PC demos on watchdogs and Star Wars 1313 or Square Enix's Luminous tech demo.

  • PS4 demos to be shown by Sony at E3 2013th

3. PS4 games will not run well at 4K 'Ultra HD' resolution.

  • The standard resolution of the PS4 should be at 1080p and 60 fps.
  • If 4k can be used, then probably only for videos.

4. Used games are not readily run on the PS4.

  • Sony is planning certain protections in the PS4, including perhaps an online pass or something similar.

5. The memory should be at 4GB to 8GB

  • The PS4 will probably have 4GB of memory, but in the end could have 8GB: If the Microsoft Xbox 360 successor have 8GB memory, then Sony would be put under pressure and should follow suit.

6. 16GB flash memory are planned.
7. The PS4 will not be backwards compatible with PS3 games.
8. Games need to be registered to PlayStation Network account.
9. The paid premium service PlayStation Plus will be an important pillar of the PS4.
10. Every PS4 should be shipped with a PS Move compatible controller and camera.
11. Classic games will be available via cloud gaming (Gaikai).
12. "In-Game" Advertising is to keep on the PS4 collection.
13. The console will use an AMD Accelerated Processor (4 cores). The chip carries the code name "Liverpool" and is produced in a 28-nanometer process.
14. The PS4 will cost about EUR 400 to EUR 500 in Europe, where Sony has here probably expect to lose.

Sony has not commented or confirmed the information.

Finally, from VGLeaks to quote: Hi everybody and Happy New Year !!! We expect many great things for the new year.

To inaugurate the new year we have some new info about the next generation console manufactured by Sony: Orbis.

In this case we have the earlier roadmap.

  • 2011 June/July - PC with Win7 64-bit and a "jailbroken" ATI r9 graphics card
  • 2011 Sept/Oct - PC with Win7 64-bit and a "jailbroken" ATI r10 graphics card
  • 2012 Q1 - disclosure to more developers
  • 2012 E3 - potential unveiling window start
  • 2012 Jul - devkits for engineers writing OS
  • 2012 Q3 - first true hardware prototype devkits
  • 2013 E3 - potential unveiling window end
  • 2013 Q4 - launch

More PlayStation 3 News...

#19 - Brian10122 - November 6, 2012 // 4:11 am
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Well played. I personally hate Halo as well, Fable and Alan Wake are pretty great games however, but you can find those on Steam and play them on a gaming PC or really just a plain old computer. The Kinect games aren't really what I would consider exclusives but, eh, I guess they count. Most of the exclusives you probably mean though are also available on PC, and they're not even first party titles.

I just think Microsoft needs to step there game up - but why should they when they're making tons of money sponsoring Call of Duty and such that everyone wastes away their money on? Long story short, I'm ranting because Microsoft isn't very original but makes endless amounts of money while Sony is probably the most creative of the three and they're making the least amount of money because of it.

Quote Originally Posted by tilla View Post
A lot of your assumptions are false. A bluray player will cost Sony at MOST $20 They haven't said they're using an SSD at all and I doubt they are because 250 GB is way expensive in that format, but dirt cheap in regular HDs. Like, $20 again. Keep bulk/direct purchase prices and not retail.

He's also wrong about the A10's power - the "integrated" GPU performs about on par with a Radeon HD 7670 and is much, much more powerful then the intel i3's integrated GPU - and, remember, we're talking about a gaming console here.

We're not going to be multitasking like crazy and rendering videos - part of why I think the 8-16GB of RAM is completely unneeded but also the CPU isn't used for much in gaming, especially considering how powerful CPU's are today and the fact that games are using them less and less as GPU's advance even more. Oh, and here's a video comparing the A10 and i3's performance in some games and benchmark applications (Actual video starts at 0:40):



#18 - kuronodono - November 4, 2012 // 6:40 pm
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Hooo! super powerful stuff, damn I just got a ps3 in my life and already a ps4 is coming. For some is good, for some is bad, but something tells me that is gonna be expensive as hell!

#17 - dinzy - November 4, 2012 // 11:05 am
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The OS is not optimized for Intel CPUS, it's optimized for x86/x64. The A10 is using Intel IP in it for the x86 and all Intel CPUS use AMD's x64. AMD's chips are simply not as good as Intel's and have not been as good for several generations. The A series are really low end units. I suppose they are reasonable for a console, but they need to be tweaked for tech savvy people to get excited about them.

What happened to the Cell chip? Are they dumping the whole thing? I am very skeptical of this. I don't really doubt the 8gb ram too much. Dram is cheap and console ram is going to be a cheap variety of dram. Though consoles designers do split nickels when spec'ing the unit out so I could see them dropping it once the whole thing is optimized.

If this is the best they can do, I would like to see them wait a year or two more. The Ps3 sucks compared to the gaming PC I have hooked up to my TV. As it should because my ~ 1.5 yr old GPU cost more than a PS3. But it doesn't suck so much that I never use it, because I am playing AC3 now on it, when I could be playing the PC version in a few weeks.

There isn't much of a wow going between the 2 systems. It's 1080p with better AA,AF and draw distance vs. 720p. I notice the difference, but how is the mass market gamer going to notice this? What is going to make him or her want to plop down several hundred dollars on a new console? And what is going to make them pick PS4 over WiiU and Xbox1080?

#16 - dbjj12088 - November 3, 2012 // 6:22 pm
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I'm skeptical if only because it's VG 247. They seem to pull these supposedly "huge rumors" out of their rears, if only to rake in a ton of pageviews and back links. If this is false, they'll totally get away with it because no one will go back to them and point out how what they said was BS.