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July 27, 2009 // 5:43 am - Not long after PS3 Firmware 2.80 was available came the official changelog details.

However, since then hidden features were speculated, and today Naughty Dog's Sam Thompson has stated the following in a Comic-Con 2009 interview (video below), to quote:

"Naughty Dog is constantly working to improve every aspect of the gameplay; be it animation, lighting, sound, texture fidelity."

"You know if you look at the game itself with the 2.80 engine update, you know we're adding more memory, so we get a lot more utilization of the SPUs so we increase our optimization of the Cell processor as well.

So we've got from the engineering side all the way up to texture fidelity, artists adding in even more... I mean there's really not a singular aspect that's not been improved in the game," Thompson added.

A reduced OS memory footprint is a common inclusion with PS3 updates and it's good to know that it's making such a positive impact with developers and their games.

For reference, the PS3's memory footprint was reduced to 74mb at firmware 1.80.

Naughty Dog: PS3 Firmware 2.80 Update Adds More Memory

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#4 - PS4 News - July 29, 2009 // 4:04 am
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A follow-up from SCEE is here, apparently Naughty Dog was mistaken due to the Comic-Con confusion:

#3 - sly0ne - July 27, 2009 // 8:34 pm
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im assuming they have just streamlined the memory handling?

#2 - semitope - July 27, 2009 // 4:43 pm
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Really looking forward to this game. Check out this post i made on my blog about the game. There are tons of vids linked there.

The attention to detail in the game is great and the character modeling and voicing is just awesome.

Firmware 2.80 is pretty recent so i wonder if what they are showing is before or after that update came live, or if they had access to it before it was available to us.

#1 - B4rtj4h - July 27, 2009 // 3:05 pm
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How much memory is available in 2.80 ??