December 2, 2008 // 3:06 am
- Recently 1UP has conducted a great interview with Quantic Dream's president and CEO (and Heavy Rain writer and director) David Cage
, and have released a couple more screenshots that can be considered breathtaking to say the least.
Of course, screenshots have the ability to speak just fine for themselves. Make sure to visit the source (linked above) to see them all. Below is an excerpt from the interview:
1UP: You warned against reading too much into the taxidermist scene, but does that scene suggest Heavy Rain's themes might be more rooted in reality than Indigo Prophecy's?
DC: Definitely. We tend to believe in our industry that we need to tell simplistic or spectacular stories, where the hero saves the world, destroys evil, or has supernatural powers. This is because the videogame, as a medium, has been too immature to tell complex and subtle stories. I made this mistake myself at the end of [Indigo Prophecy], where I felt my story needed something spectacular because all I had so far was normal people leading a normal life.
I realized that the "normal" part was the one that worked the best, and that it wasn't necessary to save the world to tell something exciting anymore. Heavy Rain will be about normal people in real life, and I believe it'll be much more emotionally involving, as gamers will easily relate to the situations and characters. This is a new approach. In Heavy Rain, you won't be a superhero or a gangster. You'll just be someone real.
1UP: How do you determine which actions players will perform with the right analog stick and which they'll perform with physical controller movements?
DC: We use the Sixaxis motion controller for violent actions requiring you to push, hit, or kick in general. Our approach to interface is really based on emulating the character's moves on the controller. We want to make the player feel the same way as his character onscreen.
1UP: Will players use the PS3 controller's face buttons for anything?
DC: We don't use them for the moment, apart from action sequences. We don't feel we need them for the moment.
Finally, one of Heavy Rain's biggest mysteries is how the game handles death. Cage has said that it's possible for the game to continue after you die, but he's stopped short of saying how that works.
In our interview, he more or less confirmed part of one theory, however. When asked if there would be multiple playable characters in the game, he said, "I cannot answer this question at this stage... but if you know a little bit about my previous games, you can probably guess."